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authorCourtney Goeltzenleuchter <courtney@LunarG.com>2015-02-17 09:48:44 -0700
committerCourtney Goeltzenleuchter <courtney@LunarG.com>2015-02-24 16:00:36 -0700
commitefc58ae808b086664476307518e234fd0ef08f86 (patch)
treec832ce94a188e09663d2dbfa496b3733dbc68c6e /docs/Explicit GL Programming Guide and API Reference.pdf
parent6503394699de0c8b4ae3203523cb6db172d41ba6 (diff)
downloadusermoji-efc58ae808b086664476307518e234fd0ef08f86.tar.xz
cube: Fix leaking resources
Demo was leaking Framebuffers and RenderPasses every time a new command buffer was created (every frame). Now app creates only two command buffers (one for each render target) and re-uses those command buffers to draw the cube.
Diffstat (limited to 'docs/Explicit GL Programming Guide and API Reference.pdf')
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