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authorChris Forbes <chrisf@ijw.co.nz>2015-06-05 15:01:08 +1200
committerChris Forbes <chrisf@ijw.co.nz>2015-06-06 18:42:14 +1200
commit37e4dcd08e4acb39cbc9a8decf63d7926e0082cf (patch)
treedd54da55a86db123b64713350bebea020b26338e /layers/basic.cpp
parent60e6cc64068573232464a44059b2c754c741dd7c (diff)
downloadusermoji-37e4dcd08e4acb39cbc9a8decf63d7926e0082cf.tar.xz
shader_checker: Support pipelines with more stages, and be tolerant
- Don't assume the pipeline is just VS->FS. - Be properly tolerant of non-SPIRV stages, to avoid breaking cases where the driver is being fed GLSL source instead. - Detect the non-SPIRV case more robustly (for whatever reason, we feed the driver GLSL with a *correct* SPIRV magic on it...) Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Tobin Ehlis <tobin@lunarg.com>
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