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authorChia-I Wu <olv@lunarg.com>2015-04-22 14:56:17 +0800
committerCourtney Goeltzenleuchter <courtney@LunarG.com>2015-04-30 17:09:34 -0600
commitae3b55d494ba4b5da191ec63587d70e675218e77 (patch)
tree24758f1791ae1442ff6fd4d0a288a730501de6fe /include
parentc7e4155dc5c350c559711b536790ac70d1ad92b1 (diff)
downloadusermoji-ae3b55d494ba4b5da191ec63587d70e675218e77.tar.xz
demos/cube: use GL conventions
Use GL conventions in vertex data and contents. Tranform to VK conventions in the vertex shader with gl_Position.y = -gl_Position.y;
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