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| author | Courtney Goeltzenleuchter <courtney@LunarG.com> | 2015-07-09 11:44:38 -0600 |
|---|---|---|
| committer | Courtney Goeltzenleuchter <courtney@LunarG.com> | 2015-07-10 09:30:53 -0600 |
| commit | c88ce5145e38c99ad3a158318ec0839cf6f12a8a (patch) | |
| tree | 07c3130b84363782d888e733018f1b97b1373f53 /include | |
| parent | c4ab7af30f38d340d4f56aa3b7dc6af9460539c7 (diff) | |
| download | usermoji-c88ce5145e38c99ad3a158318ec0839cf6f12a8a.tar.xz | |
vulkan: Rename bool32_t to VkBool32
Target was v129 of the header
Diffstat (limited to 'include')
| -rw-r--r-- | include/vk_platform.h | 2 | ||||
| -rw-r--r-- | include/vk_wsi_lunarg.h | 2 | ||||
| -rw-r--r-- | include/vulkan.h | 154 |
3 files changed, 79 insertions, 79 deletions
diff --git a/include/vk_platform.h b/include/vk_platform.h index 90db1b2f..8832097a 100644 --- a/include/vk_platform.h +++ b/include/vk_platform.h @@ -77,7 +77,7 @@ extern "C" #endif // !defined(VK_NO_STDINT_H) typedef uint64_t VkDeviceSize; -typedef uint32_t bool32_t; +typedef uint32_t VkBool32; typedef uint32_t VkSampleMask; typedef uint32_t VkFlags; diff --git a/include/vk_wsi_lunarg.h b/include/vk_wsi_lunarg.h index 9f95cc36..bbd887da 100644 --- a/include/vk_wsi_lunarg.h +++ b/include/vk_wsi_lunarg.h @@ -132,7 +132,7 @@ typedef struct VkSwapChainImageInfoWSI_ typedef struct VkPhysicalDeviceQueuePresentPropertiesWSI_ { - bool32_t supportsPresent; // Tells whether the queue supports presenting + VkBool32 supportsPresent; // Tells whether the queue supports presenting } VkPhysicalDeviceQueuePresentPropertiesWSI; typedef struct VkPresentInfoWSI_ diff --git a/include/vulkan.h b/include/vulkan.h index 8ef46cc8..10265c5b 100644 --- a/include/vulkan.h +++ b/include/vulkan.h @@ -1249,64 +1249,64 @@ typedef struct VkPhysicalDeviceProperties_ typedef struct VkPhysicalDeviceFeatures_ { - bool32_t robustBufferAccess; - bool32_t fullDrawIndexUint32; - bool32_t imageCubeArray; - bool32_t independentBlend; - bool32_t geometryShader; - bool32_t tessellationShader; - bool32_t sampleRateShading; - bool32_t dualSourceBlend; - bool32_t logicOp; - bool32_t instancedDrawIndirect; - bool32_t depthClip; - bool32_t depthBiasClamp; - bool32_t fillModeNonSolid; - bool32_t depthBounds; - bool32_t wideLines; - bool32_t largePoints; - bool32_t textureCompressionETC2; - bool32_t textureCompressionASTC_LDR; - bool32_t textureCompressionBC; - bool32_t pipelineStatisticsQuery; - bool32_t vertexSideEffects; - bool32_t tessellationSideEffects; - bool32_t geometrySideEffects; - bool32_t fragmentSideEffects; - bool32_t shaderTessellationPointSize; - bool32_t shaderGeometryPointSize; - bool32_t shaderTextureGatherExtended; - bool32_t shaderStorageImageExtendedFormats; - bool32_t shaderStorageImageMultisample; - bool32_t shaderStorageBufferArrayConstantIndexing; - bool32_t shaderStorageImageArrayConstantIndexing; - bool32_t shaderUniformBufferArrayDynamicIndexing; - bool32_t shaderSampledImageArrayDynamicIndexing; - bool32_t shaderStorageBufferArrayDynamicIndexing; - bool32_t shaderStorageImageArrayDynamicIndexing; - bool32_t shaderClipDistance; - bool32_t shaderCullDistance; - bool32_t shaderFloat64; - bool32_t shaderInt64; - bool32_t shaderFloat16; - bool32_t shaderInt16; - bool32_t shaderResourceResidency; - bool32_t shaderResourceMinLOD; - bool32_t sparse; - bool32_t sparseResidencyBuffer; - bool32_t sparseResidencyImage2D; - bool32_t sparseResidencyImage3D; - bool32_t sparseResidency2Samples; - bool32_t sparseResidency4Samples; - bool32_t sparseResidency8Samples; - bool32_t sparseResidency16Samples; - bool32_t sparseResidencyStandard2DBlockShape; - bool32_t sparseResidencyStandard2DMSBlockShape; - bool32_t sparseResidencyStandard3DBlockShape; - bool32_t sparseResidencyAlignedMipSize; - bool32_t sparseResidencyNonResident; - bool32_t sparseResidencyNonResidentStrict; - bool32_t sparseResidencyAliased; + VkBool32 