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authorTobin Ehlis <tobine@google.com>2016-06-27 12:57:05 -0600
committerTobin Ehlis <tobine@google.com>2016-07-06 08:05:37 -0600
commit4359eaacc4593907195c3d4218172122cbb84509 (patch)
treed9490ea988f8d661f1d4f8cdbbf5e2a97aa7113a /layers/device_limits.cpp
parent529110bef5f24a5b7395214f5cc49b150f604beb (diff)
downloadusermoji-4359eaacc4593907195c3d4218172122cbb84509.tar.xz
layers: GH690 Save renderPass create info in PSO
The renderPass that a pipeline is created with may be destroyed before the pipeline is used in a draw. In order to make sure that the renderPass data will live as long as the pipeline, save the VkRenderPassCreateInfo using a safe_VkRenderPassCreateInfo in the PIPELINE_NODE struct.
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