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authorMark Lobodzinski <mark@lunarg.com>2015-06-23 15:11:57 -0600
committerMark Lobodzinski <mark@lunarg.com>2015-06-23 15:11:57 -0600
commit521d7763bbe74f69d6dfa69dc3e40c5db6c7369c (patch)
tree1c65b02bfe53a94370b3655d6ebe4eec089bee12
parent85bc15acd850ec9dc9d21df0a9910129dd852f8e (diff)
downloadusermoji-521d7763bbe74f69d6dfa69dc3e40c5db6c7369c.tar.xz
vulkan.h: V104 -- Unify compute/graphics pipeline shader passing semantics, Bug# 13800
-rw-r--r--demos/cube.c52
-rw-r--r--demos/tri.c58
-rw-r--r--include/vulkan.h35
-rw-r--r--layers/draw_state.cpp203
-rw-r--r--layers/draw_state.h48
-rw-r--r--layers/shader_checker.cpp27
6 files changed, 209 insertions, 214 deletions
diff --git a/demos/cube.c b/demos/cube.c
index 633cc4c7..dd5a604d 100644
--- a/demos/cube.c
+++ b/demos/cube.c
@@ -1347,16 +1347,18 @@ static VkShader demo_prepare_fs(struct demo *demo)
static void demo_prepare_pipeline(struct demo *demo)
{
VkGraphicsPipelineCreateInfo pipeline;
+
+ VkPipelineVertexInputStateCreateInfo vi;
VkPipelineIaStateCreateInfo ia;
VkPipelineRsStateCreateInfo rs;
VkPipelineCbStateCreateInfo cb;
VkPipelineDsStateCreateInfo ds;
- VkPipelineShaderStageCreateInfo vs;
- VkPipelineShaderStageCreateInfo fs;
VkPipelineVpStateCreateInfo vp;
VkPipelineMsStateCreateInfo ms;
VkResult U_ASSERT_ONLY err;
+ memset(&vi, 0, sizeof(vi));
+
memset(&pipeline, 0, sizeof(pipeline));
pipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipeline.layout = demo->pipeline_layout;
@@ -1399,38 +1401,40 @@ static void demo_prepare_pipeline(struct demo *demo)
ds.stencilTestEnable = VK_FALSE;
ds.front = ds.back;
- memset(&vs, 0, sizeof(vs));
- vs.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- vs.shader.stage = VK_SHADER_STAGE_VERTEX;
- vs.shader.shader = demo_prepare_vs(demo);
- assert(vs.shader.shader != VK_NULL_HANDLE);
-
- memset(&fs, 0, sizeof(fs));
- fs.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- fs.shader.stage = VK_SHADER_STAGE_FRAGMENT;
- fs.shader.shader = demo_prepare_fs(demo);
- assert(fs.shader.shader != VK_NULL_HANDLE);
-
memset(&ms, 0, sizeof(ms));
ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO;
ms.sampleMask = 1;
ms.multisampleEnable = VK_FALSE;
ms.samples = 1;
- pipeline.pNext = (const void *) &ia;
- ia.pNext = (const void *) &rs;
- rs.pNext = (const void *) &cb;
- cb.pNext = (const void *) &ms;
- ms.pNext = (const void *) &vp;
- vp.pNext = (const void *) &ds;
- ds.pNext = (const void *) &vs;
- vs.pNext = (const void *) &fs;
+ // Two stages: vs and fs
+ pipeline.stageCount = 2;
+ VkPipelineShaderStageCreateInfo shaderStages[2];
+ memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
+
+ shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ shaderStages[0].stage = VK_SHADER_STAGE_VERTEX;
+ shaderStages[0].shader = demo_prepare_vs(demo);
+
+ shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT;
+ shaderStages[1].shader = demo_prepare_fs(demo);
+
+ pipeline.pVertexInputState = &vi;
+ pipeline.pIaState = &ia;
+ pipeline.pRsState = &rs;
+ pipeline.pCbState = &cb;
+ pipeline.pMsState = &ms;
+ pipeline.pVpState = &vp;
+ pipeline.pDsState = &ds;
+ pipeline.pStages = shaderStages;
err = vkCreateGraphicsPipeline(demo->device, &pipeline, &demo->pipeline);
assert(!err);
- vkDestroyObject(demo->device, VK_OBJECT_TYPE_SHADER, vs.shader.shader);
- vkDestroyObject(demo->device, VK_OBJECT_TYPE_SHADER, fs.shader.shader);
+ for (uint32_t i = 0; i < pipeline.stageCount; i++) {
+ vkDestroyObject(demo->device, VK_OBJECT_TYPE_SHADER, shaderStages[i].shader);
+ }
}
