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| author | Chia-I Wu <olv@lunarg.com> | 2014-10-25 12:11:27 +0800 |
|---|---|---|
| committer | Courtney Goeltzenleuchter <courtney@LunarG.com> | 2014-10-31 15:29:19 -0600 |
| commit | 23e51e336360dfa5e9acd57d935acd2dd56aeb58 (patch) | |
| tree | f4072bac9bdd0235a07d51f61c03cc666c9bb8cd /docs/Explicit GL Programming Guide and API Reference.pdf | |
| parent | 5255f7bcdbc267620157884f975ad29394047f6f (diff) | |
| download | usermoji-23e51e336360dfa5e9acd57d935acd2dd56aeb58.tar.xz | |
demos/tri: fix the shaders
The GLSL code was apparently copy-and-pasted from some other test when the
hardcoded shaders were replaced. It was not supposed to work.
Diffstat (limited to 'docs/Explicit GL Programming Guide and API Reference.pdf')
0 files changed, 0 insertions, 0 deletions
