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| author | Courtney Goeltzenleuchter <courtney@LunarG.com> | 2015-02-17 09:48:44 -0700 |
|---|---|---|
| committer | Courtney Goeltzenleuchter <courtney@LunarG.com> | 2015-02-24 16:00:36 -0700 |
| commit | efc58ae808b086664476307518e234fd0ef08f86 (patch) | |
| tree | c832ce94a188e09663d2dbfa496b3733dbc68c6e /docs/Explicit GL Programming Guide and API Reference.pdf | |
| parent | 6503394699de0c8b4ae3203523cb6db172d41ba6 (diff) | |
| download | usermoji-efc58ae808b086664476307518e234fd0ef08f86.tar.xz | |
cube: Fix leaking resources
Demo was leaking Framebuffers and RenderPasses every time a new command
buffer was created (every frame). Now app creates only two command
buffers (one for each render target) and re-uses those command buffers
to draw the cube.
Diffstat (limited to 'docs/Explicit GL Programming Guide and API Reference.pdf')
0 files changed, 0 insertions, 0 deletions