robustBufferAccess; + VkBool32 fullDrawIndexUint32; + VkBool32 imageCubeArray; + VkBool32 independentBlend; + VkBool32 geometryShader; + VkBool32 tessellationShader; + VkBool32 sampleRateShading; + VkBool32 dualSourceBlend; + VkBool32 logicOp; + VkBool32 instancedDrawIndirect; + VkBool32 depthClip; + VkBool32 depthBiasClamp; + VkBool32 fillModeNonSolid; + VkBool32 depthBounds; + VkBool32 wideLines; + VkBool32 largePoints; + VkBool32 textureCompressionETC2; + VkBool32 textureCompressionASTC_LDR; + VkBool32 textureCompressionBC; + VkBool32 pipelineStatisticsQuery; + VkBool32 vertexSideEffects; + VkBool32 tessellationSideEffects; + VkBool32 geometrySideEffects; + VkBool32 fragmentSideEffects; + VkBool32 shaderTessellationPointSize; + VkBool32 shaderGeometryPointSize; + VkBool32 shaderTextureGatherExtended; + VkBool32 shaderStorageImageExtendedFormats; + VkBool32 shaderStorageImageMultisample; + VkBool32 shaderStorageBufferArrayConstantIndexing; + VkBool32 shaderStorageImageArrayConstantIndexing; + VkBool32 shaderUniformBufferArrayDynamicIndexing; + VkBool32 shaderSampledImageArrayDynamicIndexing; + VkBool32 shaderStorageBufferArrayDynamicIndexing; + VkBool32 shaderStorageImageArrayDynamicIndexing; + VkBool32 shaderClipDistance; + VkBool32 shaderCullDistance; + VkBool32 shaderFloat64; + VkBool32 shaderInt64; + VkBool32 shaderFloat16; + VkBool32 shaderInt16; + VkBool32 shaderResourceResidency; + VkBool32 shaderResourceMinLOD; + VkBool32 sparse; + VkBool32 sparseResidencyBuffer; + VkBool32 sparseResidencyImage2D; + VkBool32 sparseResidencyImage3D; + VkBool32 sparseResidency2Samples; + VkBool32 sparseResidency4Samples; + VkBool32 sparseResidency8Samples; + VkBool32 sparseResidency16Samples; + VkBool32 sparseResidencyStandard2DBlockShape; + VkBool32 sparseResidencyStandard2DMSBlockShape; + VkBool32 sparseResidencyStandard3DBlockShape; + VkBool32 sparseResidencyAlignedMipSize; + VkBool32 sparseResidencyNonResident; + VkBool32 sparseResidencyNonResidentStrict; + VkBool32 sparseResidencyAliased; } VkPhysicalDeviceFeatures; typedef struct VkPhysicalDeviceLimits_ @@ -1364,7 +1364,7 @@ typedef struct VkPhysicalDeviceLimits_ uint32_t mipmapPrecisionBits; uint32_t maxDrawIndexedIndexValue; uint32_t maxDrawIndirectInstanceCount; - bool32_t primitiveRestartForPatches; + VkBool32 primitiveRestartForPatches; float maxSamplerLodBias; uint32_t maxSamplerAnisotropy; uint32_t maxViewports; @@ -1494,7 +1494,7 @@ typedef struct VkPhysicalDeviceQueueProperties_ { VkQueueFlags queueFlags; // Queue flags uint32_t queueCount; - bool32_t supportsTimestamps; + VkBool32 supportsTimestamps; } VkPhysicalDeviceQueueProperties; typedef struct VkMemoryType_ @@ -1943,8 +1943,8 @@ typedef struct VkPipelineIaStateCreateInfo_ VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO const void* pNext; // Pointer to next structure VkPrimitiveTopology topology; - bool32_t disableVertexReuse; // optional - bool32_t primitiveRestartEnable; + VkBool32 disableVertexReuse; // optional + VkBool32 primitiveRestartEnable; uint32_t primitiveRestartIndex; // optional (GL45) } VkPipelineIaStateCreateInfo; @@ -1968,8 +1968,8 @@ typedef struct VkPipelineRsStateCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO const void* pNext; // Pointer to next structure - bool32_t depthClipEnable; - bool32_t rasterizerDiscardEnable; + VkBool32 depthClipEnable; + VkBool32 rasterizerDiscardEnable; VkCoordinateOrigin pointOrigin; // optional (GL45) VkProvokingVertex provokingVertex; // optional (GL45) VkFillMode fillMode; // optional (GL45) @@ -1982,15 +1982,15 @@ typedef struct VkPipelineMsStateCreateInfo_ VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO const void* pNext; // Pointer to next structure uint32_t rasterSamples; - bool32_t multisampleEnable; // optional (GL45) - bool32_t sampleShadingEnable; // optional (GL45) + VkBool32 multisampleEnable; // optional (GL45) + VkBool32 sampleShadingEnable; // optional (GL45) float