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| author | Courtney Goeltzenleuchter <courtney@LunarG.com> | 2015-03-25 11:25:10 -0600 |
|---|---|---|
| committer | Chia-I Wu <olv@lunarg.com> | 2015-04-16 17:33:26 +0800 |
| commit | ca5eeb375c0d0ae965668636f6c1feaaed4060d6 (patch) | |
| tree | 369b454eb958909791a185e8695f2eab0796a88e | |
| parent | 8e89a315187b983cf8ac6561b363e92a116881aa (diff) | |
| download | usermoji-ca5eeb375c0d0ae965668636f6c1feaaed4060d6.tar.xz | |
xgl: Add IMAGE_LAYOUT to Cmd*Image* calls
This is part 2 of bug #12904.
(2) Blit operations need to know what layout images are in. How do they figure that out?
- Added new parameter(s) specifying the image layout(s) to the following functions:
xglCmdCopyImage
xglCmdCopyBufferToImage
xglCmdCopyImageToBuffer
xglCmdClearColorImage
xglCmdClearColorImageRaw
xglCmdClearDepthStencilImage
xglCmdResolveImage
| -rw-r--r-- | layers/glave_snapshot.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/layers/glave_snapshot.c b/layers/glave_snapshot.c index 76bbca08..5c6be4a7 100644 --- a/layers/glave_snapshot.c +++ b/layers/glave_snapshot.c @@ -1450,28 +1450,28 @@ XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFF nextTable.CmdCopyBuffer(cmdBuffer, srcBuffer, destBuffer, regionCount, pRegions); } -XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t regionCount, const XGL_IMAGE_COPY* pRegions) +XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout, uint32_t regionCount, const XGL_IMAGE_COPY* pRegions) { loader_platform_thread_lock_mutex(&objLock); ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); loader_platform_thread_unlock_mutex(&objLock); - nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions); + nextTable.CmdCopyImage(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout, regionCount, pRegions); } -XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBufferToImage(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_IMAGE destImage, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions) +XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBufferToImage(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions) { loader_platform_thread_lock_mutex(&objLock); ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); loader_platform_thread_unlock_mutex(&objLock); - nextTable.CmdCopyBufferToImage(cmdBuffer, srcBuffer, destImage, regionCount, pRegions); + nextTable.CmdCopyBufferToImage(cmdBuffer, srcBuffer, destImage, destImageLayout, regionCount, pRegions); } -XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImageToBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions) +XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImageToBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions) { loader_platform_thread_lock_mutex(&objLock); ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); loader_platform_thread_unlock_mutex(&objLock); - nextTable.CmdCopyImageToBuffer(cmdBuffer, srcImage, destBuffer, regionCount, pRegions); + nextTable.CmdCopyImageToBuffer(cmdBuffer, srcImage, srcImageLayout, destBuffer, regionCount, pRegions); } XGL_LAYER_EXPORT void XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout) @@ -1498,28 +1498,28 @@ XGL_LAYER_EXPORT void XGLAPI xglCmdFillBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFF nextTable.CmdFillBuffer(cmdBuffer, destBuffer, destOffset, fillSize, data); } -XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, XGL_CLEAR_COLOR color, uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges) +XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, XGL_IMAGE_LAYOUT imageLayout, XGL_CLEAR_COLOR color, uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges) { loader_platform_thread_lock_mutex(&objLock); ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); loader_platform_thread_unlock_mutex(&objLock); - nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges); + nextTable.CmdClearColorImage(cmdBuffer, image, imageLayout, color, rangeCount, pRanges); } -XGL_LAYER_EXPORT void XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, float depth, uint32_t stencil, uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges) +XGL_LAYER_EXPORT void XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, XGL_IMAGE_LAYOUT imageLayout, float depth, uint32_t stencil, uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges) { loader_platform_thread_lock_mutex(&objLock); ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); loader_platform_thread_unlock_mutex(&objLock); - nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges); + nextTable.CmdClearDepthStencil(cmdBuffer, image, imageLayout, depth, stencil, rangeCount, pRanges); } -XGL_LAYER_EXPORT void XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t rectCount, const XGL_IMAGE_RESOLVE* pRects) +XGL_LAYER_EXPORT void XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout, uint32_t rectCount, const XGL_IMAGE_RESOLVE* pRects) { loader_platform_thread_lock_mutex(&objLock); ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); loader_platform_thread_unlock_mutex(&objLock); - nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects); + nextTable.CmdResolveImage(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout, rectCount, pRects); } XGL_LAYER_EXPORT void XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event, XGL_PIPE_EVENT pipeEvent) |
