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authorMark Lobodzinski <mark@lunarg.com>2015-02-03 11:52:26 -0600
committerCourtney Goeltzenleuchter <courtney@LunarG.com>2015-02-04 17:58:11 -0700
commitd50992046792dd415bcbb6edc490b77b66700703 (patch)
tree9191bb98cf904cfb51c606007a38547c3c0fdc71
parentbcf484cf4223aad9031fa8ace922ea53a7d81597 (diff)
downloadusermoji-d50992046792dd415bcbb6edc490b77b66700703.tar.xz
layers: Add validation for mapped mem objects ref'd in cmd buffer
If any mem object is still mapped while referenced in a command buffer, throw a validation error message.
-rw-r--r--layers/object_track.h2
-rwxr-xr-xxgl-layer-generate.py26
2 files changed, 21 insertions, 7 deletions
diff --git a/layers/object_track.h b/layers/object_track.h
index c70f124f..b64e634f 100644
--- a/layers/object_track.h
+++ b/layers/object_track.h
@@ -38,6 +38,7 @@ typedef enum _OBJECT_TRACK_ERROR
OBJTRACK_RASTER_NOT_BOUND, // Draw submitted with no raster state object bound
OBJTRACK_COLOR_BLEND_NOT_BOUND, // Draw submitted with no color blend state object bound
OBJTRACK_DEPTH_STENCIL_NOT_BOUND, // Draw submitted with no depth-stencil state object bound
+ OBJTRACK_GPU_MEM_MAPPED, // Mem object ref'd in cmd buff is still mapped
} OBJECT_TRACK_ERROR;
// Object Status -- used to track state of individual objects
@@ -49,6 +50,7 @@ typedef enum _OBJECT_STATUS
OBJSTATUS_RASTER_BOUND = 0x00000004, // Viewport state object has been bound
OBJSTATUS_COLOR_BLEND_BOUND = 0x00000008, // Viewport state object has been bound
OBJSTATUS_DEPTH_STENCIL_BOUND = 0x00000010, // Viewport state object has been bound
+ OBJSTATUS_GPU_MEM_MAPPED = 0x00000020, // Memory object is currently mapped
} OBJECT_STATUS;
// TODO : Make this code-generated
// Object type enum
diff --git a/xgl-layer-generate.py b/xgl-layer-generate.py
index 10f7489d..e3e205c2 100755
--- a/xgl-layer-generate.py
+++ b/xgl-layer-generate.py
@@ -641,9 +641,10 @@ class Subcommand(object):
using_line = ' ll_increment_use_count((void*)%s, %s);\n' % (param0_name, obj_type_mapping[p0_type])
if 'QueueSubmit' in proto.name:
using_line += ' set_status((void*)fence, XGL_OBJECT_TYPE_FENCE, OBJSTATUS_FENCE_IS_SUBMITTED);\n'
+ using_line += ' validate_memory_mapping_status(pMemRefs, memRefCount);\n'
elif 'GetFenceStatus' in proto.name:
using_line += ' // Warn if submitted_flag is not set\n'
- using_line += ' validate_status((void*)fence, XGL_OBJECT_TYPE_FENCE, OBJSTATUS_FENCE_IS_SUBMITTED, XGL_DBG_MSG_ERROR, OBJTRACK_INVALID_FENCE, "Status Requested for Unsubmitted Fence");\n'
+ using_line += ' validate_status((void*)fence, XGL_OBJECT_TYPE_FENCE, OBJSTATUS_FENCE_IS_SUBMITTED, OBJSTATUS_FENCE_IS_SUBMITTED, XGL_DBG_MSG_ERROR, OBJTRACK_INVALID_FENCE, "Status Requested for Unsubmitted Fence");\n'
elif 'EndCommandBuffer' in proto.name:
using_line += ' reset_status((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER, (OBJSTATUS_VIEWPORT_BOUND |\n'
using_line += ' OBJSTATUS_RASTER_BOUND |\n'
@@ -653,6 +654,10 @@ class Subcommand(object):
using_line += ' track_object_status((void*)cmdBuffer, stateBindPoint);\n'
elif 'CmdDraw' in proto.name:
using_line += ' validate_draw_state_flags((void *)cmdBuffer);\n'
+ elif 'MapMemory' in proto.name:
+ using_line += ' set_status((void*)mem, XGL_OBJECT_TYPE_GPU_MEMORY, OBJSTATUS_GPU_MEM_MAPPED);\n'
+ elif 'UnmapMemory' in proto.name:
+ using_line += ' reset_status((void*)mem, XGL_OBJECT_TYPE_GPU_MEMORY, OBJSTATUS_GPU_MEM_MAPPED);\n'
if 'AllocDescriptor' in proto.name: # Allocates array of DSs
create_line = ' for (uint32_t i; i < *pCount; i++) {\n'
create_line += ' ll_insert_obj((void*)pDescriptorSets[i], XGL_OBJECT_TYPE_DESCRIPTOR_SET);\n'
@@ -1387,11 +1392,11 @@ class ObjectTrackerSubcommand(Subcommand):
