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authorMike Stroyan <mike@LunarG.com>2015-09-10 14:12:01 -0600
committerMike Stroyan <mike@LunarG.com>2015-09-22 09:37:06 -0600
commit5fdac0e56cfa60705e240316e6536d6ce24ca0f3 (patch)
tree9b337d18905e9a3c14883a277078ddaa803b15b1 /layers/device_limits.cpp
parent98e92ae90aea81530fac9508f06e5beb61bf8b91 (diff)
downloadusermoji-5fdac0e56cfa60705e240316e6536d6ce24ca0f3.tar.xz
layers: ShaderChecker can attempt calls on errors
Some errors are non-lethal. Make calls after finding errors. Allow attempts to read an unwritten output or to use a fragment shader that will not write all outputs. Just make the error callback and continue with that API call unless the boolean callback result is true, indicating the call should be prevented.
Diffstat (limited to 'layers/device_limits.cpp')
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