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| author | Courtney Goeltzenleuchter <courtney@LunarG.com> | 2014-10-30 15:14:16 -0600 |
|---|---|---|
| committer | Courtney Goeltzenleuchter <courtney@LunarG.com> | 2014-10-31 15:29:20 -0600 |
| commit | 97db1c109593d2ee2854260457eaed0c495781aa (patch) | |
| tree | d6c1f2e25e639d4b352345fd526029947c1b6f06 /layers/basic_plugin.c | |
| parent | 279ee0eb86b63f728a9c5e3d687b6de017d7f82f (diff) | |
| download | usermoji-97db1c109593d2ee2854260457eaed0c495781aa.tar.xz | |
demos: Cube: Read shaders from external BIL binary files
Added function to read binary BIL files into memory.
When EXTERNAL_BIL is defined, the demo will use BIL binaries.
Otherwise, it uses the built-in driver GLSL compiler.
Diffstat (limited to 'layers/basic_plugin.c')
0 files changed, 0 insertions, 0 deletions
