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authorMike Stroyan <mike@LunarG.com>2015-08-28 11:33:32 -0600
committerMike Stroyan <mike@LunarG.com>2015-08-28 12:49:03 -0600
commitda4b0cf36b5ce9ce3d360c295dfca405b1881e60 (patch)
tree7b3802dc464847323c286754c9d543b55026faa0
parent15fed6bfd429f758057717254aebc91e68d573fb (diff)
downloadusermoji-da4b0cf36b5ce9ce3d360c295dfca405b1881e60.tar.xz
layers: Add todo flagging destroy while on queue
This starts with the case of early VkDestroySemaphore seen in demos. It is a much larger general case of objects that are active on queues.
-rw-r--r--layers/vk_validation_layer_details.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/layers/vk_validation_layer_details.md b/layers/vk_validation_layer_details.md
index 18b397d8..4e75ab68 100644
--- a/layers/vk_validation_layer_details.md
+++ b/layers/vk_validation_layer_details.md
@@ -151,6 +151,7 @@ need to be tracked for each subresource.
10. Re-enable INFO messages that were disabled during v138 integration
11. Warn on image/buffer deletion if USAGE bits were set that were not needed
12. Modify INVALID_FENCE_STATE to be WARNINGs instead of ERROR
+13. Report destroy or modify of resources in use on queues and not cleared by fence or WaitIdle. Could be fence, semaphore, or objects used by submitted CommandBuffers.
## ShaderChecker