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authorChris Forbes <chrisf@ijw.co.nz>2015-05-29 14:55:18 +1200
committerChris Forbes <chrisf@ijw.co.nz>2015-06-04 10:15:33 +1200
commite4b85ed633f6f79de7a09764f2d505a519a0a8f4 (patch)
tree6c9248b193779a4c4e4316bba881f946a5fd871d /layers/draw_state.cpp
parent4a8f7bbd82ed7714a57fc43e27652dced042362e (diff)
downloadusermoji-e4b85ed633f6f79de7a09764f2d505a519a0a8f4.tar.xz
shader_checker: current object & locking
Fix some issues with cross-thread access to the shader map, etc. Also introduce a 'current object' as a hack to be able to support the debug callback, which currently needs a dispatch table while only having a VkInstance.
Diffstat (limited to 'layers/draw_state.cpp')
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