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authorTobin Ehlis <tobin@lunarg.com>2015-10-07 15:40:22 -0600
committerTobin Ehlis <tobin@lunarg.com>2015-10-08 11:03:01 -0600
commit162b6634b4360aa2b6d13d2e8117569e59ca7b53 (patch)
treee78c6f725a6b01ac7bd84d480f61c66be7e2a8f2 /layers/device_limits.cpp
parent4c0c05ebdcac264ef4cae256ece81cf2d799421d (diff)
downloadusermoji-162b6634b4360aa2b6d13d2e8117569e59ca7b53.tar.xz
layers: Migrate DrawState global data structs to layer_data struct
DrawState maps are all now stored per-device and per-instance. Also fixed a bug where renderPassMap ptrs were not being cleaned up.
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