diff options
| author | Courtney Goeltzenleuchter <courtney@LunarG.com> | 2015-04-14 14:55:44 -0600 |
|---|---|---|
| committer | Chia-I Wu <olv@lunarg.com> | 2015-04-16 17:48:18 +0800 |
| commit | 6082a4d9ed91b53bc7642ea67399ca354366369e (patch) | |
| tree | fee471c2c5ada0017439fb41813d92b59f0c9933 /docs | |
| parent | b97b8af373c690cf581324da2feb89b31afa1c69 (diff) | |
| download | usermoji-6082a4d9ed91b53bc7642ea67399ca354366369e.tar.xz | |
renaming: Move many xgl files to vk version
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/vk_ds.dot | 180 | ||||
| -rw-r--r-- | docs/vk_ds.png (renamed from docs/xgl_ds.png) | bin | 858990 -> 858990 bytes | |||
| -rw-r--r-- | docs/vk_full_pipeline_ds.dot | 282 | ||||
| -rw-r--r-- | docs/vk_full_pipeline_ds.png (renamed from docs/xgl_full_pipeline_ds.png) | bin | 1209173 -> 1209173 bytes | |||
| -rw-r--r-- | docs/vk_graphics_pipeline.dot | 105 | ||||
| -rw-r--r-- | docs/vk_graphics_pipeline.png (renamed from docs/xgl_graphics_pipeline.png) | bin | 657320 -> 657320 bytes | |||
| -rw-r--r-- | docs/xgl_ds.dot | 180 | ||||
| -rw-r--r-- | docs/xgl_full_pipeline_ds.dot | 282 | ||||
| -rw-r--r-- | docs/xgl_graphics_pipeline.dot | 105 |
9 files changed, 567 insertions, 567 deletions
diff --git a/docs/vk_ds.dot b/docs/vk_ds.dot new file mode 100644 index 00000000..2615beeb --- /dev/null +++ b/docs/vk_ds.dot @@ -0,0 +1,180 @@ +digraph g { +graph [ +rankdir = "LR" +]; +node [ +fontsize = "16" +shape = "plaintext" +]; +edge [ +]; +subgraph clusterDSCreate1 +{ +label="vkCreateDescriptorSet()" +"_VK_DESCRIPTOR_SET_CREATE_INFO1" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD PORT="f1">VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext=NULL</TD></TR><TR><TD PORT="f3">uint32_t</TD><TD PORT="f4">slots=14</TD></TR></TABLE>> +]; +} +subgraph clusterDSCreate2 +{ +label="vkCreateDescriptorSet()" +"_VK_DESCRIPTOR_SET_CREATE_INFO2" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD PORT="f1">VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext=NULL</TD></TR><TR><TD PORT="f3">uint32_t</TD><TD PORT="f4">slots=20</TD></TR></TABLE>> +]; +} +subgraph clusterSamplerCreate +{ +label="vkCreateSampler - multiple calls return unique VK_SAMPLER handles" +"_VK_SAMPLER_CREATE_INFO_0" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f1">VK_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f3">const void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">VK_TEX_FILTER</TD><TD PORT="f6">magFilter</TD></TR><TR><TD PORT="f7">VK_TEX_FILTER</TD><TD PORT="f8">minFilter</TD></TR><TR><TD PORT="f9">VK_TEX_MIPMAP_MODE</TD><TD PORT="f10">mipMode</TD></TR><TR><TD PORT="f11">VK_TEX_ADDRESS</TD><TD PORT="f12">addressU</TD></TR><TR><TD PORT="f13">VK_TEX_ADDRESS</TD><TD PORT="f14">addressV</TD></TR><TR><TD PORT="f15">VK_TEX_ADDRESS</TD><TD PORT="f16">addressW</TD></TR><TR><TD PORT="f17">float</TD><TD PORT="f18">mipLodBias</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">maxAnisotropy</TD></TR><TR><TD PORT="f21">VK_COMPARE_FUNC</TD><TD PORT="f22">compareFunc</TD></TR><TR><TD PORT="f23">float</TD><TD PORT="f24">minLod</TD></TR><TR><TD PORT="f25">float</TD><TD PORT="f26">maxLod</TD></TR><TR><TD PORT="f27">VK_BORDER_COLOR_TYPE</TD><TD PORT="f28">borderColorType</TD></TR></TABLE>> +]; +"SAMPLER_ELLIPSES" [ +label = "..." +]; +"_VK_SAMPLER_CREATE_INFO_19" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f1">VK_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f3">const void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">VK_TEX_FILTER</TD><TD PORT="f6">magFilter</TD></TR><TR><TD PORT="f7">VK_TEX_FILTER</TD><TD PORT="f8">minFilter</TD></TR><TR><TD PORT="f9">VK_TEX_MIPMAP_MODE</TD><TD PORT="f10">mipMode</TD></TR><TR><TD PORT="f11">VK_TEX_ADDRESS</TD><TD PORT="f12">addressU</TD></TR><TR><TD PORT="f13">VK_TEX_ADDRESS</TD><TD PORT="f14">addressV</TD></TR><TR><TD PORT="f15">VK_TEX_ADDRESS</TD><TD PORT="f16">addressW</TD></TR><TR><TD PORT="f17">float</TD><TD PORT="f18">mipLodBias</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">maxAnisotropy</TD></TR><TR><TD PORT="f21">VK_COMPARE_FUNC</TD><TD PORT="f22">compareFunc</TD></TR><TR><TD PORT="f23">float</TD><TD PORT="f24">minLod</TD></TR><TR><TD PORT="f25">float</TD><TD PORT="f26">maxLod</TD></TR><TR><TD PORT="f27">VK_BORDER_COLOR_TYPE</TD><TD PORT="f28">borderColorType</TD></TR></TABLE>> +]; +} +subgraph clusterSamplerAttach +{ +label="vkAttachSamplerDescriptors\npSamplers array of VK_SAMPLERS" +"SAMPLER_ARRAY" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD PORT="pSamp">pSamplers</TD></TR><TR><TD PORT="f0">VK_SAMPLER0</TD></TR><TR><TD PORT="f1">VK_SAMPLER1</TD></TR><TR><TD PORT="f2">VK_SAMPLER2</TD></TR><TR><TD PORT="f3">VK_SAMPLER3</TD></TR><TR><TD PORT="f4">VK_SAMPLER4</TD></TR><TR><TD PORT="f5">VK_SAMPLER5</TD></TR><TR><TD PORT="f6">VK_SAMPLER6</TD></TR><TR><TD PORT="f7">VK_SAMPLER7</TD></TR><TR><TD PORT="f8">VK_SAMPLER8</TD></TR><TR><TD PORT="f9">VK_SAMPLER9</TD></TR><TR><TD PORT="f10">VK_SAMPLER10</TD></TR><TR><TD PORT="f11">VK_SAMPLER11</TD></TR><TR><TD PORT="f12">VK_SAMPLER12</TD></TR><TR><TD PORT="f13">VK_SAMPLER13</TD></TR><TR><TD PORT="f14">VK_SAMPLER14</TD></TR><TR><TD PORT="f15">VK_SAMPLER15</TD></TR><TR><TD PORT="f16">VK_SAMPLER16</TD></TR><TR><TD PORT="f17">VK_SAMPLER17</TD></TR><TR><TD PORT="f18">VK_SAMPLER18</TD></TR><TR><TD PORT="f19">VK_SAMPLER19</TD></TR></TABLE>> +]; +} +"DS1_MEMORY" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD PORT="ds1">DS1 Memory</TD></TR><TR><TD PORT="f0">slot0</TD></TR><TR><TD PORT="f1">slot1</TD></TR><TR><TD PORT="f2">slots2</TD></TR><TR><TD PORT="f3">slots3</TD></TR><TR><TD PORT="f4">slots4</TD></TR><TR><TD PORT="f5">slots5</TD></TR><TR><TD PORT="f6">slots6</TD></TR><TR><TD PORT="f7">slots7</TD></TR><TR><TD PORT="f8">slots8</TD></TR><TR><TD PORT="f9">slots9</TD></TR><TR><TD PORT="f10">slots10</TD></TR><TR><TD PORT="f11">slots11</TD></TR><TR><TD PORT="f12">slots12</TD></TR><TR><TD PORT="f13">slot13</TD></TR></TABLE>> +]; +"DS2_MEMORY" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD PORT="ds2">DS2 Memory</TD></TR><TR><TD PORT="f0">slot0</TD></TR><TR><TD PORT="f1">slot1</TD></TR><TR><TD PORT="f2">slots2</TD></TR><TR><TD PORT="f3">slots3</TD></TR><TR><TD PORT="f4">slots4</TD></TR><TR><TD PORT="f5">slots5</TD></TR><TR><TD PORT="f6">slots6</TD></TR><TR><TD PORT="f7">slots7</TD></TR><TR><TD PORT="f8">slots8</TD></TR><TR><TD PORT="f9">slots9</TD></TR><TR><TD PORT="f10">slots10</TD></TR><TR><TD PORT="f11">slots11</TD></TR><TR><TD PORT="f12">slots12</TD></TR><TR><TD PORT="f13">slot13</TD></TR><TR><TD PORT="f14">slots14</TD></TR><TR><TD PORT="f15">slots15</TD></TR><TR><TD PORT="f16">slots16</TD></TR><TR><TD PORT="f17">slots17</TD></TR><TR><TD PORT="f18">slots18</TD></TR><TR><TD PORT="f19">slots19</TD></TR></TABLE>> +]; +subgraph clusterMemoryView +{ +label="vkAttachMemoryViewDescriptors - pMemViews array of VK_MEMORY_VIEW_ATTACH_INFO structs" +"_VK_MEMORY_VIEW_ATTACH_INFO_3" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">VK_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>VK_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">VK_GPU_MEMORY</TD><TD PORT="f6">mem</TD></TR><TR><TD PORT="f7">VK_GPU_SIZE</TD><TD PORT="f8">offset</TD></TR><TR><TD PORT="f9">VK_GPU_SIZE</TD><TD PORT="f10">range</TD></TR><TR><TD PORT="f11">VK_GPU_SIZE</TD><TD PORT="f12">stride</TD></TR><TR><TD PORT="f13">VK_FORMAT</TD><TD PORT="f14">format</TD></TR><TR><TD PORT="f15">VK_MEMORY_STATE</TD><TD PORT="f16">state</TD></TR></TABLE>> +]; +"MEM_VIEW_ELLIPSES" [ +label = "..." +]; +"_VK_MEMORY_VIEW_ATTACH_INFO_0" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">VK_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>VK_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">VK_GPU_MEMORY</TD><TD PORT="f6">mem</TD></TR><TR><TD PORT="f7">VK_GPU_SIZE</TD><TD PORT="f8">offset</TD></TR><TR><TD PORT="f9">VK_GPU_SIZE</TD><TD PORT="f10">range</TD></TR><TR><TD PORT="f11">VK_GPU_SIZE</TD><TD PORT="f12">stride</TD></TR><TR><TD PORT="f13">VK_FORMAT</TD><TD PORT="f14">format</TD></TR><TR><TD PORT="f15">VK_MEMORY_STATE</TD><TD PORT="f16">state</TD></TR></TABLE>> +]; +} +subgraph clusterImageView +{ +label="vkAttachImageViewDescriptors - pImageViews array of VK_IMAGE_VIEW_ATTACH_INFO structs" +"_VK_IMAGE_VIEW_ATTACH_INFO_9" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">VK_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">VK_IMAGE_VIEW</TD><TD PORT="f6">view</TD></TR><TR><TD PORT="f7">VK_IMAGE_STATE</TD><TD PORT="f8">state</TD></TR></TABLE>> +]; +"IMG_VIEW_ELLIPSES" [ +label = "..." +]; +"_VK_IMAGE_VIEW_ATTACH_INFO_0" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">VK_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">VK_IMAGE_VIEW</TD><TD PORT="f6">view</TD></TR><TR><TD PORT="f7">VK_IMAGE_STATE</TD><TD PORT="f8">state</TD></TR></TABLE>> +]; +} +"VS_VK_DESCRIPTOR_SET_MAPPING" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_DESCRIPTOR_SET_MAPPING</TD></TR><TR><TD PORT="f1">uint32_t</TD><TD PORT="f2">descriptorCount=2</TD></TR><TR><TD PORT="f3">const VK_DESCRIPTOR_SLOT_INFO*</TD><TD PORT="f4">pDescriptorInfo</TD></TR></TABLE>> +]; +"VS_VK_DESCRIPTOR_SLOT_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="3" PORT="f0">VK_DESCRIPTOR_SLOT_INFO</TD></TR><TR><TD PORT="f2">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f3">VK_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f1">0</TD></TR><TR><TD PORT="f4">uint32_t</TD><TD PORT="f5">shaderEntityIndex</TD></TR><TR><TD PORT="f7">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f8">VK_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f6">1</TD></TR><TR><TD PORT="f9">uint32_t</TD><TD PORT="f10">shaderEntityIndex</TD></TR></TABLE>> +]; +"FS0_VK_DESCRIPTOR_SET_MAPPING" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_DESCRIPTOR_SET_MAPPING</TD></TR><TR><TD PORT="f1">uint32_t</TD><TD PORT="f2">descriptorCount=6</TD></TR><TR><TD PORT="f3">const VK_DESCRIPTOR_SLOT_INFO*</TD><TD