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| author | Mike Stroyan <mike@LunarG.com> | 2015-09-10 14:12:01 -0600 |
|---|---|---|
| committer | Mike Stroyan <mike@LunarG.com> | 2015-09-22 09:37:06 -0600 |
| commit | 5fdac0e56cfa60705e240316e6536d6ce24ca0f3 (patch) | |
| tree | 9b337d18905e9a3c14883a277078ddaa803b15b1 /layers/device_limits.cpp | |
| parent | 98e92ae90aea81530fac9508f06e5beb61bf8b91 (diff) | |
| download | usermoji-5fdac0e56cfa60705e240316e6536d6ce24ca0f3.tar.xz | |
layers: ShaderChecker can attempt calls on errors
Some errors are non-lethal. Make calls after finding errors.
Allow attempts to read an unwritten output
or to use a fragment shader that will not write all outputs.
Just make the error callback and continue with that API call unless
the boolean callback result is true, indicating the call should be prevented.
Diffstat (limited to 'layers/device_limits.cpp')
0 files changed, 0 insertions, 0 deletions
