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| author | Tobin Ehlis <tobin@lunarg.com> | 2015-10-07 15:40:22 -0600 |
|---|---|---|
| committer | Tobin Ehlis <tobin@lunarg.com> | 2015-10-08 11:03:01 -0600 |
| commit | 162b6634b4360aa2b6d13d2e8117569e59ca7b53 (patch) | |
| tree | e78c6f725a6b01ac7bd84d480f61c66be7e2a8f2 /layers/device_limits.cpp | |
| parent | 4c0c05ebdcac264ef4cae256ece81cf2d799421d (diff) | |
| download | usermoji-162b6634b4360aa2b6d13d2e8117569e59ca7b53.tar.xz | |
layers: Migrate DrawState global data structs to layer_data struct
DrawState maps are all now stored per-device and per-instance.
Also fixed a bug where renderPassMap ptrs were not being cleaned up.
Diffstat (limited to 'layers/device_limits.cpp')
0 files changed, 0 insertions, 0 deletions
