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authorCourtney Goeltzenleuchter <courtney@LunarG.com>2015-03-25 11:25:10 -0600
committerChia-I Wu <olv@lunarg.com>2015-04-16 17:33:26 +0800
commitca5eeb375c0d0ae965668636f6c1feaaed4060d6 (patch)
tree369b454eb958909791a185e8695f2eab0796a88e
parent8e89a315187b983cf8ac6561b363e92a116881aa (diff)
downloadusermoji-ca5eeb375c0d0ae965668636f6c1feaaed4060d6.tar.xz
xgl: Add IMAGE_LAYOUT to Cmd*Image* calls
This is part 2 of bug #12904. (2) Blit operations need to know what layout images are in. How do they figure that out? - Added new parameter(s) specifying the image layout(s) to the following functions: xglCmdCopyImage xglCmdCopyBufferToImage xglCmdCopyImageToBuffer xglCmdClearColorImage xglCmdClearColorImageRaw xglCmdClearDepthStencilImage xglCmdResolveImage
-rw-r--r--layers/glave_snapshot.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/layers/glave_snapshot.c b/layers/glave_snapshot.c
index 76bbca08..5c6be4a7 100644
--- a/layers/glave_snapshot.c
+++ b/layers/glave_snapshot.c
@@ -1450,28 +1450,28 @@ XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFF
nextTable.CmdCopyBuffer(cmdBuffer, srcBuffer, destBuffer, regionCount, pRegions);
}
-XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t regionCount, const XGL_IMAGE_COPY* pRegions)
+XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout, uint32_t regionCount, const XGL_IMAGE_COPY* pRegions)
{
loader_platform_thread_lock_mutex(&objLock);
ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
loader_platform_thread_unlock_mutex(&objLock);
- nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions);
+ nextTable.CmdCopyImage(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout, regionCount, pRegions);
}
-XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBufferToImage(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_IMAGE destImage, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
+XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBufferToImage(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
{
loader_platform_thread_lock_mutex(&objLock);
ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
loader_platform_thread_unlock_mutex(&objLock);
- nextTable.CmdCopyBufferToImage(cmdBuffer, srcBuffer, destImage, regionCount, pRegions);
+ nextTable.CmdCopyBufferToImage(cmdBuffer, srcBuffer, destImage, destImageLayout, regionCount, pRegions);
}
-XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImageToBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
+XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImageToBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
{
loader_platform_thread_lock_mutex(&objLock);
ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
loader_platform_thread_unlock_mutex(&objLock);
- nextTable.CmdCopyImageToBuffer(cmdBuffer, srcImage, destBuffer, regionCount, pRegions);
+ nextTable.CmdCopyImageToBuffer(cmdBuffer, srcImage, srcImageLayout, destBuffer, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout)
@@ -1498,28 +1498,28 @@ XGL_LAYER_EXPORT void XGLAPI xglCmdFillBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFF
nextTable.CmdFillBuffer(cmdBuffer, destBuffer, destOffset, fillSize, data);
}
-XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, XGL_CLEAR_COLOR color, uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
+XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, XGL_IMAGE_LAYOUT imageLayout, XGL_CLEAR_COLOR color, uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
loader_platform_thread_lock_mutex(&objLock);
ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
loader_platform_thread_unlock_mutex(&objLock);
- nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges);
+ nextTable.CmdClearColorImage(cmdBuffer, image, imageLayout, color, rangeCount, pRanges);
}
-XGL_LAYER_EXPORT void XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, float depth, uint32_t stencil, uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
+XGL_LAYER_EXPORT void XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, XGL_IMAGE_LAYOUT imageLayout, float depth, uint32_t stencil, uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
loader_platform_thread_lock_mutex(&objLock);
ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
loader_platform_thread_unlock_mutex(&objLock);
- nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges);
+ nextTable.CmdClearDepthStencil(cmdBuffer, image, imageLayout, depth, stencil, rangeCount, pRanges);
}
-XGL_LAYER_EXPORT void XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t rectCount, const XGL_IMAGE_RESOLVE* pRects)
+XGL_LAYER_EXPORT void XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout, uint32_t rectCount, const XGL_IMAGE_RESOLVE* pRects)
{
loader_platform_thread_lock_mutex(&objLock);
ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER);
loader_platform_thread_unlock_mutex(&objLock);
- nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects);
+ nextTable.CmdResolveImage(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout, rectCount, pRects);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event, XGL_PIPE_EVENT pipeEvent)