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authorMike Schuchardt <mikes@lunarg.com>2024-04-10 16:35:03 -0700
committerCharles Giessen <46324611+charles-lunarg@users.noreply.github.com>2024-04-10 20:11:00 -0500
commitd14404b26e17086a707ea6ff5f7342ed5b9938ca (patch)
treee9080c89545dc5aed9c27abd9eb6971ef15bca79 /cube/android/include/cube.frag.h
parentc5da01ee0af9766c2992d6757e8f31ef50117b09 (diff)
downloadusermoji-d14404b26e17086a707ea6ff5f7342ed5b9938ca.tar.xz
build: Remove old Android shaders
Android builds of vkcube have been using the same shaders as the desktop build since the NDK build was removed.
Diffstat (limited to 'cube/android/include/cube.frag.h')
-rw-r--r--cube/android/include/cube.frag.h73
1 files changed, 0 insertions, 73 deletions
diff --git a/cube/android/include/cube.frag.h b/cube/android/include/cube.frag.h
deleted file mode 100644
index 1e6fd4af..00000000
--- a/cube/android/include/cube.frag.h
+++ /dev/null
@@ -1,73 +0,0 @@
-#include <stdint.h>
-
-#if 0
-../cube.frag
-Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
-
-
-Linked fragment stage:
-
-
-// Module Version 10000
-// Generated by (magic number): 80001
-// Id's are bound by 21
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 9 16
- ExecutionMode 4 OriginUpperLeft
- Source GLSL 400
- SourceExtension "GL_ARB_separate_shader_objects"
- SourceExtension "GL_ARB_shading_language_420pack"
- Name 4 "main"
- Name 9 "uFragColor"
- Name 13 "tex"
- Name 16 "texcoord"
- Decorate 9(uFragColor) Location 0
- Decorate 13(tex) DescriptorSet 0
- Decorate 13(tex) Binding 1
- Decorate 16(texcoord) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypePointer Output 7(fvec4)
- 9(uFragColor): 8(ptr) Variable Output
- 10: TypeImage 6(float) 2D sampled format:Unknown
- 11: TypeSampledImage 10
- 12: TypePointer UniformConstant 11
- 13(tex): 12(ptr) Variable UniformConstant
- 15: TypePointer Input 7(fvec4)
- 16(texcoord): 15(ptr) Variable Input
- 17: TypeVector 6(float) 2
- 4(main): 2 Function None 3
- 5: Label
- 14: 11 Load 13(tex)
- 18: 7(fvec4) Load 16(texcoord)
- 19: 17(fvec2) VectorShuffle 18 18 0 1
- 20: 7(fvec4) ImageSampleImplicitLod 14 19
- Store 9(uFragColor) 20
- Return
- FunctionEnd
-#endif
-
-static const uint32_t cube_frag[164] = {
- 0x07230203, 0x00010000, 0x00080001, 0x00000015, 0x00000000, 0x00020011, 0x00000001, 0x0006000b, 0x00000001, 0x4c534c47,
- 0x6474732e, 0x3035342e, 0x00000000, 0x0003000e, 0x00000000, 0x00000001, 0x0007000f, 0x00000004, 0x00000004, 0x6e69616d,
- 0x00000000, 0x00000009, 0x00000010, 0x00030010, 0x00000004, 0x00000007, 0x00030003, 0x00000002, 0x00000190, 0x00090004,
- 0x415f4c47, 0x735f4252, 0x72617065, 0x5f657461, 0x64616873, 0x6f5f7265, 0x63656a62, 0x00007374, 0x00090004, 0x415f4c47,
- 0x735f4252, 0x69646168, 0x6c5f676e, 0x75676e61, 0x5f656761, 0x70303234, 0x006b6361, 0x00040005, 0x00000004, 0x6e69616d,
- 0x00000000, 0x00050005, 0x00000009, 0x61724675, 0x6c6f4367, 0x0000726f, 0x00030005, 0x0000000d, 0x00786574, 0x00050005,
- 0x00000010, 0x63786574, 0x64726f6f, 0x00000000, 0x00040047, 0x00000009, 0x0000001e, 0x00000000, 0x00040047, 0x0000000d,
- 0x00000022, 0x00000000, 0x00040047, 0x0000000d, 0x00000021, 0x00000001, 0x00040047, 0x00000010, 0x0000001e, 0x00000000,
- 0x00020013, 0x00000002, 0x00030021, 0x00000003, 0x00000002, 0x00030016, 0x00000006, 0x00000020, 0x00040017, 0x00000007,
- 0x00000006, 0x00000004, 0x00040020, 0x00000008, 0x00000003, 0x00000007, 0x0004003b, 0x00000008, 0x00000009, 0x00000003,
- 0x00090019, 0x0000000a, 0x00000006, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0003001b,
- 0x0000000b, 0x0000000a, 0x00040020, 0x0000000c, 0x00000000, 0x0000000b, 0x0004003b, 0x0000000c, 0x0000000d, 0x00000000,
- 0x00040020, 0x0000000f, 0x00000001, 0x00000007, 0x0004003b, 0x0000000f, 0x00000010, 0x00000001, 0x00040017, 0x00000011,
- 0x00000006, 0x00000002, 0x00050036, 0x00000002, 0x00000004, 0x00000000, 0x00000003, 0x000200f8, 0x00000005, 0x0004003d,
- 0x0000000b, 0x0000000e, 0x0000000d, 0x0004003d, 0x00000007, 0x00000012, 0x00000010, 0x0007004f, 0x00000011, 0x00000013,
- 0x00000012, 0x00000012, 0x00000000, 0x00000001, 0x00050057, 0x00000007, 0x00000014, 0x0000000e, 0x00000013, 0x0003003e,
- 0x00000009, 0x00000014, 0x000100fd, 0x00010038,
-};