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| author | Chris Forbes <chrisforbes@google.com> | 2016-02-01 18:42:42 +1300 |
|---|---|---|
| committer | Tobin Ehlis <tobine@google.com> | 2016-02-12 07:46:23 -0700 |
| commit | f52a0cc14085f60494c91f45470688c507b0198a (patch) | |
| tree | 3d55d810d3fc143d4bee10333cc8815713a126f0 /layers/device_limits.cpp | |
| parent | 7d92cfe6228716373f2b8d59905c41e2761838a0 (diff) | |
| download | usermoji-f52a0cc14085f60494c91f45470688c507b0198a.tar.xz | |
layers: Use accessible id set when determining shader's descriptor use
- Eliminates bogus false conflicts between resources in a module, where the resources share a descriptor slot but
no entrypoint refers to both.
- Eliminates false positives from shader vs descriptor set layout validation, where we would previously be upset
about the layout not including a descriptor which was declared in the module but not used by the entrypoint.
Signed-off-by: Chris Forbes <chrisforbes@google.com>
Diffstat (limited to 'layers/device_limits.cpp')
0 files changed, 0 insertions, 0 deletions
