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authorTobin Ehlis <tobine@google.com>2016-02-01 06:50:57 -0800
committerTobin Ehlis <tobine@google.com>2016-02-03 16:01:40 -0700
commit2248c2b7202c6b7df7a236262c4808b27c1ddeaf (patch)
tree80ff78fd198b66bdad504820ba8f6abb5c048f7d /layers/device_limits.cpp
parent3eec9ae1d564a99b124bf2eef1c4ec85f539626c (diff)
downloadusermoji-2248c2b7202c6b7df7a236262c4808b27c1ddeaf.tar.xz
layers: GL96 validateCommandBufferState should return skipCall
When validation checks were rolled into separate validateCommandBufferState function, forgot to return the skipCall value from that function.
Diffstat (limited to 'layers/device_limits.cpp')
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