PORT="f4">pDescriptorInfo</TD></TR></TABLE>> +]; +"FS0_VK_DESCRIPTOR_SLOT_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="3" PORT="f0">VK_DESCRIPTOR_SLOT_INFO</TD></TR><TR><TD PORT="f2">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f3">VK_SLOT_SHADER_UNUSED</TD><TD ROWSPAN="2" PORT="f1">0</TD></TR><TR><TD PORT="f4">uint32_t</TD><TD PORT="f5">shaderEntityIndex</TD></TR><TR><TD PORT="f7">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f8">VK_SLOT_SHADER_UNUSED</TD><TD ROWSPAN="2" PORT="f6">1</TD></TR><TR><TD PORT="f9">uint32_t</TD><TD PORT="f10">shaderEntityIndex</TD></TR><TR><TD PORT="f12">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f13">VK_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f11">2</TD></TR><TR><TD PORT="f14">uint32_t</TD><TD PORT="f15">shaderEntityIndex</TD></TR><TR><TD PORT="f17">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f18">VK_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f16">3</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">shaderEntityIndex</TD></TR><TR><TD PORT="f22">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f23">VK_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f21">4</TD></TR><TR><TD PORT="f24">uint32_t</TD><TD PORT="f25">shaderEntityIndex</TD></TR><TR><TD PORT="f27">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f28">VK_SLOT_SHADER_UAV</TD><TD ROWSPAN="2" PORT="f26">5</TD></TR><TR><TD PORT="f29">uint32_t</TD><TD PORT="f30">shaderEntityIndex</TD></TR></TABLE>> +]; +"FS1_VK_DESCRIPTOR_SET_MAPPING" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_DESCRIPTOR_SET_MAPPING</TD></TR><TR><TD PORT="f1">uint32_t</TD><TD PORT="f2">descriptorCount=10</TD></TR><TR><TD PORT="f3">const VK_DESCRIPTOR_SLOT_INFO*</TD><TD PORT="f4">pDescriptorInfo</TD></TR></TABLE>> +]; +"FS1_VK_DESCRIPTOR_SLOT_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="3" PORT="f0">VK_DESCRIPTOR_SLOT_INFO</TD></TR><TR><TD PORT="f2">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f3">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f1">0</TD></TR><TR><TD PORT="f4">uint32_t</TD><TD PORT="f5">shaderEntityIndex</TD></TR><TR><TD PORT="f7">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f8">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f6">1</TD></TR><TR><TD PORT="f9">uint32_t</TD><TD PORT="f10">shaderEntityIndex</TD></TR><TR><TD PORT="f12">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f13">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f11">2</TD></TR><TR><TD PORT="f14">uint32_t</TD><TD PORT="f15">shaderEntityIndex</TD></TR><TR><TD PORT="f17">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f18">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f16">3</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">shaderEntityIndex</TD></TR><TR><TD PORT="f22">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f23">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f21">4</TD></TR><TR><TD PORT="f24">uint32_t</TD><TD PORT="f25">shaderEntityIndex</TD></TR><TR><TD PORT="f27">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f28">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f26">5</TD></TR><TR><TD PORT="f29">uint32_t</TD><TD PORT="f30">shaderEntityIndex</TD></TR><TR><TD PORT="f32">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f33">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f31">6</TD></TR><TR><TD PORT="f34">uint32_t</TD><TD PORT="f35">shaderEntityIndex</TD></TR><TR><TD PORT="f37">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f38">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f36">7</TD></TR><TR><TD PORT="f39">uint32_t</TD><TD PORT="f40">shaderEntityIndex</TD></TR><TR><TD PORT="f42">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f43">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f41">8</TD></TR><TR><TD PORT="f44">uint32_t</TD><TD PORT="f45">shaderEntityIndex</TD></TR><TR><TD PORT="f47">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f48">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f46">9</TD></TR><TR><TD PORT="f49">uint32_t</TD><TD PORT="f50">shaderEntityIndex</TD></TR></TABLE>> +]; +/* +"_VK_DESCRIPTOR_SET_CREATE_INFO1":f2 -> "_VK_DESCRIPTOR_SET_CREATE_INFO2":f0 [ +id = 0 +]; +*/ +"_VK_DESCRIPTOR_SET_CREATE_INFO1":f4 -> "DS1_MEMORY":ds1 [ +id = 1 +]; +"_VK_DESCRIPTOR_SET_CREATE_INFO2":f4 -> "DS2_MEMORY":ds2 [ +id = 2 +]; +/* +"_VK_SAMPLER_CREATE_INFO_0":f4 -> "_ELLIPSE0" [ +id = 3 +]; +"_ELLIPSE0" -> "_VK_SAMPLER_CREATE_INFO_19":f0 [ +id = 3 +]; +*/ +"_VK_SAMPLER_CREATE_INFO_0" -> "SAMPLER_ARRAY":f0 [ +id = 4 +]; +"_VK_SAMPLER_CREATE_INFO_19" -> "SAMPLER_ARRAY":f19 [ +id = 5 +]; +"SAMPLER_ARRAY":f0 -> "DS2_MEMORY":f0 [ +id = 6 +]; +"SAMPLER_ARRAY":f19 -> "DS2_MEMORY":f19 [ +id = 7 +]; +/* +"_VK_MEMORY_VIEW_ATTACH_INFO_0":f4 -> "_ELLIPSE1" [ +id = 6 +]; +"_ELLIPSE1" -> "_VK_MEMORY_VIEW_ATTACH_INFO_3":f0 [ +id = 7 +]; +"_VK_IMAGE_VIEW_ATTACH_INFO_0":f4 -> "_ELLIPSE2" [ +id = 8 +]; +"_ELLIPSE2" -> "_VK_IMAGE_VIEW_ATTACH_INFO_9":f0 [ +id = 9 +]; +*/ +"_VK_MEMORY_VIEW_ATTACH_INFO_0" -> "DS1_MEMORY":f0 [ +id = 10 +]; +"_VK_MEMORY_VIEW_ATTACH_INFO_3" -> "DS1_MEMORY":f3 [ +id = 11 +]; +"_VK_IMAGE_VIEW_ATTACH_INFO_0" -> "DS1_MEMORY":f4 [ +id = 10 +]; +"_VK_IMAGE_VIEW_ATTACH_INFO_9" -> "DS1_MEMORY":f13 [ +id = 11 +]; +"VS_VK_DESCRIPTOR_SET_MAPPING":f4 -> "VS_VK_DESCRIPTOR_SLOT_INFO":f0 [ +id = 12 +]; +"VS_VK_DESCRIPTOR_SLOT_INFO":f1 -> "DS1_MEMORY":f0 [ +id = 13 +]; +"VS_VK_DESCRIPTOR_SLOT_INFO":f6 -> "DS1_MEMORY":f1 [ +id = 14 +]; +"FS0_VK_DESCRIPTOR_SET_MAPPING":f4 -> "FS0_VK_DESCRIPTOR_SLOT_INFO":f0 [ +id = 15 +]; +"FS0_VK_DESCRIPTOR_SLOT_INFO":f1 -> "DS1_MEMORY":f0 [ +id = 16 +]; +"FS0_VK_DESCRIPTOR_SLOT_INFO":f26 -> "DS1_MEMORY":f5 [ +id = 17 +]; +"FS1_VK_DESCRIPTOR_SET_MAPPING":f4 -> "FS1_VK_DESCRIPTOR_SLOT_INFO":f0 [ +id = 15 +]; +"FS1_VK_DESCRIPTOR_SLOT_INFO":f1 -> "DS2_MEMORY":f0 [ +id = 16 +]; +"FS1_VK_DESCRIPTOR_SLOT_INFO":f46 -> "DS2_MEMORY":f9 [ +id = 17 +]; +} + diff --git a/docs/xgl_ds.png b/docs/vk_ds.png Binary files differindex ffeb80c1..ffeb80c1 100644 --- a/docs/xgl_ds.png +++ b/docs/vk_ds.png diff --git a/docs/vk_full_pipeline_ds.dot b/docs/vk_full_pipeline_ds.dot new file mode 100644 index 00000000..6132b3a7 --- /dev/null +++ b/docs/vk_full_pipeline_ds.dot @@ -0,0 +1,282 @@ +digraph g { +graph [ +rankdir = "TB" +]; +node [ +fontsize = "16" +shape = "plaintext" +]; +edge [ +]; +"_VK_GRAPHICS_PIPELINE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_GRAPHICS_PIPELINE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>VK_FLAGS</TD><TD>flags</TD></TR></TABLE>> +]; +"_VK_PIPELINE_IA_STATE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_IA_STATE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>VK_PRIMITIVE_TOPOLOGY</TD><TD>topology</TD></TR><TR><TD>bool32_t</TD><TD>disableVertexReuse</TD></TR><TR><TD>VK_PROVOKING_VERTEX_CONVENTION</TD><TD>provokingVertex</TD></TR><TR><TD>bool32_t</TD><TD>primitiveRestartEnable</TD></TR><TR><TD>uint32_t</TD><TD>primitiveRestartIndex</TD></TR></TABLE>> +]; +"_VK_PIPELINE_TESS_STATE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_TESS_STATE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>uint32_t</TD><TD>patchControlPoints</TD></TR> <TR><TD>float</TD><TD>optimalTessFactor</TD></TR><TR><TD>float</TD><TD>fixedTessFactor</TD></TR></TABLE>> +]; +"_VK_PIPELINE_RS_STATE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_RS_STATE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>bool32_t</TD><TD>depthClipEnable</TD></TR> <TR><TD>bool32_t</TD><TD>rasterizerDiscardEnable</TD></TR> <TR><TD>float</TD><TD>pointSize</TD></TR> </TABLE>> +]; +"_VK_PIPELINE_CB_STATE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_CB_STATE</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>bool32_t</TD><TD>alphaToCoverageEnable</TD></TR> <TR><TD>bool32_t</TD><TD>dualSourceBlendEnable</TD></TR> <TR><TD>VK_LOGIC_OP</TD><TD>logicOp</TD></TR> <TR><TD>VK_PIPELINE_CB_ATTACHMENT_STATE</TD><TD>attachment</TD></TR> </TABLE>> +]; +"_VK_PIPELINE_DB_STATE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_DB_STATE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VK_FORMAT</TD><TD>format</TD></TR> </TABLE>> +]; +"VS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VK_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> +]; +"TC_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VK_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> +]; +"TE_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VK_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> +]; +"GS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VK_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> +]; +"FS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext=NULL</TD></TR> <TR><TD>VK_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> +]; +"VS_VK_PIPELINE_SHADER" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">VK_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=VS</TD></TR><TR><TD PORT="f3">VK_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VK_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> +]; +"TC_VK_PIPELINE_SHADER" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">VK_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=TC</TD></TR><TR><TD PORT="f3">VK_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VK_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> +]; +"TE_VK_PIPELINE_SHADER" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">VK_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=TE</TD></TR><TR><TD PORT="f3">VK_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VK_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> +]; +"GS_VK_PIPELINE_SHADER" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">VK_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=GS</TD></TR><TR><TD PORT="f3">VK_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VK_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> +]; +"FS_VK_PIPELINE_SHADER" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">VK_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=FS</TD></TR><TR><TD