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| author | Jon Ashburn <jon@lunarg.com> | 2014-12-03 11:13:40 -0700 |
|---|---|---|
| committer | Jon Ashburn <jon@lunarg.com> | 2014-12-04 17:24:59 -0700 |
| commit | 4263a8912942d1d29710a43caf31215c6e2d424d (patch) | |
| tree | 4064e266563dd977d686d3408ae16b79ce7678b2 /docs/Explicit GL Programming Guide and API Reference.pdf | |
| parent | 8a6491bb1cd492238034b91d8448ea37a20bdff6 (diff) | |
| download | usermoji-4263a8912942d1d29710a43caf31215c6e2d424d.tar.xz | |
icd: Make driver use the same definition for dispatch table as loader uses
Loader and icd were using two different structs to define dispatch table.
Consolidate to to use the dispatch table defined in xglLayer.h so we
will not have issues with them getting out of sync.
Diffstat (limited to 'docs/Explicit GL Programming Guide and API Reference.pdf')
0 files changed, 0 insertions, 0 deletions
