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authorMark Lobodzinski <mark@lunarg.com>2016-06-21 10:28:30 -0600
committerMark Lobodzinski <mark@lunarg.com>2016-06-21 13:53:15 -0600
commit5235884f707f997ed352b692af3e4f6b57f8739a (patch)
treee2e14ebdfad9e3c9d16968252997ce5ceecdc5f6 /layers/core_validation.cpp
parent5f67d65631e64c1dc22012fb72a42048e59bc69a (diff)
downloadusermoji-5235884f707f997ed352b692af3e4f6b57f8739a.tar.xz
layers: GH669, Fix clearValueCount errors
Validation was assuming LOAD_OP_CLEAR for some attachments resulting in bad validation messages. Change-Id: I8ff75ca63f591e3002b1ee2b61a6844d0cf1c07d
Diffstat (limited to 'layers/core_validation.cpp')
-rw-r--r--layers/core_validation.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/layers/core_validation.cpp b/layers/core_validation.cpp
index b0b8515f..3d76a9f4 100644
--- a/layers/core_validation.cpp
+++ b/layers/core_validation.cpp
@@ -8990,11 +8990,14 @@ static bool VerifyRenderAreaBounds(const layer_data *my_data, const VkRenderPass
// [load|store]Op flag must be checked
// TODO: The memory valid flag in DEVICE_MEM_INFO should probably be split to track the validity of stencil memory separately.
template <typename T> static bool FormatSpecificLoadAndStoreOpSettings(VkFormat format, T color_depth_op, T stencil_op, T op) {
+ if (color_depth_op != op && stencil_op != op) {
+ return false;
+ }
bool check_color_depth_load_op = !vk_format_is_stencil_only(format);
bool check_stencil_load_op = vk_format_is_depth_and_stencil(format) || !check_color_depth_load_op;
- // For now, having either the color/depth op OR the stencil op will make the memory valid. They may need to be tracked separately
- bool failed = ((check_stencil_load_op && (stencil_op != op)) && (check_color_depth_load_op && (color_depth_op != op)));
- return !failed;
+
+ return (((check_color_depth_load_op == true) && (color_depth_op == op)) ||
+ ((check_stencil_load_op == true) && (stencil_op == op)));
}
VKAPI_ATTR void VKAPI_CALL