PORT="f3">VK_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VK_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> +]; +"_VK_GRAPHICS_PIPELINE_CREATE_INFO":f2 -> "_VK_PIPELINE_IA_STATE_CREATE_INFO" [ +id = 100 +]; +"_VK_PIPELINE_IA_STATE_CREATE_INFO":f2 -> "_VK_PIPELINE_TESS_STATE_CREATE_INFO" [ +id = 101 +]; +"_VK_PIPELINE_TESS_STATE_CREATE_INFO":f2 -> "_VK_PIPELINE_RS_STATE_CREATE_INFO" [ +id = 102 +]; +"_VK_PIPELINE_RS_STATE_CREATE_INFO":f2 -> "_VK_PIPELINE_CB_STATE_CREATE_INFO" [ +id = 103 +]; +"_VK_PIPELINE_CB_STATE_CREATE_INFO":f2 -> "_VK_PIPELINE_DB_STATE_CREATE_INFO" [ +id = 104 +]; +"_VK_PIPELINE_DB_STATE_CREATE_INFO":f2 -> "VS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +id = 105 +]; +"VS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "TC_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +id = 106 +]; +"TC_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "TE_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +id = 107 +]; +"TE_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "GS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +id = 108 +]; +"GS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "FS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +id = 109 +]; +"VS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "VS_VK_PIPELINE_SHADER" [ +id = 110 +]; +"TE_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "TE_VK_PIPELINE_SHADER" [ +id = 111 +]; +"TC_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "TC_VK_PIPELINE_SHADER" [ +id = 112 +]; +"GS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "GS_VK_PIPELINE_SHADER" [ +id = 113 +]; +"FS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "FS_VK_PIPELINE_SHADER" [ +id = 114 +]; +subgraph clusterDSCreate1 +{ +label="vkCreateDescriptorSet()" +"_VK_DESCRIPTOR_SET_CREATE_INFO1" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD PORT="f1">VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext=NULL</TD></TR><TR><TD PORT="f3">uint32_t</TD><TD PORT="f4">slots=14</TD></TR></TABLE>> +]; +} +subgraph clusterDSCreate2 +{ +label="vkCreateDescriptorSet()" +"_VK_DESCRIPTOR_SET_CREATE_INFO2" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD PORT="f1">VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext=NULL</TD></TR><TR><TD PORT="f3">uint32_t</TD><TD PORT="f4">slots=20</TD></TR></TABLE>> +]; +} +subgraph clusterSamplerCreate +{ +label="vkCreateSampler - multiple calls return unique VK_SAMPLER handles" +"_VK_SAMPLER_CREATE_INFO_0" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f1">VK_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f3">const void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">VK_TEX_FILTER</TD><TD PORT="f6">magFilter</TD></TR><TR><TD PORT="f7">VK_TEX_FILTER</TD><TD PORT="f8">minFilter</TD></TR><TR><TD PORT="f9">VK_TEX_MIPMAP_MODE</TD><TD PORT="f10">mipMode</TD></TR><TR><TD PORT="f11">VK_TEX_ADDRESS</TD><TD PORT="f12">addressU</TD></TR><TR><TD PORT="f13">VK_TEX_ADDRESS</TD><TD PORT="f14">addressV</TD></TR><TR><TD PORT="f15">VK_TEX_ADDRESS</TD><TD PORT="f16">addressW</TD></TR><TR><TD PORT="f17">float</TD><TD PORT="f18">mipLodBias</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">maxAnisotropy</TD></TR><TR><TD PORT="f21">VK_COMPARE_FUNC</TD><TD PORT="f22">compareFunc</TD></TR><TR><TD PORT="f23">float</TD><TD PORT="f24">minLod</TD></TR><TR><TD PORT="f25">float</TD><TD PORT="f26">maxLod</TD></TR><TR><TD PORT="f27">VK_BORDER_COLOR_TYPE</TD><TD PORT="f28">borderColorType</TD></TR></TABLE>> +]; +"SAMPLER_ELLIPSES" [ +label = "..." +]; +"_VK_SAMPLER_CREATE_INFO_19" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f1">VK_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f3">const void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">VK_TEX_FILTER</TD><TD PORT="f6">magFilter</TD></TR><TR><TD PORT="f7">VK_TEX_FILTER</TD><TD PORT="f8">minFilter</TD></TR><TR><TD PORT="f9">VK_TEX_MIPMAP_MODE</TD><TD PORT="f10">mipMode</TD></TR><TR><TD PORT="f11">VK_TEX_ADDRESS</TD><TD PORT="f12">addressU</TD></TR><TR><TD PORT="f13">VK_TEX_ADDRESS</TD><TD PORT="f14">addressV</TD></TR><TR><TD PORT="f15">VK_TEX_ADDRESS</TD><TD PORT="f16">addressW</TD></TR><TR><TD PORT="f17">float</TD><TD PORT="f18">mipLodBias</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">maxAnisotropy</TD></TR><TR><TD PORT="f21">VK_COMPARE_FUNC</TD><TD PORT="f22">compareFunc</TD></TR><TR><TD PORT="f23">float</TD><TD PORT="f24">minLod</TD></TR><TR><TD PORT="f25">float</TD><TD PORT="f26">maxLod</TD></TR><TR><TD PORT="f27">VK_BORDER_COLOR_TYPE</TD><TD PORT="f28">borderColorType</TD></TR></TABLE>> +]; +} +subgraph clusterSamplerAttach +{ +label="vkAttachSamplerDescriptors\npSamplers array of VK_SAMPLERS" +"SAMPLER_ARRAY" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD PORT="pSamp">pSamplers</TD></TR><TR><TD PORT="f0">VK_SAMPLER0</TD></TR><TR><TD PORT="f1">VK_SAMPLER1</TD></TR><TR><TD PORT="f2">VK_SAMPLER2</TD></TR><TR><TD PORT="f3">VK_SAMPLER3</TD></TR><TR><TD PORT="f4">VK_SAMPLER4</TD></TR><TR><TD PORT="f5">VK_SAMPLER5</TD></TR><TR><TD PORT="f6">VK_SAMPLER6</TD></TR><TR><TD PORT="f7">VK_SAMPLER7</TD></TR><TR><TD PORT="f8">VK_SAMPLER8</TD></TR><TR><TD PORT="f9">VK_SAMPLER9</TD></TR><TR><TD PORT="f10">VK_SAMPLER10</TD></TR><TR><TD PORT="f11">VK_SAMPLER11</TD></TR><TR><TD PORT="f12">VK_SAMPLER12</TD></TR><TR><TD PORT="f13">VK_SAMPLER13</TD></TR><TR><TD PORT="f14">VK_SAMPLER14</TD></TR><TR><TD PORT="f15">VK_SAMPLER15</TD></TR><TR><TD PORT="f16">VK_SAMPLER16</TD></TR><TR><TD PORT="f17">VK_SAMPLER17</TD></TR><TR><TD PORT="f18">VK_SAMPLER18</TD></TR><TR><TD PORT="f19">VK_SAMPLER19</TD></TR></TABLE>> +]; +} +"DS1_MEMORY" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD PORT="ds1">DS1 Memory</TD></TR><TR><TD PORT="f0">slot0</TD></TR><TR><TD PORT="f1">slot1</TD></TR><TR><TD PORT="f2">slots2</TD></TR><TR><TD PORT="f3">slots3</TD></TR><TR><TD PORT="f4">slots4</TD></TR><TR><TD PORT="f5">slots5</TD></TR><TR><TD PORT="f6">slots6</TD></TR><TR><TD PORT="f7">slots7</TD></TR><TR><TD PORT="f8">slots8</TD></TR><TR><TD PORT="f9">slots9</TD></TR><TR><TD PORT="f10">slots10</TD></TR><TR><TD PORT="f11">slots11</TD></TR><TR><TD PORT="f12">slots12</TD></TR><TR><TD PORT="f13">slot13</TD></TR></TABLE>> +]; +"DS2_MEMORY" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD PORT="ds2">DS2 Memory</TD></TR><TR><TD PORT="f0">slot0</TD></TR><TR><TD PORT="f1">slot1</TD></TR><TR><TD PORT="f2">slots2</TD></TR><TR><TD PORT="f3">slots3</TD></TR><TR><TD PORT="f4">slots4</TD></TR><TR><TD PORT="f5">slots5</TD></TR><TR><TD PORT="f6">slots6</TD></TR><TR><TD PORT="f7">slots7</TD></TR><TR><TD PORT="f8">slots8</TD></TR><TR><TD PORT="f9">slots9</TD></TR><TR><TD PORT="f10">slots10</TD></TR><TR><TD PORT="f11">slots11</TD></TR><TR><TD PORT="f12">slots12</TD></TR><TR><TD PORT="f13">slot13</TD></TR><TR><TD PORT="f14">slots14</TD></TR><TR><TD PORT="f15">slots15</TD></TR><TR><TD PORT="f16">slots16</TD></TR><TR><TD PORT="f17">slots17</TD></TR><TR><TD PORT="f18">slots18</TD></TR><TR><TD PORT="f19">slots19</TD></TR></TABLE>> +]; +subgraph clusterMemoryView +{ +label="vkAttachMemoryViewDescriptors - pMemViews array of VK_MEMORY_VIEW_ATTACH_INFO structs" +"_VK_MEMORY_VIEW_ATTACH_INFO_3" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">VK_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>VK_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">VK_GPU_MEMORY</TD><TD PORT="f6">mem</TD></TR><TR><TD PORT="f7">VK_GPU_SIZE</TD><TD PORT="f8">offset</TD></TR><TR><TD PORT="f9">VK_GPU_SIZE</TD><TD PORT="f10">range</TD></TR><TR><TD PORT="f11">VK_GPU_SIZE</TD><TD PORT="f12">stride</TD></TR><TR><TD PORT="f13">VK_FORMAT</TD><TD PORT="f14">format</TD></TR><TR><TD PORT="f15">VK_MEMORY_STATE</TD><TD PORT="f16">state</TD></TR></TABLE>> +]; +"MEM_VIEW_ELLIPSES" [ +label = "..." +]; +"_VK_MEMORY_VIEW_ATTACH_INFO_0" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">VK_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>VK_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">VK_GPU_MEMORY</TD><TD PORT="f6">mem</TD></TR><TR><TD PORT="f7">VK_GPU_SIZE</TD><TD PORT="f8">offset</TD></TR><TR><TD PORT="f9">VK_GPU_SIZE</TD><TD PORT="f10">range</TD></TR><TR><TD PORT="f11">VK_GPU_SIZE</TD><TD PORT="f12">stride</TD></TR><TR><TD PORT="f13">VK_FORMAT</TD><TD PORT="f14">format</TD></TR><TR><TD PORT="f15">VK_MEMORY_STATE</TD><TD PORT="f16">state</TD></TR></TABLE>> +]; +} +subgraph clusterImageView +{ +label="vkAttachImageViewDescriptors - pImageViews array of VK_IMAGE_VIEW_ATTACH_INFO structs" +"_VK_IMAGE_VIEW_ATTACH_INFO_9" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">VK_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">VK_IMAGE_VIEW</TD><TD PORT="f6">view</TD></TR><TR><TD PORT="f7">VK_IMAGE_STATE</TD><TD PORT="f8">state</TD></TR></TABLE>> +]; +"IMG_VIEW_ELLIPSES" [ +label = "..." +]; +"_VK_IMAGE_VIEW_ATTACH_INFO_0" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">VK_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">VK_IMAGE_VIEW</TD><TD PORT="f6">view</TD></TR><TR><TD PORT="f7">VK_IMAGE_STATE</TD><TD PORT="f8">state</TD></TR></TABLE>> +]; +} +"VS_VK_DESCRIPTOR_SET_MAPPING" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_DESCRIPTOR_SET_MAPPING</TD></TR><TR><TD PORT="f1">uint32_t</TD><TD PORT="f2">descriptorCount=2</TD></TR><TR><TD PORT="f3">const VK_DESCRIPTOR_SLOT_INFO*</TD><TD PORT="f4">pDescriptorInfo</TD></TR></TABLE>> +]; +"VS_VK_DESCRIPTOR_SLOT_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="3" PORT="f0">VK_DESCRIPTOR_SLOT_INFO</TD></TR><TR><TD PORT="f2">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f3">VK_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f1">0</TD></TR><TR><TD PORT="f4">uint32_t</TD><TD PORT="f5">shaderEntityIndex</TD></TR><TR><TD PORT="f7">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f8">VK_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f6">1</TD></TR><TR><TD PORT="f9">uint32_t</TD><TD