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authorChris Forbes <chrisforbes@google.com>2016-03-30 13:21:20 +1300
committerTobin Ehlis <tobine@google.com>2016-03-30 07:00:00 -0600
commit60c7a26a3fcda5462fb1e9e1760fd886adac3f89 (patch)
tree6345911baeec08f8dd5bc3d131a194c24223e8f8
parentb1ee3d7f17b60a06f92e982fb207a0eb658510ef (diff)
downloadusermoji-60c7a26a3fcda5462fb1e9e1760fd886adac3f89.tar.xz
layers: More slight tidying of SC pass
Signed-off-by: Chris Forbes <chrisforbes@google.com>
-rw-r--r--layers/core_validation.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/layers/core_validation.cpp b/layers/core_validation.cpp
index 9acf1ce5..cb52854d 100644
--- a/layers/core_validation.cpp
+++ b/layers/core_validation.cpp
@@ -2748,11 +2748,11 @@ static VkBool32 validate_and_capture_pipeline_shader_state(layer_data *my_data,
vi = pCreateInfo->pVertexInputState;
if (vi) {
- pass = validate_vi_consistency(my_data, vi) && pass;
+ pass &= validate_vi_consistency(my_data, vi);
}
if (shaders[vertex_stage]) {
- pass = validate_vi_against_vs_inputs(my_data, vi, shaders[vertex_stage], entrypoints[vertex_stage]) && pass;
+ pass &= validate_vi_against_vs_inputs(my_data, vi, shaders[vertex_stage], entrypoints[vertex_stage]);
}
int producer = get_shader_stage_id(VK_SHADER_STAGE_VERTEX_BIT);
@@ -2766,11 +2766,10 @@ static VkBool32 validate_and_capture_pipeline_shader_state(layer_data *my_data,
for (; producer != fragment_stage && consumer <= fragment_stage; consumer++) {
assert(shaders[producer]);
if (shaders[consumer]) {
- pass = validate_interface_between_stages(my_data, shaders[producer], entrypoints[producer],
+ pass &= validate_interface_between_stages(my_data, shaders[producer], entrypoints[producer],
shader_stage_attribs[producer].name, shaders[consumer], entrypoints[consumer],
shader_stage_attribs[consumer].name,
- shader_stage_attribs[consumer].arrayed_input) &&
- pass;
+ shader_stage_attribs[consumer].arrayed_input);
producer = consumer;
}
@@ -2779,9 +2778,8 @@ static VkBool32 validate_and_capture_pipeline_shader_state(layer_data *my_data,
auto rp = pCreateInfo->renderPass != VK_NULL_HANDLE ? my_data->renderPassMap[pCreateInfo->renderPass] : nullptr;
if (shaders[fragment_stage] && rp) {
- pass = validate_fs_outputs_against_render_pass(my_data, shaders[fragment_stage], entrypoints[fragment_stage], rp,
- pCreateInfo->subpass) &&
- pass;
+ pass &= validate_fs_outputs_against_render_pass(my_data, shaders[fragment_stage], entrypoints[fragment_stage], rp,
+ pCreateInfo->subpass);
}
return pass;