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| author | David Pinedo <david@lunarg.com> | 2015-10-01 11:23:15 -0600 |
|---|---|---|
| committer | Courtney Goeltzenleuchter <courtney@LunarG.com> | 2015-10-01 14:06:21 -0600 |
| commit | f0a61327c2150df6d66f96e1f27f4b34e6f12552 (patch) | |
| tree | 48830568a64c34624e810be50535af54520646e3 | |
| parent | 82d9bae8831bddd2f5a03217139b7fcb4c188e61 (diff) | |
| download | usermoji-f0a61327c2150df6d66f96e1f27f4b34e6f12552.tar.xz | |
Build doc: Correction to the cmake command to be used for windows
| -rw-r--r-- | BUILD.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -236,7 +236,7 @@ cd LoaderAndTools # cd to the root of the Vulkan git repository update_external_sources.bat --build-glslang mkdir _out64 cd _out64 -cmake -G "Visual Studio 12 Win64" -DCMAKE_BUILD_TYPE=Debug .. +cmake -G "Visual Studio 12 Win64" .. ``` At this point, you can use Windows Explorer to launch Visual Studio by double-clicking on the "VULKAN.sln" file in the \_out64 folder. Once Visual Studio comes up, you can select "Debug" or "Release" from a drop-down list. You can start a build with either the menu (Build->Build Solution), or a keyboard shortcut (Ctrl+Shift+B). As part of the build process, Python scripts will create additional Visual Studio files and projects, along with additional source files. All of these auto-generated files are under the "_out64" folder. |
