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| author | Chris Forbes <chrisforbes@google.com> | 2015-12-17 17:07:15 +1300 |
|---|---|---|
| committer | Mark Lobodzinski <mark@lunarg.com> | 2016-01-12 14:24:35 -0700 |
| commit | bc667a3fc2a5f5772c9a1a9dfcb2bc375030e8d7 (patch) | |
| tree | e9a02e994ec269801661d0fd8cea7832c2438269 | |
| parent | 0b97881760cda3830a0aee449050ccd17a16c4b1 (diff) | |
| download | usermoji-bc667a3fc2a5f5772c9a1a9dfcb2bc375030e8d7.tar.xz | |
layers: MR128, Revert "layers: Work around Windows release build crash in cube"
This reverts commit 470d0226d222ac1532a88e5c5f0b78b7a391f7ce.
Conflicts:
layers/draw_state.cpp
| -rw-r--r-- | layers/draw_state.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/layers/draw_state.cpp b/layers/draw_state.cpp index 0ddce43c..211b3d5e 100644 --- a/layers/draw_state.cpp +++ b/layers/draw_state.cpp @@ -1462,10 +1462,10 @@ static VkBool32 verifyPipelineCreateState(layer_data* my_data, const VkDevice de { VkBool32 skipCall = VK_FALSE; + //if (!validate_pipeline_shaders(my_data, device, &(pPipeline->graphicsPipelineCI))) { if (!validate_pipeline_shaders(my_data, device, pPipeline)) { skipCall = VK_TRUE; } - // VS is required if (!(pPipeline->active_shaders & VK_SHADER_STAGE_VERTEX_BIT)) { skipCall |= log_msg(my_data->report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, (VkDebugReportObjectTypeEXT) 0, 0, __LINE__, DRAWSTATE_INVALID_PIPELINE_CREATE_STATE, "DS", |
