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authorMark Lobodzinski <mark@lunarg.com>2016-06-21 15:51:12 -0600
committerMark Lobodzinski <mark@lunarg.com>2016-06-21 16:31:14 -0600
commitd3f5fa37594de4936ce4d166898e4214873230e8 (patch)
tree5494b1bbbe39761b7b49ab7dcfec87050dbabd38 /layers/README.md
parent21a0d801b2d9b17a665b92cc811afa143175b85c (diff)
downloadusermoji-d3f5fa37594de4936ce4d166898e4214873230e8.tar.xz
Revert "layers: Update docs for shared utils DLL"
This reverts commit 94dd6081959103c1c9b0bcfda173d4149d5555b9. Change-Id: Ie5b437d822c5efe6baf0baf2830591f50bf3ee4d
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@@ -68,17 +68,13 @@ layers/device_limits.cpp (name=`VK_LAYER_LUNARG_device_limits`) - This layer is
## Using Layers
1. Build VK loader using normal steps (cmake and make)
-2. Place `libVkLayer_<name>.so` or `VkLayer_<name>.dll` in the same directory as your VK test or app:
+2. Place `libVkLayer_<name>.so` in the same directory as your VK test or app:
- `cp build/layers/libVkLayer_threading.so build/tests` -or-
- `copy build\layers/VkLayer_threading.dll build\tests`
+ `cp build/layer/libVkLayer_threading.so build/tests`
This is required for the Loader to be able to scan and enumerate your library.
Alternatively, use the `VK_LAYER_PATH` environment variable to specify where the layer libraries reside.
- [Windows Only] The VkLayer_utils.dll will also need to be copied into your app directory or to your
- system library directory (typically \Windows\System32).
-
3. Create a vk_layer_settings.txt file in the same directory to specify how your layers should behave.
Model it after the following example: [*vk_layer_settings.txt*](vk_layer_settings.txt)