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authorTobin Ehlis <tobin@lunarg.com>2015-10-06 09:09:24 -0600
committerTobin Ehlis <tobin@lunarg.com>2015-10-08 11:02:44 -0600
commit5b1a068c2145c91fb1439cd6f64d7251203021b4 (patch)
tree7581a7b46f170cce46cfe516b188a842efd1968f /layers/image.cpp
parentf32288cfbf18424b87eb1ae9145387ee32ed56c9 (diff)
downloadusermoji-5b1a068c2145c91fb1439cd6f64d7251203021b4.tar.xz
layers: In DeviceLimits move dispatch table to layer data struct
All instance dispatch calls are made via instance_dispatch_table in layer data struct. All device dispatch calls are made via device_dispatch_table in the layer data struct. This saves map look-ups as a single call can be made to get the per device/instance layer data, including the dispatch table.
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