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authorGregF <greg@LunarG.com>2015-12-15 11:23:43 -0700
committerGregF <greg@LunarG.com>2015-12-15 11:47:16 -0700
commitb22270bf6e3f035df4cb619905049366c32589bd (patch)
tree673c4c168d76d0ec24d09a76412b72b4e15c839d
parentb55becdc13b70e67d54e5116ed9a38b8d7dca463 (diff)
downloadusermoji-b22270bf6e3f035df4cb619905049366c32589bd.tar.xz
cube and tri: change shader version numbers to 400
-rw-r--r--demos/cube.frag2
-rw-r--r--demos/cube.vert7
-rw-r--r--demos/tri.frag2
-rw-r--r--demos/tri.vert2
4 files changed, 9 insertions, 4 deletions
diff --git a/demos/cube.frag b/demos/cube.frag
index 3c29b7d0..c0c29055 100644
--- a/demos/cube.frag
+++ b/demos/cube.frag
@@ -1,7 +1,7 @@
/*
* Fragment shader for cube demo
*/
-#version 140
+#version 400
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 1) uniform sampler2D tex;
diff --git a/demos/cube.vert b/demos/cube.vert
index cd22fbe0..70829ad3 100644
--- a/demos/cube.vert
+++ b/demos/cube.vert
@@ -1,7 +1,7 @@
/*
* Vertex shader used by Cube demo.
*/
-#version 140
+#version 400
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(std140, binding = 0) uniform buf {
@@ -11,6 +11,11 @@ layout(std140, binding = 0) uniform buf {
} ubuf;
layout (location = 0) out vec4 texcoord;
+
+out gl_PerVertex {
+ vec4 gl_Position;
+};
+
void main()
{
texcoord = ubuf.attr[gl_VertexID];
diff --git a/demos/tri.frag b/demos/tri.frag
index 7672fb72..564abe88 100644
--- a/demos/tri.frag
+++ b/demos/tri.frag
@@ -1,7 +1,7 @@
/*
* Fragment shader for tri demo
*/
-#version 140
+#version 400
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 0) uniform sampler2D tex;
diff --git a/demos/tri.vert b/demos/tri.vert
index 9915a6bd..2d731395 100644
--- a/demos/tri.vert
+++ b/demos/tri.vert
@@ -1,7 +1,7 @@
/*
* Vertex shader used by tri demo.
*/
-#version 140
+#version 400
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec4 pos;