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| author | Tony Barbour <tony@LunarG.com> | 2015-02-05 14:14:33 -0700 |
|---|---|---|
| committer | Tony Barbour <tony@LunarG.com> | 2015-02-06 09:52:47 -0700 |
| commit | 276d98255fe75d6bd625c25beb79953e0e5599a4 (patch) | |
| tree | 8bd0947c5d36789ba1386dff7969213f316064e0 /docs/Explicit GL Programming Guide and API Reference.pdf | |
| parent | 3e32b4dfe595e4d00aa9b2cabc1e9b9a78f1649c (diff) | |
| download | usermoji-276d98255fe75d6bd625c25beb79953e0e5599a4.tar.xz | |
misc:Fixes to get better behavior in release builds
Add -fno-strict-aliasing -fno-builtin-memcmp - Both of these are
used by the Mesa driver, and without the first one, we hang? in
link_shaders on release builds
Move cube's LoadTexture out of an assert so it isn't skipped in
release builds
Diffstat (limited to 'docs/Explicit GL Programming Guide and API Reference.pdf')
0 files changed, 0 insertions, 0 deletions
