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| author | Chris Forbes <chrisf@ijw.co.nz> | 2015-05-25 11:13:24 +1200 |
|---|---|---|
| committer | Chris Forbes <chrisf@ijw.co.nz> | 2015-06-04 10:20:02 +1200 |
| commit | 610fc3d7c6c9d48b20fd05550a0491ff5b953b29 (patch) | |
| tree | 8ea2261a0dcb1fbf428d4d5f725ed846dbbd3701 /layers/draw_state.cpp | |
| parent | ce540152b969340f8f73003f837c294ac2dd5527 (diff) | |
| download | usermoji-610fc3d7c6c9d48b20fd05550a0491ff5b953b29.tar.xz | |
shader_checker: validate VS inputs against VI even when no VI
Now we'll treat the lack of a VI stage as the same as a VI stage
which provides no attribs and no bindings.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Tobin Ehlis <tobin@lunarg.com>
Diffstat (limited to 'layers/draw_state.cpp')
0 files changed, 0 insertions, 0 deletions
