aboutsummaryrefslogtreecommitdiff
path: root/docs/Explicit GL Programming Guide and API Reference.pdf
diff options
context:
space:
mode:
authorTony Barbour <tony@LunarG.com>2015-02-05 14:14:33 -0700
committerTony Barbour <tony@LunarG.com>2015-02-06 09:52:47 -0700
commit276d98255fe75d6bd625c25beb79953e0e5599a4 (patch)
tree8bd0947c5d36789ba1386dff7969213f316064e0 /docs/Explicit GL Programming Guide and API Reference.pdf
parent3e32b4dfe595e4d00aa9b2cabc1e9b9a78f1649c (diff)
downloadusermoji-276d98255fe75d6bd625c25beb79953e0e5599a4.tar.xz
misc:Fixes to get better behavior in release builds
Add -fno-strict-aliasing -fno-builtin-memcmp - Both of these are used by the Mesa driver, and without the first one, we hang? in link_shaders on release builds Move cube's LoadTexture out of an assert so it isn't skipped in release builds
Diffstat (limited to 'docs/Explicit GL Programming Guide and API Reference.pdf')
0 files changed, 0 insertions, 0 deletions