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authorMark Lobodzinski <mark@lunarg.com>2016-11-16 10:11:02 -0700
committerMark Lobodzinski <mark@lunarg.com>2016-11-16 13:01:55 -0700
commitb98f7913a2dd33d692a66a8227f6046f3be59c3c (patch)
tree871695556a64541d07f2ecabe9fa3426ee1cebd0 /layers/core_validation.cpp
parentc1fbb2ab616d4023a16f80df3055e6b1a71a1f09 (diff)
downloadusermoji-b98f7913a2dd33d692a66a8227f6046f3be59c3c.tar.xz
layers: Update CGP var names for style
Changed CreateGraphicsPipeline local vars to match style guidelines. Change-Id: I3204ce878b37ef3cb0ce58ecff00d65a4fed4f28
Diffstat (limited to 'layers/core_validation.cpp')
-rw-r--r--layers/core_validation.cpp26
1 files changed, 12 insertions, 14 deletions
diff --git a/layers/core_validation.cpp b/layers/core_validation.cpp
index c27e6172..51397cab 100644
--- a/layers/core_validation.cpp
+++ b/layers/core_validation.cpp
@@ -6793,45 +6793,43 @@ VKAPI_ATTR VkResult VKAPI_CALL
CreateGraphicsPipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t count,
const VkGraphicsPipelineCreateInfo *pCreateInfos, const VkAllocationCallbacks *pAllocator,
VkPipeline *pPipelines) {
- VkResult result = VK_SUCCESS;
// TODO What to do with pipelineCache?
// The order of operations here is a little convoluted but gets the job done
// 1. Pipeline create state is first shadowed into PIPELINE_STATE struct
// 2. Create state is then validated (which uses flags setup during shadowing)
// 3. If everything looks good, we'll then create the pipeline and add NODE to pipelineMap
- bool skip_call = false;
+ VkResult result = VK_ERROR_VALIDATION_FAILED_EXT;
+ bool skip = false;
// TODO : Improve this data struct w/ unique_ptrs so cleanup below is automatic
- vector<PIPELINE_STATE *> pPipeState(count);
+ vector<PIPELINE_STATE *> pipe_state(count);
layer_data *dev_data = get_my_data_ptr(get_dispatch_key(device), layer_data_map);
uint32_t i = 0;
std::unique_lock<std::mutex> lock(global_lock);
for (i = 0; i < count; i++) {
- pPipeState[i] = new PIPELINE_STATE;
- pPipeState[i]->initGraphicsPipeline(&pCreateInfos[i]);
- pPipeState[i]->render_pass_ci.initialize(getRenderPassState(dev_data, pCreateInfos[i].renderPass)->createInfo.ptr());
- pPipeState[i]->pipeline_layout = *getPipelineLayout(dev_data, pCreateInfos[i].layout);
+ pipe_state[i] = new PIPELINE_STATE;
+ pipe_state[i]->initGraphicsPipeline(&pCreateInfos[i]);
+ pipe_state[i]->render_pass_ci.initialize(getRenderPassState(dev_data, pCreateInfos[i].renderPass)->createInfo.ptr());
+ pipe_state[i]->pipeline_layout = *getPipelineLayout(dev_data, pCreateInfos[i].layout);
}
+ skip |= PreCallCreateGraphicsPipelines(dev_data, count, pCreateInfos, pipe_state);
- skip_call |= PreCallCreateGraphicsPipelines(dev_data, count, pCreateInfos, pPipeState);
-
- if (!skip_call) {
+ if (!skip) {
lock.unlock();
result =
dev_data->dispatch_table.CreateGraphicsPipelines(device, pipelineCache, count, pCreateInfos, pAllocator, pPipelines);
lock.lock();
for (i = 0; i < count; i++) {
- pPipeState[i]->pipeline = pPipelines[i];
- dev_data->pipelineMap[pPipeState[i]->pipeline] = pPipeState[i];
+ pipe_state[i]->pipeline = pPipelines[i];
+ dev_data->pipelineMap[pipe_state[i]->pipeline] = pipe_state[i];
}
lock.unlock();
} else {
for (i = 0; i < count; i++) {
- delete pPipeState[i];
+ delete pipe_state[i];
}
lock.unlock();
- return VK_ERROR_VALIDATION_FAILED_EXT;
}
return result;
}