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| author | Juan Ramos <juan@lunarg.com> | 2023-11-15 18:30:30 -0700 |
|---|---|---|
| committer | Juan Ramos <114601453+juan-lunarg@users.noreply.github.com> | 2023-11-15 20:25:56 -0700 |
| commit | 1ccfee8ee9c3e2b1456578de4ee70a91b2d424c2 (patch) | |
| tree | 45410a5e3ee782f7c6fc5e0c45f9ecb1906322c8 /cube | |
| parent | d4f91cf4e25012aa868b4d8f009b299aea78b522 (diff) | |
| download | usermoji-1ccfee8ee9c3e2b1456578de4ee70a91b2d424c2.tar.xz | |
Remove *.cmake files and move MoltenVK logic into cube directory
Only vkcube/vkcubepp make use of MoltenVK
Diffstat (limited to 'cube')
| -rw-r--r-- | cube/CMakeLists.txt | 50 | ||||
| -rw-r--r-- | cube/macOS/cube/CMakeLists.txt (renamed from cube/macOS/cube/cube.cmake) | 34 | ||||
| -rw-r--r-- | cube/macOS/cubepp/CMakeLists.txt (renamed from cube/macOS/cubepp/cubepp.cmake) | 36 |
3 files changed, 86 insertions, 34 deletions
diff --git a/cube/CMakeLists.txt b/cube/CMakeLists.txt index 3cb2ceea..871f0561 100644 --- a/cube/CMakeLists.txt +++ b/cube/CMakeLists.txt @@ -15,6 +15,52 @@ # limitations under the License. # ~~~ +if(APPLE) + set(MOLTENVK_REPO_ROOT "MOLTENVK-NOTFOUND" CACHE PATH "Absolute path to a MoltenVK repo directory") + if(NOT MOLTENVK_REPO_ROOT) + message(FATAL_ERROR "Must define location of MoltenVK repo -- see BUILD.md") + endif() + message(STATUS "Using MoltenVK repo location at ${MOLTENVK_REPO_ROOT}") + + # Source for the MoltenVK ICD library and JSON file + set(MOLTENVK_DIR ${MOLTENVK_REPO_ROOT}) + + # MoltenVK JSON File + execute_process(COMMAND mkdir -p ${PROJECT_BINARY_DIR}/staging-json) + execute_process(COMMAND sed -e "/\"library_path\":/s$:[[:space:]]*\"[[:space:]]*[\\.\\/]*$: \"..\\/..\\/..\\/Frameworks\\/$" + ${MOLTENVK_DIR}/MoltenVK/icd/MoltenVK_icd.json + OUTPUT_FILE ${PROJECT_BINARY_DIR}/staging-json/MoltenVK_icd.json) + + # ~~~ + # Modify the ICD JSON file to adjust the library path. + # The ICD JSON file goes in the Resources/vulkan/icd.d directory, so adjust the + # library_path to the relative path to the Frameworks directory in the bundle. + # The regex does: substitute ':<whitespace>"<whitespace><all occurences of . and />' with: + # ': "../../../Frameworks/' + # ~~~ + add_custom_target(MoltenVK_icd-staging-json ALL + COMMAND mkdir -p ${PROJECT_BINARY_DIR}/staging-json + COMMAND sed -e "/\"library_path\":/s$:[[:space:]]*\"[[:space:]]*[\\.\\/]*$: \"..\\/..\\/..\\/Frameworks\\/$" + ${MOLTENVK_DIR}/MoltenVK/icd/MoltenVK_icd.json > ${PROJECT_BINARY_DIR}/staging-json/MoltenVK_icd.json + VERBATIM + DEPENDS "${MOLTENVK_DIR}/MoltenVK/icd/MoltenVK_icd.json" + ) + set_source_files_properties(${PROJECT_BINARY_DIR}/staging-json/MoltenVK_icd.json PROPERTIES GENERATED TRUE) + + find_library(COCOA NAMES Cocoa) + + # Locate Interface Builder Tool, needed to build things like Storyboards outside of Xcode. + if(NOT XCODE) + # Make sure we can find the 'ibtool' program. If we can NOT find it we skip generation of this project. + find_program(IBTOOL ibtool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin") + if(${IBTOOL} STREQUAL "IBTOOL-NOTFOUND") + message(SEND_ERROR "ibtool can not be found and is needed to compile the .xib files. " + "It should have been installed with the Apple developer tools. " + "The default system paths were searched in addition to ${OSX_DEVELOPER_ROOT}/usr/bin.") + endif() + endif() +endif() + if (CMAKE_SYSTEM_NAME MATCHES "Linux|BSD") option(BUILD_WSI_XCB_SUPPORT "Build XCB WSI support" ON) option(BUILD_WSI_XLIB_SUPPORT "Build Xlib WSI support" ON) @@ -163,7 +209,7 @@ endif() # vkcube if(APPLE) - include(macOS/cube/cube.cmake) + add_subdirectory(macOS/cube) elseif (ANDROID) add_library(vkcube MODULE) @@ -228,7 +274,7 @@ endif() # vkcubepp if(APPLE) - include(macOS/cubepp/cubepp.cmake) + add_subdirectory(macOS/cubepp) elseif(CMAKE_SYSTEM_NAME MATCHES "Linux|BSD") add_executable(vkcubepp cube.cpp diff --git a/cube/macOS/cube/cube.cmake b/cube/macOS/cube/CMakeLists.txt index a3c5624e..3b4c2d30 100644 --- a/cube/macOS/cube/cube.cmake +++ b/cube/macOS/cube/CMakeLists.txt @@ -17,22 +17,26 @@ # VkCube Application Bundle -set(cube_SRCS - ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cube/main.m - ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cube/AppDelegate.m - ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cube/DemoViewController.m) - -set(cube_HDRS ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cube/AppDelegate.h ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cube/DemoViewController.h) - -set(cube_RESOURCES ${CMAKE_BINARY_DIR}/staging-json/MoltenVK_icd.json - ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cube/Resources/VulkanIcon.icns) +set(cube_RESOURCES ${PROJECT_BINARY_DIR}/staging-json/MoltenVK_icd.json + ${CMAKE_CURRENT_LIST_DIR}/Resources/VulkanIcon.icns) # Have Xcode handle the Storyboard if(XCODE) - set(cube_RESOURCES ${cube_RESOURCES} ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cube/Resources/Main.storyboard) + set(cube_RESOURCES ${cube_RESOURCES} ${CMAKE_CURRENT_LIST_DIR}/Resources/Main.storyboard) endif() -add_executable(vkcube MACOSX_BUNDLE ${cube_SRCS} ${cube_HDRS} ${cube_RESOURCES} cube.vert.inc cube.frag.inc) +add_executable(vkcube MACOSX_BUNDLE) + +target_sources(vkcube PRIVATE + main.m + AppDelegate.m + AppDelegate.h + DemoViewController.m + DemoViewController.h + ${cube_RESOURCES} + ../../cube.vert.inc + ../../cube.frag.inc +) # Handle the Storyboard ourselves if(NOT XCODE) @@ -44,7 +48,7 @@ if(NOT XCODE) --notices --output-format human-readable-text --compile ${CMAKE_CURRENT_BINARY_DIR}/vkcube.app/Contents/Resources/Main.storyboardc - ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cube/Resources/Main.storyboard + ${CMAKE_CURRENT_LIST_DIR}/Resources/Main.storyboard COMMENT "Compiling storyboard") endif() @@ -52,7 +56,7 @@ add_dependencies(vkcube MoltenVK_icd-staging-json) # Include demo source code dir because the MacOS cube's Objective-C source includes the "original" cube application C source code. # Also include the MoltenVK helper files. -target_include_directories(vkcube PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} ${MOLTENVK_DIR}/MoltenVK/include) +target_include_directories(vkcube PRIVATE . ${MOLTENVK_DIR}/MoltenVK/include) # We do this so vulkaninfo is linked to an individual library and NOT a framework. target_link_libraries(vkcube Vulkan::Loader "-framework Cocoa -framework QuartzCore") @@ -60,14 +64,14 @@ target_link_libraries(vkcube Vulkan::Loader "-framework Cocoa -framework QuartzC # Disable warnings about sprintf target_compile_options(vkcube PRIVATE -Wno-deprecated-declarations) -set_target_properties(vkcube PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cube/Info.plist) +set_target_properties(vkcube PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_LIST_DIR}/Info.plist) # The RESOURCE target property cannot be used in conjunction with the MACOSX_PACKAGE_LOCATION property. We need fine-grained # control over the Resource directory, so we have to specify the destination of all the resource files on a per-destination- # directory basis. If all the files went into the top-level Resource directory, then we could simply set the RESOURCE property to a # list of all the resource files. set_source_files_properties(${cube_RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources") -set_source_files_properties("${CMAKE_BINARY_DIR}/staging-json/MoltenVK_icd.json" +set_source_files_properties("${PROJECT_BINARY_DIR}/staging-json/MoltenVK_icd.json" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/vulkan/icd.d") diff --git a/cube/macOS/cubepp/cubepp.cmake b/cube/macOS/cubepp/CMakeLists.txt index e6a3e485..070ea180 100644 --- a/cube/macOS/cubepp/cubepp.cmake +++ b/cube/macOS/cubepp/CMakeLists.txt @@ -17,24 +17,26 @@ # VkCube Application Bundle -set(cubepp_SRCS - ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cubepp/main.mm - ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cubepp/AppDelegate.mm - ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cubepp/DemoViewController.mm) - -set( - cubepp_HDRS ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cubepp/AppDelegate.h ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cubepp/DemoViewController.h - ) - -set(cubepp_RESOURCES ${CMAKE_BINARY_DIR}/staging-json/MoltenVK_icd.json - ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cubepp/Resources/VulkanIcon.icns) +set(cubepp_RESOURCES ${PROJECT_BINARY_DIR}/staging-json/MoltenVK_icd.json + ${CMAKE_CURRENT_LIST_DIR}/Resources/VulkanIcon.icns) # Have Xcode handle the Storyboard if(XCODE) - set(cubepp_RESOURCES ${cubepp_RESOURCES} ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cubepp/Resources/Main.storyboard) + set(cubepp_RESOURCES ${cubepp_RESOURCES} ${CMAKE_CURRENT_LIST_DIR}/Resources/Main.storyboard) endif() -add_executable(vkcubepp MACOSX_BUNDLE ${cubepp_SRCS} ${cubepp_HDRS} ${cubepp_RESOURCES} cube.vert.inc cube.frag.inc) +add_executable(vkcubepp MACOSX_BUNDLE) + +target_sources(vkcubepp PRIVATE + main.mm + AppDelegate.mm + AppDelegate.h + DemoViewController.h + DemoViewController.mm + ${cubepp_RESOURCES} + ../../cube.vert.inc + ../../cube.frag.inc +) # Handle the Storyboard ourselves if(NOT XCODE) @@ -46,7 +48,7 @@ if(NOT XCODE) --notices --output-format human-readable-text --compile ${CMAKE_CURRENT_BINARY_DIR}/vkcubepp.app/Contents/Resources/Main.storyboardc - ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cubepp/Resources/Main.storyboard + ${CMAKE_CURRENT_LIST_DIR}/Resources/Main.storyboard COMMENT "Compiling storyboard") endif() @@ -54,19 +56,19 @@ add_dependencies(vkcubepp MoltenVK_icd-staging-json) # Include demo source code dir because the MacOS vkcubepp's Objective-C source includes the "original" vkcubepp application C++ source # code. Also include the MoltenVK helper files. -target_include_directories(vkcubepp PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} ${MOLTENVK_DIR}/MoltenVK/include) +target_include_directories(vkcubepp PRIVATE ${CMAKE_CURRENT_LIST_DIR} ${MOLTENVK_DIR}/MoltenVK/include) # We do this so vulkaninfo is linked to an individual library and NOT a framework. target_link_libraries(vkcubepp Vulkan::Loader "-framework Cocoa -framework QuartzCore") -set_target_properties(vkcubepp PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/macOS/cubepp/Info.plist) +set_target_properties(vkcubepp PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_LIST_DIR}/Info.plist) # The RESOURCE target property cannot be used in conjunction with the MACOSX_PACKAGE_LOCATION property. We need fine-grained # control over the Resource directory, so we have to specify the destination of all the resource files on a per-destination- # directory basis. If all the files went into the top-level Resource directory, then we could simply set the RESOURCE property to a # list of all the resource files. set_source_files_properties(${cubepp_RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources") -set_source_files_properties("${CMAKE_BINARY_DIR}/staging-json/MoltenVK_icd.json" +set_source_files_properties("${PROJECT_BINARY_DIR}/staging-json/MoltenVK_icd.json" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/vulkan/icd.d") |