static void demo_prepare_dynamic_states(struct demo *demo)
diff --git a/demos/tri.c b/demos/tri.c
index fd24944e..f36c90e6 100644
--- a/demos/tri.c
+++ b/demos/tri.c
@@ -153,7 +153,7 @@ struct demo {
VkBuffer buf;
VkDeviceMemory mem;
- VkPipelineVertexInputCreateInfo vi;
+ VkPipelineVertexInputStateCreateInfo vi;
VkVertexInputBindingDescription vi_bindings[1];
VkVertexInputAttributeDescription vi_attrs[2];
} vertices;
@@ -782,7 +782,7 @@ static void demo_prepare_vertices(struct demo *demo)
demo->vertices.mem, 0);
assert(!err);
- demo->vertices.vi.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO;
+ demo->vertices.vi.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
demo->vertices.vi.pNext = NULL;
demo->vertices.vi.bindingCount = 1;
demo->vertices.vi.pVertexBindingDescriptions = demo->vertices.vi_bindings;
@@ -962,15 +962,15 @@ static VkShader demo_prepare_fs(struct demo *demo)
static void demo_prepare_pipeline(struct demo *demo)
{
VkGraphicsPipelineCreateInfo pipeline;
- VkPipelineVertexInputCreateInfo vi;
+
+ VkPipelineVertexInputStateCreateInfo vi;
VkPipelineIaStateCreateInfo ia;
VkPipelineRsStateCreateInfo rs;
VkPipelineCbStateCreateInfo cb;
VkPipelineDsStateCreateInfo ds;
- VkPipelineShaderStageCreateInfo vs;
- VkPipelineShaderStageCreateInfo fs;
VkPipelineVpStateCreateInfo vp;
VkPipelineMsStateCreateInfo ms;
+
VkResult U_ASSERT_ONLY err;
memset(&pipeline, 0, sizeof(pipeline));
@@ -1000,7 +1000,6 @@ static void demo_prepare_pipeline(struct demo *demo)
cb.attachmentCount = 1;
cb.pAttachments = att_state;
-
memset(&vp, 0, sizeof(vp));
vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO;
vp.viewportCount = 1;
@@ -1019,38 +1018,41 @@ static void demo_prepare_pipeline(struct demo *demo)
ds.stencilTestEnable = VK_FALSE;
ds.front = ds.back;
- memset(&vs, 0, sizeof(vs));
- vs.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- vs.shader.stage = VK_SHADER_STAGE_VERTEX;
- vs.shader.shader = demo_prepare_vs(demo);
- vs.shader.linkConstBufferCount = 0;
-
- memset(&fs, 0, sizeof(fs));
- fs.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- fs.shader.stage = VK_SHADER_STAGE_FRAGMENT;
- fs.shader.shader = demo_prepare_fs(demo);
-
memset(&ms, 0, sizeof(ms));
ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO;
ms.sampleMask = 1;
ms.multisampleEnable = VK_FALSE;
ms.samples = 1;
- pipeline.pNext = (const void *) &vi;
- vi.pNext = (void *) &ia;
- ia.pNext = (const void *) &rs;
- rs.pNext = (const void *) &cb;
- cb.pNext = (const void *) &ms;
- ms.pNext = (const void *) &vp;
- vp.pNext = (const void *) &ds;
- ds.pNext = (const void *) &vs;
- vs.pNext = (const void *) &fs;
+ // Two stages: vs and fs
+ pipeline.stageCount = 2;
+ VkPipelineShaderStageCreateInfo shaderStages[2];
+ memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
+
+ shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ shaderStages[0].stage = VK_SHADER_STAGE_VERTEX;
+ shaderStages[0].shader = demo_prepare_vs(demo);
+ shaderStages[0].linkConstBufferCount = 0;
+
+ shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT;
+ shaderStages[1].shader = demo_prepare_fs(demo);
+
+ pipeline.pVertexInputState = &vi;
+ pipeline.pIaState = &ia;
+ pipeline.pRsState = &rs;
+ pipeline.pCbState = &cb;
+ pipeline.pMsState = &ms;
+ pipeline.pVpState = &vp;
+ pipeline.pDsState = &ds;
+ pipeline.pStages = shaderStages;
err = vkCreateGraphicsPipeline(demo->device, &pipeline, &demo->pipeline);
assert(!err);
- vkDestroyObject(demo->device, VK_OBJECT_TYPE_SHADER, vs.shader.shader);
- vkDestroyObject(demo->device, VK_OBJECT_TYPE_SHADER, fs.shader.shader);
+ for (uint32_t i = 0; i < pipeline.stageCount; i++) {
