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authorJon Ashburn <jon@lunarg.com>2015-03-26 16:15:18 -0600
committerJon Ashburn <jon@lunarg.com>2015-03-26 16:15:18 -0600
commita4cc0bacb165619aa5a868a426bfdf347f9bbca3 (patch)
tree3b2f1c9eed3fe83f10614c1685bea5b68b7ed49a /layers/draw_state.cpp
parentb8c79e7bf8179fa777ce285cf12b5729cda4f82f (diff)
downloadusermoji-a4cc0bacb165619aa5a868a426bfdf347f9bbca3.tar.xz
glave: Consolidate the maped data and gpu memory maps used during replay
Now the information is all within a single STL map.
Diffstat (limited to 'layers/draw_state.cpp')
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