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| author | Chris Forbes <chrisforbes@google.com> | 2018-02-16 16:59:23 -0800 |
|---|---|---|
| committer | Tobin Ehlis <tobine@google.com> | 2018-02-22 17:34:46 -0700 |
| commit | 89b3c4ad7109b671ab238a57bac6ba3b1ce056c7 (patch) | |
| tree | dbf54f31c99ec29e0506ca056321d85e35d2686a /layers/core_validation.cpp | |
| parent | b1d2ae349099c4628407b22390e7ef79cf08209d (diff) | |
| download | usermoji-89b3c4ad7109b671ab238a57bac6ba3b1ce056c7.tar.xz | |
layers: Fix validation of shader pipelines when a stage is broken
Present-but-broken stages need to still be considered present for
the purposes of walking `producer` forward. Otherwise a broken GS will
for example cause us to get confused and try to match the VS interface
against the FS.
Bug: #1600, others.
Diffstat (limited to 'layers/core_validation.cpp')
0 files changed, 0 insertions, 0 deletions