+ vkDestroyObject(demo->device, VK_OBJECT_TYPE_SHADER, shaderStages[i].shader);
+ }
}
static void demo_prepare_dynamic_states(struct demo *demo)
diff --git a/include/vulkan.h b/include/vulkan.h
index 417ca940..cdea6f33 100644
--- a/include/vulkan.h
+++ b/include/vulkan.h
@@ -33,7 +33,7 @@
#include "vk_platform.h"
// Vulkan API version supported by this file
-#define VK_API_VERSION VK_MAKE_VERSION(0, 103, 0)
+#define VK_API_VERSION VK_MAKE_VERSION(0, 104, 0)
#ifdef __cplusplus
extern "C"
@@ -810,7 +810,7 @@ typedef enum VkStructureType_
VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 23,
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 24,
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 25,
- VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO = 26,
+ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 26,
VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO = 27,
VK_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO = 28,
VK_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO = 29,
@@ -1688,20 +1688,22 @@ typedef struct VkSpecializationInfo_
const void* pData;
} VkSpecializationInfo;
-typedef struct VkPipelineShader_
+typedef struct VkPipelineShaderStageCreateInfo_
{
+ VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
+ const void* pNext; // Pointer to next structure
VkShaderStage stage;
VkShader shader;
uint32_t linkConstBufferCount;
const VkLinkConstBuffer* pLinkConstBufferInfo;
const VkSpecializationInfo* pSpecializationInfo;
-} VkPipelineShader;
+} VkPipelineShaderStageCreateInfo;
typedef struct VkComputePipelineCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO
const void* pNext; // Pointer to next structure
- VkPipelineShader cs;
+ VkPipelineShaderStageCreateInfo cs;
VkPipelineCreateFlags flags; // Pipeline creation flags
VkPipelineLayout layout; // Interface layout of the pipeline
} VkComputePipelineCreateInfo;
@@ -1724,9 +1726,9 @@ typedef struct VkVertexInputAttributeDescription_
uint32_t offsetInBytes; // Offset of first element in bytes from base of vertex
} VkVertexInputAttributeDescription;
-typedef struct VkPipelineVertexInputCreateInfo_
+typedef struct VkPipelineVertexInputStateCreateInfo_
{
- VkStructureType sType; // Should be VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO
+ VkStructureType sType; // Should be VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t bindingCount; // number of bindings
@@ -1734,7 +1736,7 @@ typedef struct VkPipelineVertexInputCreateInfo_
uint32_t attributeCount; // number of attributes
const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
-} VkPipelineVertexInputCreateInfo;
+} VkPipelineVertexInputStateCreateInfo;
typedef struct VkPipelineIaStateCreateInfo_
{
@@ -1832,17 +1834,20 @@ typedef struct VkPipelineDsStateCreateInfo_
VkStencilOpState back;
} VkPipelineDsStateCreateInfo;
-typedef struct VkPipelineShaderStageCreateInfo_
-{
- VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
- const void* pNext; // Pointer to next structure
- VkPipelineShader shader;
-} VkPipelineShaderStageCreateInfo;
-
typedef struct VkGraphicsPipelineCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
const void* pNext; // Pointer to next structure
+ uint32_t stageCount;
+ const VkPipelineShaderStageCreateInfo* pStages; // One entry for each active shader stage
+ const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
+ const VkPipelineIaStateCreateInfo* pIaState;
+ const VkPipelineTessStateCreateInfo* pTessState;
+ const VkPipelineVpStateCreateInfo* pVpState;
+ const VkPipelineRsStateCreateInfo* pRsState;
