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authorMark Lobodzinski <mark@lunarg.com>2017-02-03 15:15:12 -0700
committerMark Lobodzinski <mark@lunarg.com>2017-02-06 09:26:34 -0700
commit37a3a8fa6887fa94f9ed5ca5b2396ae3bdd3e430 (patch)
tree9ea44844529b20c220599901af32db516024aa7e /layers/buffer_validation.cpp
parentf3c89cddb6f796d399c2bbc53a2c3a7f72ca5c04 (diff)
downloadusermoji-37a3a8fa6887fa94f9ed5ca5b2396ae3bdd3e430.tar.xz
layers: GH706, Allow GLSL shaders during validation
Validation will now ignore shader shages created with GLSL when using the NV_GLSL_SHADER extension. Change-Id: Iaa4b284c6491a5be8d77f4616018a0cd05af8d18
Diffstat (limited to 'layers/buffer_validation.cpp')
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