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authorChris Forbes <chrisforbes@google.com>2015-12-17 17:07:15 +1300
committerMark Lobodzinski <mark@lunarg.com>2016-01-12 14:24:35 -0700
commitbc667a3fc2a5f5772c9a1a9dfcb2bc375030e8d7 (patch)
treee9a02e994ec269801661d0fd8cea7832c2438269
parent0b97881760cda3830a0aee449050ccd17a16c4b1 (diff)
downloadusermoji-bc667a3fc2a5f5772c9a1a9dfcb2bc375030e8d7.tar.xz
layers: MR128, Revert "layers: Work around Windows release build crash in cube"
This reverts commit 470d0226d222ac1532a88e5c5f0b78b7a391f7ce. Conflicts: layers/draw_state.cpp
-rw-r--r--layers/draw_state.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/layers/draw_state.cpp b/layers/draw_state.cpp
index 0ddce43c..211b3d5e 100644
--- a/layers/draw_state.cpp
+++ b/layers/draw_state.cpp
@@ -1462,10 +1462,10 @@ static VkBool32 verifyPipelineCreateState(layer_data* my_data, const VkDevice de
{
VkBool32 skipCall = VK_FALSE;
+ //if (!validate_pipeline_shaders(my_data, device, &(pPipeline->graphicsPipelineCI))) {
if (!validate_pipeline_shaders(my_data, device, pPipeline)) {
skipCall = VK_TRUE;
}
-
// VS is required
if (!(pPipeline->active_shaders & VK_SHADER_STAGE_VERTEX_BIT)) {
skipCall |= log_msg(my_data->report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, (VkDebugReportObjectTypeEXT) 0, 0, __LINE__, DRAWSTATE_INVALID_PIPELINE_CREATE_STATE, "DS",