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| author | Chris Forbes <chrisf@ijw.co.nz> | 2015-05-29 14:55:18 +1200 |
|---|---|---|
| committer | Chris Forbes <chrisf@ijw.co.nz> | 2015-06-04 10:15:33 +1200 |
| commit | e4b85ed633f6f79de7a09764f2d505a519a0a8f4 (patch) | |
| tree | 6c9248b193779a4c4e4316bba881f946a5fd871d /layers/draw_state.cpp | |
| parent | 4a8f7bbd82ed7714a57fc43e27652dced042362e (diff) | |
| download | usermoji-e4b85ed633f6f79de7a09764f2d505a519a0a8f4.tar.xz | |
shader_checker: current object & locking
Fix some issues with cross-thread access to the shader map, etc.
Also introduce a 'current object' as a hack to be able to support
the debug callback, which currently needs a dispatch table while
only having a VkInstance.
Diffstat (limited to 'layers/draw_state.cpp')
0 files changed, 0 insertions, 0 deletions