PORT="f10">shaderEntityIndex</TD></TR></TABLE>> +]; +"FS0_VK_DESCRIPTOR_SET_MAPPING" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_DESCRIPTOR_SET_MAPPING</TD></TR><TR><TD PORT="f1">uint32_t</TD><TD PORT="f2">descriptorCount=6</TD></TR><TR><TD PORT="f3">const VK_DESCRIPTOR_SLOT_INFO*</TD><TD PORT="f4">pDescriptorInfo</TD></TR></TABLE>> +]; +"FS0_VK_DESCRIPTOR_SLOT_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="3" PORT="f0">VK_DESCRIPTOR_SLOT_INFO</TD></TR><TR><TD PORT="f2">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f3">VK_SLOT_SHADER_UNUSED</TD><TD ROWSPAN="2" PORT="f1">0</TD></TR><TR><TD PORT="f4">uint32_t</TD><TD PORT="f5">shaderEntityIndex</TD></TR><TR><TD PORT="f7">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f8">VK_SLOT_SHADER_UNUSED</TD><TD ROWSPAN="2" PORT="f6">1</TD></TR><TR><TD PORT="f9">uint32_t</TD><TD PORT="f10">shaderEntityIndex</TD></TR><TR><TD PORT="f12">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f13">VK_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f11">2</TD></TR><TR><TD PORT="f14">uint32_t</TD><TD PORT="f15">shaderEntityIndex</TD></TR><TR><TD PORT="f17">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f18">VK_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f16">3</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">shaderEntityIndex</TD></TR><TR><TD PORT="f22">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f23">VK_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f21">4</TD></TR><TR><TD PORT="f24">uint32_t</TD><TD PORT="f25">shaderEntityIndex</TD></TR><TR><TD PORT="f27">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f28">VK_SLOT_SHADER_UAV</TD><TD ROWSPAN="2" PORT="f26">5</TD></TR><TR><TD PORT="f29">uint32_t</TD><TD PORT="f30">shaderEntityIndex</TD></TR></TABLE>> +]; +"FS1_VK_DESCRIPTOR_SET_MAPPING" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_DESCRIPTOR_SET_MAPPING</TD></TR><TR><TD PORT="f1">uint32_t</TD><TD PORT="f2">descriptorCount=10</TD></TR><TR><TD PORT="f3">const VK_DESCRIPTOR_SLOT_INFO*</TD><TD PORT="f4">pDescriptorInfo</TD></TR></TABLE>> +]; +"FS1_VK_DESCRIPTOR_SLOT_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="3" PORT="f0">VK_DESCRIPTOR_SLOT_INFO</TD></TR><TR><TD PORT="f2">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f3">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f1">0</TD></TR><TR><TD PORT="f4">uint32_t</TD><TD PORT="f5">shaderEntityIndex</TD></TR><TR><TD PORT="f7">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f8">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f6">1</TD></TR><TR><TD PORT="f9">uint32_t</TD><TD PORT="f10">shaderEntityIndex</TD></TR><TR><TD PORT="f12">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f13">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f11">2</TD></TR><TR><TD PORT="f14">uint32_t</TD><TD PORT="f15">shaderEntityIndex</TD></TR><TR><TD PORT="f17">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f18">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f16">3</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">shaderEntityIndex</TD></TR><TR><TD PORT="f22">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f23">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f21">4</TD></TR><TR><TD PORT="f24">uint32_t</TD><TD PORT="f25">shaderEntityIndex</TD></TR><TR><TD PORT="f27">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f28">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f26">5</TD></TR><TR><TD PORT="f29">uint32_t</TD><TD PORT="f30">shaderEntityIndex</TD></TR><TR><TD PORT="f32">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f33">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f31">6</TD></TR><TR><TD PORT="f34">uint32_t</TD><TD PORT="f35">shaderEntityIndex</TD></TR><TR><TD PORT="f37">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f38">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f36">7</TD></TR><TR><TD PORT="f39">uint32_t</TD><TD PORT="f40">shaderEntityIndex</TD></TR><TR><TD PORT="f42">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f43">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f41">8</TD></TR><TR><TD PORT="f44">uint32_t</TD><TD PORT="f45">shaderEntityIndex</TD></TR><TR><TD PORT="f47">VK_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f48">VK_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f46">9</TD></TR><TR><TD PORT="f49">uint32_t</TD><TD PORT="f50">shaderEntityIndex</TD></TR></TABLE>> +]; +/* +"_VK_DESCRIPTOR_SET_CREATE_INFO1":f2 -> "_VK_DESCRIPTOR_SET_CREATE_INFO2":f0 [ +id = 0 +]; +*/ +"_VK_DESCRIPTOR_SET_CREATE_INFO1":f4 -> "DS1_MEMORY":ds1 [ +id = 1 +]; +"_VK_DESCRIPTOR_SET_CREATE_INFO2":f4 -> "DS2_MEMORY":ds2 [ +id = 2 +]; +/* +"_VK_SAMPLER_CREATE_INFO_0":f4 -> "_ELLIPSE0" [ +id = 3 +]; +"_ELLIPSE0" -> "_VK_SAMPLER_CREATE_INFO_19":f0 [ +id = 3 +]; +*/ +"_VK_SAMPLER_CREATE_INFO_0" -> "SAMPLER_ARRAY":f0 [ +id = 4 +]; +"_VK_SAMPLER_CREATE_INFO_19" -> "SAMPLER_ARRAY":f19 [ +id = 5 +]; +"SAMPLER_ARRAY":f0 -> "DS2_MEMORY":f0 [ +id = 6 +]; +"SAMPLER_ARRAY":f19 -> "DS2_MEMORY":f19 [ +id = 7 +]; +/* +"_VK_MEMORY_VIEW_ATTACH_INFO_0":f4 -> "_ELLIPSE1" [ +id = 6 +]; +"_ELLIPSE1" -> "_VK_MEMORY_VIEW_ATTACH_INFO_3":f0 [ +id = 7 +]; +"_VK_IMAGE_VIEW_ATTACH_INFO_0":f4 -> "_ELLIPSE2" [ +id = 8 +]; +"_ELLIPSE2" -> "_VK_IMAGE_VIEW_ATTACH_INFO_9":f0 [ +id = 9 +]; +*/ +"_VK_MEMORY_VIEW_ATTACH_INFO_0" -> "DS1_MEMORY":f0 [ +id = 10 +]; +"_VK_MEMORY_VIEW_ATTACH_INFO_3" -> "DS1_MEMORY":f3 [ +id = 11 +]; +"_VK_IMAGE_VIEW_ATTACH_INFO_0" -> "DS1_MEMORY":f4 [ +id = 10 +]; +"_VK_IMAGE_VIEW_ATTACH_INFO_9" -> "DS1_MEMORY":f13 [ +id = 11 +]; +"VS_VK_DESCRIPTOR_SET_MAPPING":f4 -> "VS_VK_DESCRIPTOR_SLOT_INFO":f0 [ +id = 12 +]; +"VS_VK_DESCRIPTOR_SLOT_INFO":f1 -> "DS1_MEMORY":f0 [ +id = 13 +]; +"VS_VK_DESCRIPTOR_SLOT_INFO":f6 -> "DS1_MEMORY":f1 [ +id = 14 +]; +"FS0_VK_DESCRIPTOR_SET_MAPPING":f4 -> "FS0_VK_DESCRIPTOR_SLOT_INFO":f0 [ +id = 15 +]; +"FS0_VK_DESCRIPTOR_SLOT_INFO":f1 -> "DS1_MEMORY":f0 [ +id = 16 +]; +"FS0_VK_DESCRIPTOR_SLOT_INFO":f26 -> "DS1_MEMORY":f5 [ +id = 17 +]; +"FS1_VK_DESCRIPTOR_SET_MAPPING":f4 -> "FS1_VK_DESCRIPTOR_SLOT_INFO":f0 [ +id = 15 +]; +"FS1_VK_DESCRIPTOR_SLOT_INFO":f1 -> "DS2_MEMORY":f0 [ +id = 16 +]; +"FS1_VK_DESCRIPTOR_SLOT_INFO":f46 -> "DS2_MEMORY":f9 [ +id = 17 +]; +"FS_VK_PIPELINE_SHADER":f6 -> "FS0_VK_DESCRIPTOR_SET_MAPPING" [ +id = 18 +]; +"FS_VK_PIPELINE_SHADER":f6 -> "FS1_VK_DESCRIPTOR_SET_MAPPING" [ +id = 19 +]; +"VS_VK_PIPELINE_SHADER":f6 -> "VS_VK_DESCRIPTOR_SET_MAPPING" [ +id = 20 +]; +} + diff --git a/docs/xgl_full_pipeline_ds.png b/docs/vk_full_pipeline_ds.png Binary files differindex cec76227..cec76227 100644 --- a/docs/xgl_full_pipeline_ds.png +++ b/docs/vk_full_pipeline_ds.png diff --git a/docs/vk_graphics_pipeline.dot b/docs/vk_graphics_pipeline.dot new file mode 100644 index 00000000..b6304552 --- /dev/null +++ b/docs/vk_graphics_pipeline.dot @@ -0,0 +1,105 @@ +digraph g { +graph [ +rankdir = "TB" +]; +node [ +fontsize = "16" +shape = "plaintext" +]; +edge [ +]; +"_VK_GRAPHICS_PIPELINE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_GRAPHICS_PIPELINE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>VK_FLAGS</TD><TD>flags</TD></TR></TABLE>> +]; +"_VK_PIPELINE_IA_STATE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_IA_STATE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>VK_PRIMITIVE_TOPOLOGY</TD><TD>topology</TD></TR><TR><TD>bool32_t</TD><TD>disableVertexReuse</TD></TR><TR><TD>VK_PROVOKING_VERTEX_CONVENTION</TD><TD>provokingVertex</TD></TR><TR><TD>bool32_t</TD><TD>primitiveRestartEnable</TD></TR><TR><TD>uint32_t</TD><TD>primitiveRestartIndex</TD></TR></TABLE>> +]; +"_VK_PIPELINE_TESS_STATE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_TESS_STATE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>uint32_t</TD><TD>patchControlPoints</TD></TR> <TR><TD>float</TD><TD>optimalTessFactor</TD></TR><TR><TD>float</TD><TD>fixedTessFactor</TD></TR></TABLE>> +]; +"_VK_PIPELINE_RS_STATE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_RS_STATE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>bool32_t</TD><TD>depthClipEnable</TD></TR> <TR><TD>bool32_t</TD><TD>rasterizerDiscardEnable</TD></TR> <TR><TD>float</TD><TD>pointSize</TD></TR> </TABLE>> +]; +"_VK_PIPELINE_CB_STATE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_CB_STATE</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>bool32_t</TD><TD>alphaToCoverageEnable</TD></TR> <TR><TD>bool32_t</TD><TD>dualSourceBlendEnable</TD></TR> <TR><TD>VK_LOGIC_OP</TD><TD>logicOp</TD></TR> <TR><TD>VK_PIPELINE_CB_ATTACHMENT_STATE</TD><TD>attachment</TD></TR> </TABLE>> +]; +"_VK_PIPELINE_DB_STATE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_DB_STATE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VK_FORMAT</TD><TD>format</TD></TR> </TABLE>> +]; +"VS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VK_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> +]; +"TC_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VK_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> +]; +"TE_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VK_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> +]; +"GS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VK_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> +]; +"FS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext=NULL</TD></TR> <TR><TD>VK_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> +]; +"VS_VK_PIPELINE_SHADER" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">VK_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=VS</TD></TR><TR><TD PORT="f3">VK_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VK_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> +]; +"TC_VK_PIPELINE_SHADER" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">VK_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=TC</TD></TR><TR><TD PORT="f3">VK_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VK_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> +]; +"TE_VK_PIPELINE_SHADER" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">VK_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=TE</TD></TR><TR><TD