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authorChris Forbes <chrisforbes@google.com>2016-02-01 14:29:51 +1300
committerTobin Ehlis <tobine@google.com>2016-02-12 07:45:52 -0700
commit29edfc201aab612f0d6488f00cd9bc07ce343dec (patch)
treefe5bd5d0e97486e5077ddd7f853eea82e858343d /demos/smoke/ShellAndroid.cpp
parentd2ccbedbb5b5752da5b083e446b67310be9748ce (diff)
downloadusermoji-29edfc201aab612f0d6488f00cd9bc07ce343dec.tar.xz
layers: Use entrypoint interface specification to collect variables
The module may contain many others -- only the variables listed in the OpEntryPoint are part of the interface. Note that the shader resource interface is NOT listed in OpEntryPoint. For now we continue to conservatively assume every OpVariable in the module with a suitable storage class is in every entrypoint's shader resource interface -- that is, we're not walking the static call tree from each entrypoint to determine what is and is not used by it. Signed-off-by: Chris Forbes <chrisforbes@google.com>
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