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| author | Tobin Ehlis <tobine@google.com> | 2017-02-16 13:21:20 -0700 |
|---|---|---|
| committer | Tobin Ehlis <tobine@google.com> | 2017-02-16 16:25:56 -0700 |
| commit | 0c00eec12748bd04ef662a6cf92c50fe8f4d5e3e (patch) | |
| tree | 1ed7d393cdcf6e1f2fe380d85d038a16b68c7381 /layers/buffer_validation.cpp | |
| parent | 8d1ed9e10adab988445bcf528fd995ef3bde6953 (diff) | |
| download | usermoji-0c00eec12748bd04ef662a6cf92c50fe8f4d5e3e.tar.xz | |
layers:RenderPass depth/stencil layout transition
Fixes #1454
For image views into depth/stencil images we need to make sure that
both the depth and stencil aspects have their layouts transitioned to
the initialLayout setting for the first subpass.
Diffstat (limited to 'layers/buffer_validation.cpp')
| -rw-r--r-- | layers/buffer_validation.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/layers/buffer_validation.cpp b/layers/buffer_validation.cpp index ef1d04b0..118df5e2 100644 --- a/layers/buffer_validation.cpp +++ b/layers/buffer_validation.cpp @@ -274,6 +274,7 @@ bool VerifyFramebufferAndRenderPassLayouts(layer_data *device_data, GLOBAL_CB_NO IMAGE_CMD_BUF_LAYOUT_NODE newNode = {pRenderPassInfo->pAttachments[i].initialLayout, pRenderPassInfo->pAttachments[i].initialLayout}; // TODO: Do not iterate over every possibility - consolidate where possible + // TODO: Consolidate this with SetImageViewLayout() function above for (uint32_t j = 0; j < subRange.levelCount; j++) { uint32_t level = subRange.baseMipLevel + j; for (uint32_t k = 0; k < subRange.layerCount; k++) { @@ -281,6 +282,12 @@ bool VerifyFramebufferAndRenderPassLayouts(layer_data *device_data, GLOBAL_CB_NO VkImageSubresource sub = {subRange.aspectMask, level, layer}; IMAGE_CMD_BUF_LAYOUT_NODE node; if (!FindCmdBufLayout(device_data, pCB, image, sub, node)) { + // If ImageView was created with depth or stencil, transition both aspects if it's a DS image + if (subRange.aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) { + if (vk_format_is_depth_and_stencil(view_state->create_info.format)) { + sub.aspectMask |= (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT); + } + } SetLayout(device_data, pCB, image, sub, newNode); continue; } |