PORT="f3">VK_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VK_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> +]; +"GS_VK_PIPELINE_SHADER" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">VK_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=GS</TD></TR><TR><TD PORT="f3">VK_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VK_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> +]; +"FS_VK_PIPELINE_SHADER" [ +label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">VK_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=FS</TD></TR><TR><TD PORT="f3">VK_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VK_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> +]; +"_VK_GRAPHICS_PIPELINE_CREATE_INFO":f2 -> "_VK_PIPELINE_IA_STATE_CREATE_INFO" [ +id = 0 +]; +"_VK_PIPELINE_IA_STATE_CREATE_INFO":f2 -> "_VK_PIPELINE_TESS_STATE_CREATE_INFO" [ +id = 1 +]; +"_VK_PIPELINE_TESS_STATE_CREATE_INFO":f2 -> "_VK_PIPELINE_RS_STATE_CREATE_INFO" [ +id = 2 +]; +"_VK_PIPELINE_RS_STATE_CREATE_INFO":f2 -> "_VK_PIPELINE_CB_STATE_CREATE_INFO" [ +id = 3 +]; +"_VK_PIPELINE_CB_STATE_CREATE_INFO":f2 -> "_VK_PIPELINE_DB_STATE_CREATE_INFO" [ +id = 4 +]; +"_VK_PIPELINE_DB_STATE_CREATE_INFO":f2 -> "VS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +id = 5 +]; +"VS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "TC_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +id = 6 +]; +"TC_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "TE_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +id = 7 +]; +"TE_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "GS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +id = 8 +]; +"GS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "FS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [ +id = 9 +]; +"VS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "VS_VK_PIPELINE_SHADER" [ +id = 10 +]; +"TE_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "TE_VK_PIPELINE_SHADER" [ +id = 11 +]; +"TC_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "TC_VK_PIPELINE_SHADER" [ +id = 12 +]; +"GS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "GS_VK_PIPELINE_SHADER" [ +id = 13 +]; +"FS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "FS_VK_PIPELINE_SHADER" [ +id = 14 +]; +} + diff --git a/docs/xgl_graphics_pipeline.png b/docs/vk_graphics_pipeline.png Binary files differindex 392fd3f3..392fd3f3 100644 --- a/docs/xgl_graphics_pipeline.png +++ b/docs/vk_graphics_pipeline.png diff --git a/docs/xgl_ds.dot b/docs/xgl_ds.dot deleted file mode 100644 index e7496de0..00000000 --- a/docs/xgl_ds.dot +++ /dev/null @@ -1,180 +0,0 @@ -digraph g { -graph [ -rankdir = "LR" -]; -node [ -fontsize = "16" -shape = "plaintext" -]; -edge [ -]; -subgraph clusterDSCreate1 -{ -label="xglCreateDescriptorSet()" -"_XGL_DESCRIPTOR_SET_CREATE_INFO1" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext=NULL</TD></TR><TR><TD PORT="f3">uint32_t</TD><TD PORT="f4">slots=14</TD></TR></TABLE>> -]; -} -subgraph clusterDSCreate2 -{ -label="xglCreateDescriptorSet()" -"_XGL_DESCRIPTOR_SET_CREATE_INFO2" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext=NULL</TD></TR><TR><TD PORT="f3">uint32_t</TD><TD PORT="f4">slots=20</TD></TR></TABLE>> -]; -} -subgraph clusterSamplerCreate -{ -label="xglCreateSampler - multiple calls return unique XGL_SAMPLER handles" -"_XGL_SAMPLER_CREATE_INFO_0" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f3">const void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_TEX_FILTER</TD><TD PORT="f6">magFilter</TD></TR><TR><TD PORT="f7">XGL_TEX_FILTER</TD><TD PORT="f8">minFilter</TD></TR><TR><TD PORT="f9">XGL_TEX_MIPMAP_MODE</TD><TD PORT="f10">mipMode</TD></TR><TR><TD PORT="f11">XGL_TEX_ADDRESS</TD><TD PORT="f12">addressU</TD></TR><TR><TD PORT="f13">XGL_TEX_ADDRESS</TD><TD PORT="f14">addressV</TD></TR><TR><TD PORT="f15">XGL_TEX_ADDRESS</TD><TD PORT="f16">addressW</TD></TR><TR><TD PORT="f17">float</TD><TD PORT="f18">mipLodBias</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">maxAnisotropy</TD></TR><TR><TD PORT="f21">XGL_COMPARE_FUNC</TD><TD PORT="f22">compareFunc</TD></TR><TR><TD PORT="f23">float</TD><TD PORT="f24">minLod</TD></TR><TR><TD PORT="f25">float</TD><TD PORT="f26">maxLod</TD></TR><TR><TD PORT="f27">XGL_BORDER_COLOR_TYPE</TD><TD PORT="f28">borderColorType</TD></TR></TABLE>> -]; -"SAMPLER_ELLIPSES" [ -label = "..." -]; -"_XGL_SAMPLER_CREATE_INFO_19" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f3">const void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_TEX_FILTER</TD><TD PORT="f6">magFilter</TD></TR><TR><TD PORT="f7">XGL_TEX_FILTER</TD><TD PORT="f8">minFilter</TD></TR><TR><TD PORT="f9">XGL_TEX_MIPMAP_MODE</TD><TD PORT="f10">mipMode</TD></TR><TR><TD PORT="f11">XGL_TEX_ADDRESS</TD><TD PORT="f12">addressU</TD></TR><TR><TD PORT="f13">XGL_TEX_ADDRESS</TD><TD PORT="f14">addressV</TD></TR><TR><TD PORT="f15">XGL_TEX_ADDRESS</TD><TD PORT="f16">addressW</TD></TR><TR><TD PORT="f17">float</TD><TD PORT="f18">mipLodBias</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">maxAnisotropy</TD></TR><TR><TD PORT="f21">XGL_COMPARE_FUNC</TD><TD PORT="f22">compareFunc</TD></TR><TR><TD PORT="f23">float</TD><TD PORT="f24">minLod</TD></TR><TR><TD PORT="f25">float</TD><TD PORT="f26">maxLod</TD></TR><TR><TD PORT="f27">XGL_BORDER_COLOR_TYPE</TD><TD PORT="f28">borderColorType</TD></TR></TABLE>> -]; -} -subgraph clusterSamplerAttach -{ -label="xglAttachSamplerDescriptors\npSamplers array of XGL_SAMPLERS" -"SAMPLER_ARRAY" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD PORT="pSamp">pSamplers</TD></TR><TR><TD PORT="f0">XGL_SAMPLER0</TD></TR><TR><TD PORT="f1">XGL_SAMPLER1</TD></TR><TR><TD PORT="f2">XGL_SAMPLER2</TD></TR><TR><TD PORT="f3">XGL_SAMPLER3</TD></TR><TR><TD PORT="f4">XGL_SAMPLER4</TD></TR><TR><TD PORT="f5">XGL_SAMPLER5</TD></TR><TR><TD PORT="f6">XGL_SAMPLER6</TD></TR><TR><TD PORT="f7">XGL_SAMPLER7</TD></TR><TR><TD PORT="f8">XGL_SAMPLER8</TD></TR><TR><TD PORT="f9">XGL_SAMPLER9</TD></TR><TR><TD PORT="f10">XGL_SAMPLER10</TD></TR><TR><TD PORT="f11">XGL_SAMPLER11</TD></TR><TR><TD PORT="f12">XGL_SAMPLER12</TD></TR><TR><TD PORT="f13">XGL_SAMPLER13</TD></TR><TR><TD PORT="f14">XGL_SAMPLER14</TD></TR><TR><TD PORT="f15">XGL_SAMPLER15</TD></TR><TR><TD PORT="f16">XGL_SAMPLER16</TD></TR><TR><TD PORT="f17">XGL_SAMPLER17</TD></TR><TR><TD PORT="f18">XGL_SAMPLER18</TD></TR><TR><TD PORT="f19">XGL_SAMPLER19</TD></TR></TABLE>> -]; -} -"DS1_MEMORY" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD PORT="ds1">DS1 Memory</TD></TR><TR><TD PORT="f0">slot0</TD></TR><TR><TD PORT="f1">slot1</TD></TR><TR><TD PORT="f2">slots2</TD></TR><TR><TD PORT="f3">slots3</TD></TR><TR><TD PORT="f4">slots4</TD></TR><TR><TD PORT="f5">slots5</TD></TR><TR><TD PORT="f6">slots6</TD></TR><TR><TD PORT="f7">slots7</TD></TR><TR><TD PORT="f8">slots8</TD></TR><TR><TD PORT="f9">slots9</TD></TR><TR><TD PORT="f10">slots10</TD></TR><TR><TD PORT="f11">slots11</TD></TR><TR><TD PORT="f12">slots12</TD></TR><TR><TD PORT="f13">slot13</TD></TR></TABLE>> -]; -"DS2_MEMORY" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD PORT="ds2">DS2 Memory</TD></TR><TR><TD PORT="f0">slot0</TD></TR><TR><TD PORT="f1">slot1</TD></TR><TR><TD PORT="f2">slots2</TD></TR><TR><TD PORT="f3">slots3</TD></TR><TR><TD PORT="f4">slots4</TD></TR><TR><TD PORT="f5">slots5</TD></TR><TR><TD PORT="f6">slots6</TD></TR><TR><TD PORT="f7">slots7</TD></TR><TR><TD PORT="f8">slots8</TD></TR><TR><TD PORT="f9">slots9</TD></TR><TR><TD PORT="f10">slots10</TD></TR><TR><TD PORT="f11">slots11</TD></TR><TR><TD PORT="f12">slots12</TD></TR><TR><TD PORT="f13">slot13</TD></TR><TR><TD PORT="f14">slots14</TD></TR><TR><TD PORT="f15">slots15</TD></TR><TR><TD PORT="f16">slots16</TD></TR><TR><TD PORT="f17">slots17</TD></TR><TR><TD PORT="f18">slots18</TD></TR><TR><TD PORT="f19">slots19</TD></TR></TABLE>> -]; -subgraph clusterMemoryView -{ -label="xglAttachMemoryViewDescriptors - pMemViews array of XGL_MEMORY_VIEW_ATTACH_INFO structs" -"_XGL_MEMORY_VIEW_ATTACH_INFO_3" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_GPU_MEMORY</TD><TD PORT="f6">mem</TD></TR><TR><TD PORT="f7">XGL_GPU_SIZE</TD><TD PORT="f8">offset</TD></TR><TR><TD PORT="f9">XGL_GPU_SIZE</TD><TD PORT="f10">range</TD></TR><TR><TD PORT="f11">XGL_GPU_SIZE</TD><TD PORT="f12">stride</TD></TR><TR><TD PORT="f13">XGL_FORMAT</TD><TD PORT="f14">format</TD></TR><TR><TD PORT="f15">XGL_MEMORY_STATE</TD><TD PORT="f16">state</TD></TR></TABLE>> -]; -"MEM_VIEW_ELLIPSES" [ -label = "..." -]; -"_XGL_MEMORY_VIEW_ATTACH_INFO_0" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_GPU_MEMORY</TD><TD PORT="f6">mem</TD></TR><TR><TD PORT="f7">XGL_GPU_SIZE</TD><TD PORT="f8">offset</TD></TR><TR><TD PORT="f9">XGL_GPU_SIZE</TD><TD PORT="f10">range</TD></TR><TR><TD PORT="f11">XGL_GPU_SIZE</TD><TD PORT="f12">stride</TD></TR><TR><TD PORT="f13">XGL_FORMAT</TD><TD PORT="f14">format</TD></TR><TR><TD PORT="f15">XGL_MEMORY_STATE</TD><TD PORT="f16">state</TD></TR></TABLE>> -]; -} -subgraph clusterImageView -{ -label="xglAttachImageViewDescriptors - pImageViews array of XGL_IMAGE_VIEW_ATTACH_INFO structs" -"_XGL_IMAGE_VIEW_ATTACH_INFO_9" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_IMAGE_VIEW</TD><TD PORT="f6">view</TD></TR><TR><TD PORT="f7">XGL_IMAGE_STATE</TD><TD PORT="f8">state</TD></TR></TABLE>> -]; -"IMG_VIEW_ELLIPSES" [ -label = "..." -]; -"_XGL_IMAGE_VIEW_ATTACH_INFO_0" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_IMAGE_VIEW</TD><TD PORT="f6">view</TD></TR><TR><TD PORT="f7">XGL_IMAGE_STATE</TD><TD PORT="f8">state</TD></TR></TABLE>> -]; -} -"VS_XGL_DESCRIPTOR_SET_MAPPING" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_MAPPING</TD></TR><TR><TD PORT="f1">uint32_t</TD><TD PORT="f2">descriptorCount=2</TD></TR><TR><TD PORT="f3">const XGL_DESCRIPTOR_SLOT_INFO*</TD><TD PORT="f4">pDescriptorInfo</TD></TR></TABLE>> -]; -"VS_XGL_DESCRIPTOR_SLOT_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="3" PORT="f0">XGL_DESCRIPTOR_SLOT_INFO</TD></TR><TR><TD