+ const VkPipelineMsStateCreateInfo* pMsState;
+ const VkPipelineDsStateCreateInfo* pDsState;
+ const VkPipelineCbStateCreateInfo* pCbState;
VkPipelineCreateFlags flags; // Pipeline creation flags
VkPipelineLayout layout; // Interface layout of the pipeline
} VkGraphicsPipelineCreateInfo;
diff --git a/layers/draw_state.cpp b/layers/draw_state.cpp
index a74af764..992c85d3 100644
--- a/layers/draw_state.cpp
+++ b/layers/draw_state.cpp
@@ -487,135 +487,122 @@ static PIPELINE_NODE* initPipeline(const VkGraphicsPipelineCreateInfo* pCreateIn
} else {
memset((void*)pPipeline, 0, sizeof(PIPELINE_NODE));
}
- // First init create info, we'll shadow the structs as we go down the tree
+ // First init create info
// TODO : Validate that no create info is incorrectly replicated
memcpy(&pPipeline->graphicsPipelineCI, pCreateInfo, sizeof(VkGraphicsPipelineCreateInfo));
- GENERIC_HEADER* pTrav = (GENERIC_HEADER*)pCreateInfo->pNext;
- GENERIC_HEADER* pPrev = (GENERIC_HEADER*)&pPipeline->graphicsPipelineCI; // Hold prev ptr to tie chain of structs together
+
size_t bufferSize = 0;
- VkPipelineVertexInputCreateInfo* pVICI = NULL;
- VkPipelineCbStateCreateInfo* pCBCI = NULL;
- VkPipelineShaderStageCreateInfo* pTmpPSSCI = NULL;
- while (pTrav) {
- switch (pTrav->sType) {
- case VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO:
- pTmpPSSCI = (VkPipelineShaderStageCreateInfo*)pTrav;
- switch (pTmpPSSCI->shader.stage) {
- case VK_SHADER_STAGE_VERTEX:
- pPrev->pNext = &pPipeline->vsCI;
- pPrev = (GENERIC_HEADER*)&pPipeline->vsCI;
- memcpy(&pPipeline->vsCI, pTmpPSSCI, sizeof(VkPipelineShaderStageCreateInfo));
- pPipeline->active_shaders |= VK_SHADER_STAGE_VERTEX_BIT;
- break;
- case VK_SHADER_STAGE_TESS_CONTROL:
- pPrev->pNext = &pPipeline->tcsCI;
- pPrev = (GENERIC_HEADER*)&pPipeline->tcsCI;
- memcpy(&pPipeline->tcsCI, pTmpPSSCI, sizeof(VkPipelineShaderStageCreateInfo));
- pPipeline->active_shaders |= VK_SHADER_STAGE_TESS_CONTROL_BIT;
- break;
- case VK_SHADER_STAGE_TESS_EVALUATION:
- pPrev->pNext = &pPipeline->tesCI;
- pPrev = (GENERIC_HEADER*)&pPipeline->tesCI;
- memcpy(&pPipeline->tesCI, pTmpPSSCI, sizeof(VkPipelineShaderStageCreateInfo));
- pPipeline->active_shaders |= VK_SHADER_STAGE_TESS_EVALUATION_BIT;
- break;
- case VK_SHADER_STAGE_GEOMETRY:
- pPrev->pNext = &pPipeline->gsCI;
- pPrev = (GENERIC_HEADER*)&pPipeline->gsCI;
- memcpy(&pPipeline->gsCI, pTmpPSSCI, sizeof(VkPipelineShaderStageCreateInfo));
- pPipeline->active_shaders |= VK_SHADER_STAGE_GEOMETRY_BIT;
- break;
- case VK_SHADER_STAGE_FRAGMENT:
- pPrev->pNext = &pPipeline->fsCI;
- pPrev = (GENERIC_HEADER*)&pPipeline->fsCI;
- memcpy(&pPipeline->fsCI, pTmpPSSCI, sizeof(VkPipelineShaderStageCreateInfo));
- pPipeline->active_shaders |= VK_SHADER_STAGE_FRAGMENT_BIT;
- break;
- case VK_SHADER_STAGE_COMPUTE:
- // TODO : Flag error, CS is specified through VkComputePipelineCreateInfo
- pPipeline->active_shaders |= VK_SHADER_STAGE_COMPUTE_BIT;
- break;
- default:
- // TODO : Flag error
- break;
- }
- break;
- case VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO:
- pPrev->pNext = &pPipeline->vertexInputCI;
- pPrev = (GENERIC_HEADER*)&pPipeline->vertexInputCI;
- memcpy((void*)&pPipeline->vertexInputCI, pTrav, sizeof(VkPipelineVertexInputCreateInfo));
- // Copy embedded ptrs
- pVICI = (VkPipelineVertexInputCreateInfo*)pTrav;
- pPipeline->vtxBindingCount = pVICI->bindingCount;
- if (pPipeline->vtxBindingCount) {
- pPipeline->pVertexBindingDescriptions = new VkVertexInputBindingDescription[pPipeline->vtxBindingCount];
- bufferSize = pPipeline->vtxBindingCount * sizeof(VkVertexInputBindingDescription);