header_txt.append('}')
header_txt.append('')
header_txt.append('// Check object status for selected flag state')
- header_txt.append('static void validate_status(void* pObj, XGL_OBJECT_TYPE objType, OBJECT_STATUS status_flag, XGL_DBG_MSG_TYPE error_level, OBJECT_TRACK_ERROR error_code, char* fail_msg) {')
+ header_txt.append('static void validate_status(void* pObj, XGL_OBJECT_TYPE objType, OBJECT_STATUS status_mask, OBJECT_STATUS status_flag, XGL_DBG_MSG_TYPE error_level, OBJECT_TRACK_ERROR error_code, char* fail_msg) {')
header_txt.append(' objNode *pTrav = pObjectHead[objType];')
header_txt.append(' while (pTrav) {')
header_txt.append(' if (pTrav->obj.pObj == pObj) {')
- header_txt.append(' if ((pTrav->obj.status & status_flag) != status_flag) {')
+ header_txt.append(' if ((pTrav->obj.status & status_mask) != status_flag) {')
header_txt.append(' char str[1024];')
header_txt.append(' sprintf(str, "OBJECT VALIDATION WARNING: %s object %p: %s", string_XGL_OBJECT_TYPE(objType), (void*)pObj, fail_msg);')
header_txt.append(' layerCbMsg(error_level, XGL_VALIDATION_LEVEL_0, pObj, 0, error_code, "OBJTRACK", str);')
@@ -1407,10 +1412,17 @@ class ObjectTrackerSubcommand(Subcommand):
header_txt.append('}')
header_txt.append('')
header_txt.append('static void validate_draw_state_flags(void* pObj) {')
- header_txt.append(' validate_status((void*)pObj, XGL_OBJECT_TYPE_CMD_BUFFER, OBJSTATUS_VIEWPORT_BOUND, XGL_DBG_MSG_ERROR, OBJTRACK_VIEWPORT_NOT_BOUND, "Viewport object not bound to this command buffer");')
- header_txt.append(' validate_status((void*)pObj, XGL_OBJECT_TYPE_CMD_BUFFER, OBJSTATUS_RASTER_BOUND, XGL_DBG_MSG_ERROR, OBJTRACK_RASTER_NOT_BOUND, "Raster object not bound to this command buffer");')
- header_txt.append(' validate_status((void*)pObj, XGL_OBJECT_TYPE_CMD_BUFFER, OBJSTATUS_COLOR_BLEND_BOUND, XGL_DBG_MSG_UNKNOWN, OBJTRACK_COLOR_BLEND_NOT_BOUND, "Color-blend object not bound to this command buffer");')
- header_txt.append(' validate_status((void*)pObj, XGL_OBJECT_TYPE_CMD_BUFFER, OBJSTATUS_DEPTH_STENCIL_BOUND, XGL_DBG_MSG_UNKNOWN, OBJTRACK_DEPTH_STENCIL_NOT_BOUND, "Depth-stencil object not bound to this command buffer");')
+ header_txt.append(' validate_status((void*)pObj, XGL_OBJECT_TYPE_CMD_BUFFER, OBJSTATUS_VIEWPORT_BOUND, OBJSTATUS_VIEWPORT_BOUND, XGL_DBG_MSG_ERROR, OBJTRACK_VIEWPORT_NOT_BOUND, "Viewport object not bound to this command buffer");')
+ header_txt.append(' validate_status((void*)pObj, XGL_OBJECT_TYPE_CMD_BUFFER, OBJSTATUS_RASTER_BOUND, OBJSTATUS_RASTER_BOUND, XGL_DBG_MSG_ERROR, OBJTRACK_RASTER_NOT_BOUND, "Raster object not bound to this command buffer");')
+ header_txt.append(' validate_status((void*)pObj, XGL_OBJECT_TYPE_CMD_BUFFER, OBJSTATUS_COLOR_BLEND_BOUND, OBJSTATUS_COLOR_BLEND_BOUND, XGL_DBG_MSG_UNKNOWN, OBJTRACK_COLOR_BLEND_NOT_BOUND, "Color-blend object not bound to this command buffer");')
+ header_txt.append(' validate_status((void*)pObj, XGL_OBJECT_TYPE_CMD_BUFFER, OBJSTATUS_DEPTH_STENCIL_BOUND, OBJSTATUS_DEPTH_STENCIL_BOUND, XGL_DBG_MSG_UNKNOWN, OBJTRACK_DEPTH_STENCIL_NOT_BOUND, "Depth-stencil object not bound to this command buffer");')
+ header_txt.append('}')
+ header_txt.append('')
+ header_txt.append('static void validate_memory_mapping_status(const XGL_MEMORY_REF* pMemRefs, uint32_t numRefs) {')
+ header_txt.append(' int32_t i;')
+ header_txt.append(' for (i = 0; i < numRefs; i++) {')
+ header_txt.append(' validate_status((void *)pMemRefs[i].mem, XGL_OBJECT_TYPE_GPU_MEMORY, OBJSTATUS_GPU_MEM_MAPPED, OBJSTATUS_NONE, XGL_DBG_MSG_ERROR, OBJTRACK_GPU_MEM_MAPPED, "A Mapped Memory Object was referenced in a command buffer");')
+ header_txt.append(' }')
header_txt.append('}')
return "\n".join(header_txt)