minSampleShading; // optional (GL45) VkSampleMask sampleMask; } VkPipelineMsStateCreateInfo; typedef struct VkPipelineCbAttachmentState_ { - bool32_t blendEnable; + VkBool32 blendEnable; VkFormat format; VkBlend srcBlendColor; VkBlend destBlendColor; @@ -2005,8 +2005,8 @@ typedef struct VkPipelineCbStateCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO const void* pNext; // Pointer to next structure - bool32_t alphaToCoverageEnable; - bool32_t logicOpEnable; + VkBool32 alphaToCoverageEnable; + VkBool32 logicOpEnable; VkLogicOp logicOp; uint32_t attachmentCount; // # of pAttachments const VkPipelineCbAttachmentState* pAttachments; @@ -2025,11 +2025,11 @@ typedef struct VkPipelineDsStateCreateInfo_ VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO const void* pNext; // Pointer to next structure VkFormat format; - bool32_t depthTestEnable; - bool32_t depthWriteEnable; + VkBool32 depthTestEnable; + VkBool32 depthWriteEnable; VkCompareOp depthCompareOp; - bool32_t depthBoundsEnable; // optional (depth_bounds_test) - bool32_t stencilTestEnable; + VkBool32 depthBoundsEnable; // optional (depth_bounds_test) + VkBool32 stencilTestEnable; VkStencilOpState front; VkStencilOpState back; } VkPipelineDsStateCreateInfo; @@ -2290,7 +2290,7 @@ typedef VkResult (VKAPI *PFN_vkQueueBindSparseImageMemory)(VkQueue queue, VkImag typedef VkResult (VKAPI *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, VkFence* pFence); typedef VkResult (VKAPI *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences); typedef VkResult (VKAPI *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence); -typedef VkResult (VKAPI *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, bool32_t waitAll, uint64_t timeout); +typedef VkResult (VKAPI *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout); typedef VkResult (VKAPI *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, VkSemaphore* pSemaphore); typedef VkResult (VKAPI *PFN_vkQueueSignalSemaphore)(VkQueue queue, VkSemaphore semaphore); typedef VkResult (VKAPI *PFN_vkQueueWaitSemaphore)(VkQueue queue, VkSemaphore semaphore); @@ -2357,7 +2357,7 @@ typedef void (VKAPI *PFN_vkCmdResolveImage)(VkCmdBuffer cmdBuffer, VkImage s typedef void (VKAPI *PFN_vkCmdSetEvent)(VkCmdBuffer cmdBuffer, VkEvent event, VkPipelineStageFlags stageMask); typedef void (VKAPI *PFN_vkCmdResetEvent)(VkCmdBuffer cmdBuffer, VkEvent event, VkPipelineStageFlags stageMask); typedef void (VKAPI *PFN_vkCmdWaitEvents)(VkCmdBuffer cmdBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags sourceStageMask, VkPipelineStageFlags destStageMask, uint32_t memBarrierCount, const void** ppMemBarriers); -typedef void (VKAPI *PFN_vkCmdPipelineBarrier)(VkCmdBuffer cmdBuffer, VkPipelineStageFlags sourceStageMask, VkPipelineStageFlags destStageMask, bool32_t byRegion, uint32_t memBarrierCount, const void** ppMemBarriers); +typedef void (VKAPI *PFN_vkCmdPipelineBarrier)(VkCmdBuffer cmdBuffer, VkPipelineStageFlags sourceStageMask, VkPipelineStageFlags destStageMask, VkBool32 byRegion, uint32_t memBarrierCount, const void** ppMemBarriers); typedef void (VKAPI *PFN_vkCmdBeginQuery)(VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t slot, VkQueryControlFlags flags); typedef void (VKAPI *PFN_vkCmdEndQuery)(VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t slot); typedef void (VKAPI *PFN_vkCmdResetQueryPool)(VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t startQuery, uint32_t queryCount); @@ -2587,7 +2587,7 @@ VkResult VKAPI vkWaitForFences( VkDevice device, uint32_t fenceCount, const VkFence* pFences, - bool32_t waitAll, + VkBool32 waitAll, uint64_t timeout); // timeout in nanoseconds // Queue semaphore functions @@ -3019,7 +3019,7 @@ void VKAPI vkCmdPipelineBarrier( VkCmdBuffer cmdBuffer, VkPipelineStageFlags sourceStageMask, VkPipelineStageFlags destStageMask, - bool32_t byRegion, + VkBool32 byRegion, uint32_t memBarrierCount, const void** ppMemBarriers); |
