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authorCody Northrop <cody@lunarg.com>2014-12-09 19:08:33 -0700
committerCody Northrop <cody@lunarg.com>2014-12-10 16:29:04 -0700
commit52c51260f99b1a03985674cda24893d9fa98a4a2 (patch)
tree678c2b12e7962e5a0ca29a7800d92063b6368bc3 /docs/Explicit GL Programming Guide and API Reference.pdf
parent574dca6542a7b82bb287a9f4df1832f11d9a66a3 (diff)
downloadusermoji-52c51260f99b1a03985674cda24893d9fa98a4a2.tar.xz
xgl: Add new resource type for textures
This change modifies xgl.h to include a new descriptor set slot type for textures, distinct from resources: XGL_SLOT_SHADER_TEXTURE_RESOURCE Buffers continue to use: XGL_SLOT_SHADER_RESOURCE The ordering of their inclusion in binding tables entries is important: textures must come before buffers. This is how the compiler expects them to be laid out.
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