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authorCourtney Goeltzenleuchter <courtney@LunarG.com>2015-02-04 17:50:32 -0700
committerCourtney Goeltzenleuchter <courtney@LunarG.com>2015-02-04 17:58:12 -0700
commit55224df6187bcbbd70a0424b95e3d446111bd8b4 (patch)
tree304a782e557e426df69cc1caa2d167ebe264189d
parentde6526cd64e8d7ae4aca3784b631b5e5fa0bd602 (diff)
downloadusermoji-55224df6187bcbbd70a0424b95e3d446111bd8b4.tar.xz
misc: Update readme for alpha header post
-rw-r--r--README.md14
1 files changed, 10 insertions, 4 deletions
diff --git a/README.md b/README.md
index b1e0723b..6a65481f 100644
--- a/README.md
+++ b/README.md
@@ -1,5 +1,5 @@
# Explicit GL (XGL) Ecosystem Components
-*Version 0.7, 18 Dec 2014*
+*Version 0.8, 04 Feb 2015*
This project provides *open source* tools for XGL Developers.
@@ -33,14 +33,20 @@ The following components are available:
## New
+- Updated loader, driver, demos, tests and many tools to use "alpha" xgl.h (~ version 47).
+ Supports new resource binding model, memory allocation, pixel FORMATs and
+ other updates.
+ APIDump layer is working with these new API elements.
+ Glave can trace and replay the cube and tri demos.
+ Other layers in progress.
+
+## Prior updates
+
- XGL API trace and capture tools. See tools/glave/README.md for details.
- Sample driver now supports multiple render targets. Added TriangleMRT to test that functionality.
- Added XGL_SLOT_SHADER_TEXTURE_RESOURCE to xgl.h as a descriptor slot type to work around confusion in GLSL
between textures and buffers as shader resources.
- Misc. fixes for layers and Intel sample driver
-
-## Prior updates
-
- Added mutex to APIDump, APIDumpFile and DrawState to prevent apparent threading issues using printf
- Fix support for {Fill,Copy}Memory
- MemTracker can report issues to application via debug callback