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| author | Chris Forbes <chrisforbes@google.com> | 2016-02-01 14:39:54 +1300 |
|---|---|---|
| committer | Tobin Ehlis <tobine@google.com> | 2016-02-10 08:27:03 -0700 |
| commit | 32bce170582e151c13df697f410a8ccda72454b3 (patch) | |
| tree | 3d958bb26a806fe34d3c4e8392c3285a017ab4e2 /layers/draw_state.cpp | |
| parent | 3c306563d9303000f29d432f33967555b0225dad (diff) | |
| download | usermoji-32bce170582e151c13df697f410a8ccda72454b3.tar.xz | |
layers: Don't skip over tessellation stages when validating stage interfaces
Signed-off-by: Chris Forbes <chrisforbes@google.com>
Diffstat (limited to 'layers/draw_state.cpp')
| -rw-r--r-- | layers/draw_state.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/layers/draw_state.cpp b/layers/draw_state.cpp index 5a86b9d4..d73319e1 100644 --- a/layers/draw_state.cpp +++ b/layers/draw_state.cpp @@ -1431,7 +1431,7 @@ validate_pipeline_shaders(layer_data *my_data, VkDevice dev, PIPELINE_NODE* pPip /* TODO: enforce rules about present combinations of shaders */ int producer = get_shader_stage_id(VK_SHADER_STAGE_VERTEX_BIT); - int consumer = get_shader_stage_id(VK_SHADER_STAGE_GEOMETRY_BIT); + int consumer = get_shader_stage_id(VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT); while (!shaders[producer] && producer != fragment_stage) { producer++; |
