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| author | Cody Northrop <cody@lunarg.com> | 2014-12-09 19:08:33 -0700 |
|---|---|---|
| committer | Cody Northrop <cody@lunarg.com> | 2014-12-10 16:29:04 -0700 |
| commit | 52c51260f99b1a03985674cda24893d9fa98a4a2 (patch) | |
| tree | 678c2b12e7962e5a0ca29a7800d92063b6368bc3 /docs/Explicit GL Programming Guide and API Reference.pdf | |
| parent | 574dca6542a7b82bb287a9f4df1832f11d9a66a3 (diff) | |
| download | usermoji-52c51260f99b1a03985674cda24893d9fa98a4a2.tar.xz | |
xgl: Add new resource type for textures
This change modifies xgl.h to include a new descriptor set
slot type for textures, distinct from resources:
XGL_SLOT_SHADER_TEXTURE_RESOURCE
Buffers continue to use:
XGL_SLOT_SHADER_RESOURCE
The ordering of their inclusion in binding tables entries is
important: textures must come before buffers. This is how
the compiler expects them to be laid out.
Diffstat (limited to 'docs/Explicit GL Programming Guide and API Reference.pdf')
0 files changed, 0 insertions, 0 deletions