PORT="f2">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f3">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f1">0</TD></TR><TR><TD PORT="f4">uint32_t</TD><TD PORT="f5">shaderEntityIndex</TD></TR><TR><TD PORT="f7">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f8">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f6">1</TD></TR><TR><TD PORT="f9">uint32_t</TD><TD PORT="f10">shaderEntityIndex</TD></TR></TABLE>> -]; -"FS0_XGL_DESCRIPTOR_SET_MAPPING" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_MAPPING</TD></TR><TR><TD PORT="f1">uint32_t</TD><TD PORT="f2">descriptorCount=6</TD></TR><TR><TD PORT="f3">const XGL_DESCRIPTOR_SLOT_INFO*</TD><TD PORT="f4">pDescriptorInfo</TD></TR></TABLE>> -]; -"FS0_XGL_DESCRIPTOR_SLOT_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="3" PORT="f0">XGL_DESCRIPTOR_SLOT_INFO</TD></TR><TR><TD PORT="f2">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f3">XGL_SLOT_SHADER_UNUSED</TD><TD ROWSPAN="2" PORT="f1">0</TD></TR><TR><TD PORT="f4">uint32_t</TD><TD PORT="f5">shaderEntityIndex</TD></TR><TR><TD PORT="f7">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f8">XGL_SLOT_SHADER_UNUSED</TD><TD ROWSPAN="2" PORT="f6">1</TD></TR><TR><TD PORT="f9">uint32_t</TD><TD PORT="f10">shaderEntityIndex</TD></TR><TR><TD PORT="f12">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f13">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f11">2</TD></TR><TR><TD PORT="f14">uint32_t</TD><TD PORT="f15">shaderEntityIndex</TD></TR><TR><TD PORT="f17">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f18">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f16">3</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">shaderEntityIndex</TD></TR><TR><TD PORT="f22">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f23">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f21">4</TD></TR><TR><TD PORT="f24">uint32_t</TD><TD PORT="f25">shaderEntityIndex</TD></TR><TR><TD PORT="f27">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f28">XGL_SLOT_SHADER_UAV</TD><TD ROWSPAN="2" PORT="f26">5</TD></TR><TR><TD PORT="f29">uint32_t</TD><TD PORT="f30">shaderEntityIndex</TD></TR></TABLE>> -]; -"FS1_XGL_DESCRIPTOR_SET_MAPPING" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_MAPPING</TD></TR><TR><TD PORT="f1">uint32_t</TD><TD PORT="f2">descriptorCount=10</TD></TR><TR><TD PORT="f3">const XGL_DESCRIPTOR_SLOT_INFO*</TD><TD PORT="f4">pDescriptorInfo</TD></TR></TABLE>> -]; -"FS1_XGL_DESCRIPTOR_SLOT_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="3" PORT="f0">XGL_DESCRIPTOR_SLOT_INFO</TD></TR><TR><TD PORT="f2">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f3">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f1">0</TD></TR><TR><TD PORT="f4">uint32_t</TD><TD PORT="f5">shaderEntityIndex</TD></TR><TR><TD PORT="f7">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f8">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f6">1</TD></TR><TR><TD PORT="f9">uint32_t</TD><TD PORT="f10">shaderEntityIndex</TD></TR><TR><TD PORT="f12">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f13">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f11">2</TD></TR><TR><TD PORT="f14">uint32_t</TD><TD PORT="f15">shaderEntityIndex</TD></TR><TR><TD PORT="f17">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f18">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f16">3</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">shaderEntityIndex</TD></TR><TR><TD PORT="f22">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f23">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f21">4</TD></TR><TR><TD PORT="f24">uint32_t</TD><TD PORT="f25">shaderEntityIndex</TD></TR><TR><TD PORT="f27">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f28">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f26">5</TD></TR><TR><TD PORT="f29">uint32_t</TD><TD PORT="f30">shaderEntityIndex</TD></TR><TR><TD PORT="f32">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f33">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f31">6</TD></TR><TR><TD PORT="f34">uint32_t</TD><TD PORT="f35">shaderEntityIndex</TD></TR><TR><TD PORT="f37">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f38">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f36">7</TD></TR><TR><TD PORT="f39">uint32_t</TD><TD PORT="f40">shaderEntityIndex</TD></TR><TR><TD PORT="f42">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f43">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f41">8</TD></TR><TR><TD PORT="f44">uint32_t</TD><TD PORT="f45">shaderEntityIndex</TD></TR><TR><TD PORT="f47">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f48">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f46">9</TD></TR><TR><TD PORT="f49">uint32_t</TD><TD PORT="f50">shaderEntityIndex</TD></TR></TABLE>> -]; -/* -"_XGL_DESCRIPTOR_SET_CREATE_INFO1":f2 -> "_XGL_DESCRIPTOR_SET_CREATE_INFO2":f0 [ -id = 0 -]; -*/ -"_XGL_DESCRIPTOR_SET_CREATE_INFO1":f4 -> "DS1_MEMORY":ds1 [ -id = 1 -]; -"_XGL_DESCRIPTOR_SET_CREATE_INFO2":f4 -> "DS2_MEMORY":ds2 [ -id = 2 -]; -/* -"_XGL_SAMPLER_CREATE_INFO_0":f4 -> "_ELLIPSE0" [ -id = 3 -]; -"_ELLIPSE0" -> "_XGL_SAMPLER_CREATE_INFO_19":f0 [ -id = 3 -]; -*/ -"_XGL_SAMPLER_CREATE_INFO_0" -> "SAMPLER_ARRAY":f0 [ -id = 4 -]; -"_XGL_SAMPLER_CREATE_INFO_19" -> "SAMPLER_ARRAY":f19 [ -id = 5 -]; -"SAMPLER_ARRAY":f0 -> "DS2_MEMORY":f0 [ -id = 6 -]; -"SAMPLER_ARRAY":f19 -> "DS2_MEMORY":f19 [ -id = 7 -]; -/* -"_XGL_MEMORY_VIEW_ATTACH_INFO_0":f4 -> "_ELLIPSE1" [ -id = 6 -]; -"_ELLIPSE1" -> "_XGL_MEMORY_VIEW_ATTACH_INFO_3":f0 [ -id = 7 -]; -"_XGL_IMAGE_VIEW_ATTACH_INFO_0":f4 -> "_ELLIPSE2" [ -id = 8 -]; -"_ELLIPSE2" -> "_XGL_IMAGE_VIEW_ATTACH_INFO_9":f0 [ -id = 9 -]; -*/ -"_XGL_MEMORY_VIEW_ATTACH_INFO_0" -> "DS1_MEMORY":f0 [ -id = 10 -]; -"_XGL_MEMORY_VIEW_ATTACH_INFO_3" -> "DS1_MEMORY":f3 [ -id = 11 -]; -"_XGL_IMAGE_VIEW_ATTACH_INFO_0" -> "DS1_MEMORY":f4 [ -id = 10 -]; -"_XGL_IMAGE_VIEW_ATTACH_INFO_9" -> "DS1_MEMORY":f13 [ -id = 11 -]; -"VS_XGL_DESCRIPTOR_SET_MAPPING":f4 -> "VS_XGL_DESCRIPTOR_SLOT_INFO":f0 [ -id = 12 -]; -"VS_XGL_DESCRIPTOR_SLOT_INFO":f1 -> "DS1_MEMORY":f0 [ -id = 13 -]; -"VS_XGL_DESCRIPTOR_SLOT_INFO":f6 -> "DS1_MEMORY":f1 [ -id = 14 -]; -"FS0_XGL_DESCRIPTOR_SET_MAPPING":f4 -> "FS0_XGL_DESCRIPTOR_SLOT_INFO":f0 [ -id = 15 -]; -"FS0_XGL_DESCRIPTOR_SLOT_INFO":f1 -> "DS1_MEMORY":f0 [ -id = 16 -]; -"FS0_XGL_DESCRIPTOR_SLOT_INFO":f26 -> "DS1_MEMORY":f5 [ -id = 17 -]; -"FS1_XGL_DESCRIPTOR_SET_MAPPING":f4 -> "FS1_XGL_DESCRIPTOR_SLOT_INFO":f0 [ -id = 15 -]; -"FS1_XGL_DESCRIPTOR_SLOT_INFO":f1 -> "DS2_MEMORY":f0 [ -id = 16 -]; -"FS1_XGL_DESCRIPTOR_SLOT_INFO":f46 -> "DS2_MEMORY":f9 [ -id = 17 -]; -} - diff --git a/docs/xgl_full_pipeline_ds.dot b/docs/xgl_full_pipeline_ds.dot deleted file mode 100644 index 53ae866c..00000000 --- a/docs/xgl_full_pipeline_ds.dot +++ /dev/null @@ -1,282 +0,0 @@ -digraph g { -graph [ -rankdir = "TB" -]; -node [ -fontsize = "16" -shape = "plaintext" -]; -edge [ -]; -"_XGL_GRAPHICS_PIPELINE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_GRAPHICS_PIPELINE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>XGL_FLAGS</TD><TD>flags</TD></TR></TABLE>> -]; -"_XGL_PIPELINE_IA_STATE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_IA_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>XGL_PRIMITIVE_TOPOLOGY</TD><TD>topology</TD></TR><TR><TD>bool32_t</TD><TD>disableVertexReuse</TD></TR><TR><TD>XGL_PROVOKING_VERTEX_CONVENTION</TD><TD>provokingVertex</TD></TR><TR><TD>bool32_t</TD><TD>primitiveRestartEnable</TD></TR><TR><TD>uint32_t</TD><TD>primitiveRestartIndex</TD></TR></TABLE>> -]; -"_XGL_PIPELINE_TESS_STATE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_TESS_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>uint32_t</TD><TD>patchControlPoints</TD></TR> <TR><TD>float</TD><TD>optimalTessFactor</TD></TR><TR><TD>float</TD><TD>fixedTessFactor</TD></TR></TABLE>> -]; -"_XGL_PIPELINE_RS_STATE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_RS_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>bool32_t</TD><TD>depthClipEnable</TD></TR> <TR><TD>bool32_t</TD><TD>rasterizerDiscardEnable</TD></TR> <TR><TD>float</TD><TD>pointSize</TD></TR> </TABLE>> -]; -"_XGL_PIPELINE_CB_STATE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_CB_STATE</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>bool32_t</TD><TD>alphaToCoverageEnable</TD></TR> <TR><TD>bool32_t</TD><TD>dualSourceBlendEnable</TD></TR> <TR><TD>XGL_LOGIC_OP</TD><TD>logicOp</TD></TR> <TR><TD>XGL_PIPELINE_CB_ATTACHMENT_STATE</TD><TD>attachment</TD></TR> </TABLE>> -]; -"_XGL_PIPELINE_DB_STATE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_DB_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_FORMAT</TD><TD>format</TD></TR> </TABLE>> -]; -"VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> -]; -"TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> -]; -"TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> -]; -"GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> -]; -"FS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext=NULL</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> -]; -"VS_XGL_PIPELINE_SHADER" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=VS</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> -]; -"TC_XGL_PIPELINE_SHADER" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=TC</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> -]; -"TE_XGL_PIPELINE_SHADER" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=TE</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> -]; -"GS_XGL_PIPELINE_SHADER" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=GS</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> -]; -"FS_XGL_PIPELINE_SHADER" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=FS</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> -]; -"_XGL_GRAPHICS_PIPELINE_CREATE_INFO":f2 -> "_XGL_PIPELINE_IA_STATE_CREATE_INFO" [ -id = 100 -]; -"_XGL_PIPELINE_IA_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_TESS_STATE_CREATE_INFO" [ -id = 101 -]; -"_XGL_PIPELINE_TESS_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_RS_STATE_CREATE_INFO" [ -id = 102 -]; -"_XGL_PIPELINE_RS_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_CB_STATE_CREATE_INFO" [ -id = 103 -]; -"_XGL_PIPELINE_CB_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_DB_STATE_CREATE_INFO" [ -id = 104 -]; -"_XGL_PIPELINE_DB_STATE_CREATE_INFO":f2 -> "VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -id = 105 -]; -"VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -id = 106 -]; -"TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -id = 107 -]; -"TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -id = 108 -]; -"GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "FS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -id = 109 -]; -"VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "VS_XGL_PIPELINE_SHADER" [ -id = 110 -]; -"TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "TE_XGL_PIPELINE_SHADER" [ -id = 111 -]; -"TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "TC_XGL_PIPELINE_SHADER" [ -id = 112 -]; -"GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "GS_XGL_PIPELINE_SHADER" [ -id = 113 -]; -"FS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "FS_XGL_PIPELINE_SHADER" [ -id = 114 -]; -subgraph clusterDSCreate1 -{ -label="xglCreateDescriptorSet()" -"_XGL_DESCRIPTOR_SET_CREATE_INFO1" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext=NULL</TD></TR><TR><TD PORT="f3">uint32_t</TD><TD PORT="f4">slots=14</TD></TR></TABLE>> -]; -} -subgraph clusterDSCreate2 -{ -label="xglCreateDescriptorSet()" -"_XGL_DESCRIPTOR_SET_CREATE_INFO2" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext=NULL</TD></TR><TR><TD PORT="f3">uint32_t</TD><TD PORT="f4">slots=20</TD></TR></TABLE>> -]; -} -subgraph clusterSamplerCreate -{ -label="xglCreateSampler - multiple calls return unique XGL_SAMPLER handles" -"_XGL_SAMPLER_CREATE_INFO_0" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f3">const void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_TEX_FILTER</TD><TD PORT="f6">magFilter</TD></TR><TR><TD PORT="f7">XGL_TEX_FILTER</TD><TD PORT="f8">minFilter</TD></TR><TR><TD PORT="f9">XGL_TEX_MIPMAP_MODE</TD><TD PORT="f10">mipMode</TD></TR><TR><TD PORT="f11">XGL_TEX_ADDRESS</TD><TD PORT="f12">addressU</TD></TR><TR><TD PORT="f13">XGL_TEX_ADDRESS</TD><TD PORT="f14">addressV</TD></TR><TR><TD PORT="f15">XGL_TEX_ADDRESS</TD><TD PORT="f16">addressW</TD></TR><TR><TD PORT="f17">float</TD><TD PORT="f18">mipLodBias</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">maxAnisotropy</TD></TR><TR><TD PORT="f21">XGL_COMPARE_FUNC</TD><TD PORT="f22">compareFunc</TD></TR><TR><TD PORT="f23">float</TD><TD PORT="f24">minLod</TD></TR><TR><TD PORT="f25">float</TD><TD PORT="f26">maxLod</TD></TR><TR><TD PORT="f27">XGL_BORDER_COLOR_TYPE</TD><TD PORT="f28">borderColorType</TD></TR></TABLE>> -]; -"SAMPLER_ELLIPSES" [ -label = "..." -]; -"_XGL_SAMPLER_CREATE_INFO_19" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f3">const void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_TEX_FILTER</TD><TD PORT="f6">magFilter</TD></TR><TR><TD PORT="f7">XGL_TEX_FILTER</TD><TD PORT="f8">minFilter</TD></TR><TR><TD PORT="f9">XGL_TEX_MIPMAP_MODE</TD><TD PORT="f10">mipMode</TD></TR><TR><TD PORT="f11">XGL_TEX_ADDRESS</TD><TD PORT="f12">addressU</TD></TR><TR><TD PORT="f13">XGL_TEX_ADDRESS</TD><TD PORT="f14">addressV</TD></TR><TR><TD PORT="f15">XGL_TEX_ADDRESS</TD><TD PORT="f16">addressW</TD></TR><TR><TD PORT="f17">float</TD><TD PORT="f18">mipLodBias</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">maxAnisotropy</TD></TR><TR><TD PORT="f21">XGL_COMPARE_FUNC</TD><TD PORT="f22">compareFunc</TD></TR><TR><TD PORT="f23">float</TD><TD PORT="f24">minLod</TD></TR><TR><TD PORT="f25">float</TD><TD PORT="f26">maxLod</TD></TR><TR><TD PORT="f27">XGL_BORDER_COLOR_TYPE</TD><TD PORT="f28">borderColorType</TD></TR></TABLE>> -]; -} -subgraph clusterSamplerAttach -{ -label="xglAttachSamplerDescriptors\npSamplers array of XGL_SAMPLERS" -"SAMPLER_ARRAY" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD PORT="pSamp">pSamplers</TD></TR><TR><TD PORT="f0">XGL_SAMPLER0</TD></TR><TR><TD PORT="f1">XGL_SAMPLER1</TD></TR><TR><TD PORT="f2">XGL_SAMPLER2</TD></TR><TR><TD PORT="f3">XGL_SAMPLER3</TD></TR><TR><TD PORT="f4">XGL_SAMPLER4</TD></TR><TR><TD PORT="f5">XGL_SAMPLER5</TD></TR><TR><TD PORT="f6">XGL_SAMPLER6</TD></TR><TR><TD PORT="f7">XGL_SAMPLER7</TD></TR><TR><TD PORT="f8">XGL_SAMPLER8</TD></TR><TR><TD PORT="f9">XGL_SAMPLER9</TD></TR><TR><TD PORT="f10">XGL_SAMPLER10</TD></TR><TR><TD PORT="f11">XGL_SAMPLER11</TD></TR><TR><TD PORT="f12">XGL_SAMPLER12</TD></TR><TR><TD PORT="f13">XGL_SAMPLER13</TD></TR><TR><TD PORT="f14">XGL_SAMPLER14</TD></TR><TR><TD PORT="f15">XGL_SAMPLER15</TD></TR><TR><TD PORT="f16">XGL_SAMPLER16</TD></TR><TR><TD PORT="f17">XGL_SAMPLER17</TD></TR><TR><TD PORT="f18">XGL_SAMPLER18</TD></TR><TR><TD PORT="f19">XGL_SAMPLER19</TD></TR></TABLE>> -]; -} -"DS1_MEMORY" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD PORT="ds1">DS1 Memory</TD></TR><TR><TD PORT="f0">slot0</TD></TR><TR><TD PORT="f1">slot1</TD></TR><TR><TD PORT="f2">slots2</TD></TR><TR><TD PORT="f3">slots3</TD></TR><TR><TD PORT="f4">slots4</TD></TR><TR><TD PORT="f5">slots5</TD></TR><TR><TD PORT="f6">slots6</TD></TR><TR><TD PORT="f7">slots7</TD></TR><TR><TD PORT="f8">slots8</TD></TR><TR><TD PORT="f9">slots9</TD></TR><TR><TD PORT="f10">slots10</TD></TR><TR><TD PORT="f11">slots11</TD></TR><TR><TD PORT="f12">slots12</TD></TR><TR><TD PORT="f13">slot13</TD></TR></TABLE>> -]; -"DS2_MEMORY" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD PORT="ds2">DS2 Memory</TD></TR><TR><TD PORT="f0">slot0</TD></TR><TR><TD PORT="f1">slot1</TD></TR><TR><TD PORT="f2">slots2</TD></TR><TR><TD PORT="f3">slots3</TD></TR><TR><TD PORT="f4">slots4</TD></TR><TR><TD PORT="f5">slots5</TD></TR><TR><TD PORT="f6">slots6</TD></TR><TR><TD PORT="f7">slots7</TD></TR><TR><TD PORT="f8">slots8</TD></TR><TR><TD PORT="f9">slots9</TD></TR><TR><TD PORT="f10">slots10</TD></TR><TR><TD PORT="f11">slots11</TD></TR><TR><TD PORT="f12">slots12</TD></TR><TR><TD PORT="f13">slot13</TD></TR><TR><TD PORT="f14">slots14</TD></TR><TR><TD PORT="f15">slots15</TD></TR><TR><TD PORT="f16">slots16</TD></TR><TR><TD PORT="f17">slots17</TD></TR><TR><TD PORT="f18">slots18</TD></TR><TR><TD PORT="f19">slots19</TD></TR></TABLE>> -]; -subgraph clusterMemoryView -{ -label="xglAttachMemoryViewDescriptors - pMemViews array of XGL_MEMORY_VIEW_ATTACH_INFO structs" -"_XGL_MEMORY_VIEW_ATTACH_INFO_3" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_GPU_MEMORY</TD><TD PORT="f6">mem</TD></TR><TR><TD PORT="f7">XGL_GPU_SIZE</TD><TD PORT="f8">offset</TD></TR><TR><TD PORT="f9">XGL_GPU_SIZE</TD><TD PORT="f10">range</TD></TR><TR><TD PORT="f11">XGL_GPU_SIZE</TD><TD PORT="f12">stride</TD></TR><TR><TD PORT="f13">XGL_FORMAT</TD><TD PORT="f14">format</TD></TR><TR><TD PORT="f15">XGL_MEMORY_STATE</TD><TD PORT="f16">state</TD></TR></TABLE>> -]; -"MEM_VIEW_ELLIPSES" [ -label = "..." -]; -"_XGL_MEMORY_VIEW_ATTACH_INFO_0" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_GPU_MEMORY</TD><TD PORT="f6">mem</TD></TR><TR><TD PORT="f7">XGL_GPU_SIZE</TD><TD PORT="f8">offset</TD></TR><TR><TD PORT="f9">XGL_GPU_SIZE</TD><TD PORT="f10">range</TD></TR><TR><TD PORT="f11">XGL_GPU_SIZE</TD><TD PORT="f12">stride</TD></TR><TR><TD PORT="f13">XGL_FORMAT</TD><TD PORT="f14">format</TD></TR><TR><TD PORT="f15">XGL_MEMORY_STATE</TD><TD PORT="f16">state</TD></TR></TABLE>> -]; -} -subgraph clusterImageView -{ -label="xglAttachImageViewDescriptors - pImageViews array of XGL_IMAGE_VIEW_ATTACH_INFO structs" -"_XGL_IMAGE_VIEW_ATTACH_INFO_9" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_IMAGE_VIEW</TD><TD PORT="f6">view</TD></TR><TR><TD PORT="f7">XGL_IMAGE_STATE</TD><TD PORT="f8">state</TD></TR></TABLE>> -]; -"IMG_VIEW_ELLIPSES" [ -label = "..." -]; -"_XGL_IMAGE_VIEW_ATTACH_INFO_0" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">void*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_IMAGE_VIEW</TD><TD PORT="f6">view</TD></TR><TR><TD PORT="f7">XGL_IMAGE_STATE</TD><TD PORT="f8">state</TD></TR></TABLE>> -]; -} -"VS_XGL_DESCRIPTOR_SET_MAPPING" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_MAPPING</TD></TR><TR><TD PORT="f1">uint32_t</TD><TD PORT="f2">descriptorCount=2</TD></TR><TR><TD PORT="f3">const XGL_DESCRIPTOR_SLOT_INFO*</TD><TD PORT="f4">pDescriptorInfo</TD></TR></TABLE>> -]; -"VS_XGL_DESCRIPTOR_SLOT_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="3" PORT="f0">XGL_DESCRIPTOR_SLOT_INFO</TD></TR><TR><TD PORT="f2">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f3">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f1">0</TD></TR><TR><TD PORT="f4">uint32_t</TD><TD PORT="f5">shaderEntityIndex</TD></TR><TR><TD PORT="f7">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f8">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f6">1</TD></TR><TR><TD PORT="f9">uint32_t</TD><TD PORT="f10">shaderEntityIndex</TD></TR></TABLE>> -]; -"FS0_XGL_DESCRIPTOR_SET_MAPPING" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_MAPPING</TD></TR><TR><TD PORT="f1">uint32_t</TD><TD PORT="f2">descriptorCount=6</TD></TR><TR><TD PORT="f3">const XGL_DESCRIPTOR_SLOT_INFO*</TD><TD PORT="f4">pDescriptorInfo</TD></TR></TABLE>> -]; -"FS0_XGL_DESCRIPTOR_SLOT_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="3" PORT="f0">XGL_DESCRIPTOR_SLOT_INFO</TD></TR><TR><TD PORT="f2">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f3">XGL_SLOT_SHADER_UNUSED</TD><TD ROWSPAN="2" PORT="f1">0</TD></TR><TR><TD PORT="f4">uint32_t</TD><TD PORT="f5">shaderEntityIndex</TD></TR><TR><TD PORT="f7">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f8">XGL_SLOT_SHADER_UNUSED</TD><TD ROWSPAN="2" PORT="f6">1</TD></TR><TR><TD PORT="f9">uint32_t</TD><TD PORT="f10">shaderEntityIndex</TD></TR><TR><TD PORT="f12">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f13">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f11">2</TD></TR><TR><TD PORT="f14">uint32_t</TD><TD PORT="f15">shaderEntityIndex</TD></TR><TR><TD