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| author | Tobin Ehlis <tobine@google.com> | 2016-02-01 06:50:57 -0800 |
|---|---|---|
| committer | Tobin Ehlis <tobine@google.com> | 2016-02-03 16:01:40 -0700 |
| commit | 2248c2b7202c6b7df7a236262c4808b27c1ddeaf (patch) | |
| tree | 80ff78fd198b66bdad504820ba8f6abb5c048f7d /layers/device_limits.cpp | |
| parent | 3eec9ae1d564a99b124bf2eef1c4ec85f539626c (diff) | |
| download | usermoji-2248c2b7202c6b7df7a236262c4808b27c1ddeaf.tar.xz | |
layers: GL96 validateCommandBufferState should return skipCall
When validation checks were rolled into separate validateCommandBufferState
function, forgot to return the skipCall value from that function.
Diffstat (limited to 'layers/device_limits.cpp')
0 files changed, 0 insertions, 0 deletions
