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authorDustin Graves <dustin@lunarg.com>2016-02-15 15:54:52 -0700
committerJon Ashburn <jon@lunarg.com>2016-02-18 15:42:04 -0700
commitbcb0a4fe3cd339b9de03ab267ea785c0c08f03a6 (patch)
tree74b18a856af168ad4cb4ecba0d574f016768e350 /layers/draw_state.cpp
parent891e6b4720886d8b8a78fecf1e37490cf6528e05 (diff)
downloadusermoji-bcb0a4fe3cd339b9de03ab267ea785c0c08f03a6.tar.xz
demos: Adjust vulkaninfo failure cases
For Windows, after vulkaninfo allocates a console, it tries to resize the console and change the title text. Failure of either operation was treated as console icreation failure, which led to vulkaninfo printing to the console and then closing the console immediately. Now treating AllocConsole() failure as console creation failure and ignoring resize and title text change failures. With this change, resize failure will not stop the app from pausing after printing info to the console.
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