PORT="f17">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f18">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f16">3</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">shaderEntityIndex</TD></TR><TR><TD PORT="f22">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f23">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f21">4</TD></TR><TR><TD PORT="f24">uint32_t</TD><TD PORT="f25">shaderEntityIndex</TD></TR><TR><TD PORT="f27">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f28">XGL_SLOT_SHADER_UAV</TD><TD ROWSPAN="2" PORT="f26">5</TD></TR><TR><TD PORT="f29">uint32_t</TD><TD PORT="f30">shaderEntityIndex</TD></TR></TABLE>> -]; -"FS1_XGL_DESCRIPTOR_SET_MAPPING" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_MAPPING</TD></TR><TR><TD PORT="f1">uint32_t</TD><TD PORT="f2">descriptorCount=10</TD></TR><TR><TD PORT="f3">const XGL_DESCRIPTOR_SLOT_INFO*</TD><TD PORT="f4">pDescriptorInfo</TD></TR></TABLE>> -]; -"FS1_XGL_DESCRIPTOR_SLOT_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="3" PORT="f0">XGL_DESCRIPTOR_SLOT_INFO</TD></TR><TR><TD PORT="f2">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f3">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f1">0</TD></TR><TR><TD PORT="f4">uint32_t</TD><TD PORT="f5">shaderEntityIndex</TD></TR><TR><TD PORT="f7">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f8">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f6">1</TD></TR><TR><TD PORT="f9">uint32_t</TD><TD PORT="f10">shaderEntityIndex</TD></TR><TR><TD PORT="f12">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f13">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f11">2</TD></TR><TR><TD PORT="f14">uint32_t</TD><TD PORT="f15">shaderEntityIndex</TD></TR><TR><TD PORT="f17">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f18">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f16">3</TD></TR><TR><TD PORT="f19">uint32_t</TD><TD PORT="f20">shaderEntityIndex</TD></TR><TR><TD PORT="f22">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f23">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f21">4</TD></TR><TR><TD PORT="f24">uint32_t</TD><TD PORT="f25">shaderEntityIndex</TD></TR><TR><TD PORT="f27">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f28">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f26">5</TD></TR><TR><TD PORT="f29">uint32_t</TD><TD PORT="f30">shaderEntityIndex</TD></TR><TR><TD PORT="f32">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f33">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f31">6</TD></TR><TR><TD PORT="f34">uint32_t</TD><TD PORT="f35">shaderEntityIndex</TD></TR><TR><TD PORT="f37">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f38">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f36">7</TD></TR><TR><TD PORT="f39">uint32_t</TD><TD PORT="f40">shaderEntityIndex</TD></TR><TR><TD PORT="f42">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f43">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f41">8</TD></TR><TR><TD PORT="f44">uint32_t</TD><TD PORT="f45">shaderEntityIndex</TD></TR><TR><TD PORT="f47">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f48">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f46">9</TD></TR><TR><TD PORT="f49">uint32_t</TD><TD PORT="f50">shaderEntityIndex</TD></TR></TABLE>> -]; -/* -"_XGL_DESCRIPTOR_SET_CREATE_INFO1":f2 -> "_XGL_DESCRIPTOR_SET_CREATE_INFO2":f0 [ -id = 0 -]; -*/ -"_XGL_DESCRIPTOR_SET_CREATE_INFO1":f4 -> "DS1_MEMORY":ds1 [ -id = 1 -]; -"_XGL_DESCRIPTOR_SET_CREATE_INFO2":f4 -> "DS2_MEMORY":ds2 [ -id = 2 -]; -/* -"_XGL_SAMPLER_CREATE_INFO_0":f4 -> "_ELLIPSE0" [ -id = 3 -]; -"_ELLIPSE0" -> "_XGL_SAMPLER_CREATE_INFO_19":f0 [ -id = 3 -]; -*/ -"_XGL_SAMPLER_CREATE_INFO_0" -> "SAMPLER_ARRAY":f0 [ -id = 4 -]; -"_XGL_SAMPLER_CREATE_INFO_19" -> "SAMPLER_ARRAY":f19 [ -id = 5 -]; -"SAMPLER_ARRAY":f0 -> "DS2_MEMORY":f0 [ -id = 6 -]; -"SAMPLER_ARRAY":f19 -> "DS2_MEMORY":f19 [ -id = 7 -]; -/* -"_XGL_MEMORY_VIEW_ATTACH_INFO_0":f4 -> "_ELLIPSE1" [ -id = 6 -]; -"_ELLIPSE1" -> "_XGL_MEMORY_VIEW_ATTACH_INFO_3":f0 [ -id = 7 -]; -"_XGL_IMAGE_VIEW_ATTACH_INFO_0":f4 -> "_ELLIPSE2" [ -id = 8 -]; -"_ELLIPSE2" -> "_XGL_IMAGE_VIEW_ATTACH_INFO_9":f0 [ -id = 9 -]; -*/ -"_XGL_MEMORY_VIEW_ATTACH_INFO_0" -> "DS1_MEMORY":f0 [ -id = 10 -]; -"_XGL_MEMORY_VIEW_ATTACH_INFO_3" -> "DS1_MEMORY":f3 [ -id = 11 -]; -"_XGL_IMAGE_VIEW_ATTACH_INFO_0" -> "DS1_MEMORY":f4 [ -id = 10 -]; -"_XGL_IMAGE_VIEW_ATTACH_INFO_9" -> "DS1_MEMORY":f13 [ -id = 11 -]; -"VS_XGL_DESCRIPTOR_SET_MAPPING":f4 -> "VS_XGL_DESCRIPTOR_SLOT_INFO":f0 [ -id = 12 -]; -"VS_XGL_DESCRIPTOR_SLOT_INFO":f1 -> "DS1_MEMORY":f0 [ -id = 13 -]; -"VS_XGL_DESCRIPTOR_SLOT_INFO":f6 -> "DS1_MEMORY":f1 [ -id = 14 -]; -"FS0_XGL_DESCRIPTOR_SET_MAPPING":f4 -> "FS0_XGL_DESCRIPTOR_SLOT_INFO":f0 [ -id = 15 -]; -"FS0_XGL_DESCRIPTOR_SLOT_INFO":f1 -> "DS1_MEMORY":f0 [ -id = 16 -]; -"FS0_XGL_DESCRIPTOR_SLOT_INFO":f26 -> "DS1_MEMORY":f5 [ -id = 17 -]; -"FS1_XGL_DESCRIPTOR_SET_MAPPING":f4 -> "FS1_XGL_DESCRIPTOR_SLOT_INFO":f0 [ -id = 15 -]; -"FS1_XGL_DESCRIPTOR_SLOT_INFO":f1 -> "DS2_MEMORY":f0 [ -id = 16 -]; -"FS1_XGL_DESCRIPTOR_SLOT_INFO":f46 -> "DS2_MEMORY":f9 [ -id = 17 -]; -"FS_XGL_PIPELINE_SHADER":f6 -> "FS0_XGL_DESCRIPTOR_SET_MAPPING" [ -id = 18 -]; -"FS_XGL_PIPELINE_SHADER":f6 -> "FS1_XGL_DESCRIPTOR_SET_MAPPING" [ -id = 19 -]; -"VS_XGL_PIPELINE_SHADER":f6 -> "VS_XGL_DESCRIPTOR_SET_MAPPING" [ -id = 20 -]; -} - diff --git a/docs/xgl_graphics_pipeline.dot b/docs/xgl_graphics_pipeline.dot deleted file mode 100644 index e5434f6b..00000000 --- a/docs/xgl_graphics_pipeline.dot +++ /dev/null @@ -1,105 +0,0 @@ -digraph g { -graph [ -rankdir = "TB" -]; -node [ -fontsize = "16" -shape = "plaintext" -]; -edge [ -]; -"_XGL_GRAPHICS_PIPELINE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_GRAPHICS_PIPELINE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>XGL_FLAGS</TD><TD>flags</TD></TR></TABLE>> -]; -"_XGL_PIPELINE_IA_STATE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_IA_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>XGL_PRIMITIVE_TOPOLOGY</TD><TD>topology</TD></TR><TR><TD>bool32_t</TD><TD>disableVertexReuse</TD></TR><TR><TD>XGL_PROVOKING_VERTEX_CONVENTION</TD><TD>provokingVertex</TD></TR><TR><TD>bool32_t</TD><TD>primitiveRestartEnable</TD></TR><TR><TD>uint32_t</TD><TD>primitiveRestartIndex</TD></TR></TABLE>> -]; -"_XGL_PIPELINE_TESS_STATE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_TESS_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>uint32_t</TD><TD>patchControlPoints</TD></TR> <TR><TD>float</TD><TD>optimalTessFactor</TD></TR><TR><TD>float</TD><TD>fixedTessFactor</TD></TR></TABLE>> -]; -"_XGL_PIPELINE_RS_STATE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_RS_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>bool32_t</TD><TD>depthClipEnable</TD></TR> <TR><TD>bool32_t</TD><TD>rasterizerDiscardEnable</TD></TR> <TR><TD>float</TD><TD>pointSize</TD></TR> </TABLE>> -]; -"_XGL_PIPELINE_CB_STATE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_CB_STATE</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>bool32_t</TD><TD>alphaToCoverageEnable</TD></TR> <TR><TD>bool32_t</TD><TD>dualSourceBlendEnable</TD></TR> <TR><TD>XGL_LOGIC_OP</TD><TD>logicOp</TD></TR> <TR><TD>XGL_PIPELINE_CB_ATTACHMENT_STATE</TD><TD>attachment</TD></TR> </TABLE>> -]; -"_XGL_PIPELINE_DB_STATE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_DB_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_FORMAT</TD><TD>format</TD></TR> </TABLE>> -]; -"VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> -]; -"TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> -]; -"TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> -]; -"GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> -]; -"FS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext=NULL</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> -]; -"VS_XGL_PIPELINE_SHADER" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=VS</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> -]; -"TC_XGL_PIPELINE_SHADER" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=TC</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> -]; -"TE_XGL_PIPELINE_SHADER" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=TE</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> -]; -"GS_XGL_PIPELINE_SHADER" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=GS</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> -]; -"FS_XGL_PIPELINE_SHADER" [ -label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=FS</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> -]; -"_XGL_GRAPHICS_PIPELINE_CREATE_INFO":f2 -> "_XGL_PIPELINE_IA_STATE_CREATE_INFO" [ -id = 0 -]; -"_XGL_PIPELINE_IA_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_TESS_STATE_CREATE_INFO" [ -id = 1 -]; -"_XGL_PIPELINE_TESS_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_RS_STATE_CREATE_INFO" [ -id = 2 -]; -"_XGL_PIPELINE_RS_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_CB_STATE_CREATE_INFO" [ -id = 3 -]; -"_XGL_PIPELINE_CB_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_DB_STATE_CREATE_INFO" [ -id = 4 -]; -"_XGL_PIPELINE_DB_STATE_CREATE_INFO":f2 -> "VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -id = 5 -]; -"VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -id = 6 -]; -"TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -id = 7 -]; -"TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -id = 8 -]; -"GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "FS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ -id = 9 -]; -"VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "VS_XGL_PIPELINE_SHADER" [ -id = 10 -]; -"TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "TE_XGL_PIPELINE_SHADER" [ -id = 11 -]; -"TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "TC_XGL_PIPELINE_SHADER" [ -id = 12 -]; -"GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "GS_XGL_PIPELINE_SHADER" [ -id = 13 -]; -"FS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "FS_XGL_PIPELINE_SHADER" [ -id = 14 -]; -} - |