- memcpy((void*)pPipeline->pVertexBindingDescriptions, ((VkPipelineVertexInputCreateInfo*)pTrav)->pVertexBindingDescriptions, bufferSize);
- }
- pPipeline->vtxAttributeCount = pVICI->attributeCount;
- if (pPipeline->vtxAttributeCount) {
- pPipeline->pVertexAttributeDescriptions = new VkVertexInputAttributeDescription[pPipeline->vtxAttributeCount];
- bufferSize = pPipeline->vtxAttributeCount * sizeof(VkVertexInputAttributeDescription);
- memcpy((void*)pPipeline->pVertexAttributeDescriptions, ((VkPipelineVertexInputCreateInfo*)pTrav)->pVertexAttributeDescriptions, bufferSize);
- }
- break;
- case VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO:
- pPrev->pNext = &pPipeline->iaStateCI;
- pPrev = (GENERIC_HEADER*)&pPipeline->iaStateCI;
- memcpy((void*)&pPipeline->iaStateCI, pTrav, sizeof(VkPipelineIaStateCreateInfo));
- break;
- case VK_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO:
- pPrev->pNext = &pPipeline->tessStateCI;
- pPrev = (GENERIC_HEADER*)&pPipeline->tessStateCI;
- memcpy((void*)&pPipeline->tessStateCI, pTrav, sizeof(VkPipelineTessStateCreateInfo));
+ const VkPipelineVertexInputStateCreateInfo* pVICI = NULL;
+ const VkPipelineCbStateCreateInfo* pCBCI = NULL;
+
+ for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
+ const VkPipelineShaderStageCreateInfo *pPSSCI = &pCreateInfo->pStages[i];
+
+ switch (pPSSCI->stage) {
+ case VK_SHADER_STAGE_VERTEX:
+ memcpy(&pPipeline->vsCI, pPSSCI, sizeof(VkPipelineShaderStageCreateInfo));
+ pPipeline->active_shaders |= VK_SHADER_STAGE_VERTEX_BIT;
break;
- case VK_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO:
- pPrev->pNext = &pPipeline->vpStateCI;
- pPrev = (GENERIC_HEADER*)&pPipeline->vpStateCI;
- memcpy((void*)&pPipeline->vpStateCI, pTrav, sizeof(VkPipelineVpStateCreateInfo));
+ case VK_SHADER_STAGE_TESS_CONTROL:
+ memcpy(&pPipeline->tcsCI, pPSSCI, sizeof(VkPipelineShaderStageCreateInfo));
+ pPipeline->active_shaders |= VK_SHADER_STAGE_TESS_CONTROL_BIT;
break;
- case VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO:
- pPrev->pNext = &pPipeline->rsStateCI;
- pPrev = (GENERIC_HEADER*)&pPipeline->rsStateCI;
- memcpy((void*)&pPipeline->rsStateCI, pTrav, sizeof(VkPipelineRsStateCreateInfo));
+ case VK_SHADER_STAGE_TESS_EVALUATION:
+ memcpy(&pPipeline->tesCI, pPSSCI, sizeof(VkPipelineShaderStageCreateInfo));
+ pPipeline->active_shaders |= VK_SHADER_STAGE_TESS_EVALUATION_BIT;
break;
- case VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO:
- pPrev->pNext = &pPipeline->msStateCI;
- pPrev = (GENERIC_HEADER*)&pPipeline->msStateCI;
- memcpy((void*)&pPipeline->msStateCI, pTrav, sizeof(VkPipelineMsStateCreateInfo));
+ case VK_SHADER_STAGE_GEOMETRY:
+ memcpy(&pPipeline->gsCI, pPSSCI, sizeof(VkPipelineShaderStageCreateInfo));
+ pPipeline->active_shaders |= VK_SHADER_STAGE_GEOMETRY_BIT;
break;
- case VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO:
- pPrev->pNext = &pPipeline->cbStateCI;
- pPrev = (GENERIC_HEADER*)&pPipeline->cbStateCI;
- memcpy((void*)&pPipeline->cbStateCI, pTrav, sizeof(VkPipelineCbStateCreateInfo));
- // Copy embedded ptrs
- pCBCI = (VkPipelineCbStateCreateInfo*)pTrav;
- pPipeline->attachmentCount = pCBCI->attachmentCount;
- if (pPipeline->attachmentCount) {
- pPipeline->pAttachments = new VkPipelineCbAttachmentState[pPipeline->attachmentCount];
- bufferSize = pPipeline->attachmentCount * sizeof(VkPipelineCbAttachmentState);
- memcpy((void*)pPipeline->pAttachments, ((VkPipelineCbStateCreateInfo*)pTrav)->pAttachments, bufferSize);
- }
+ case VK_SHADER_STAGE_FRAGMENT:
+ memcpy(&pPipeline->fsCI, pPSSCI, sizeof(VkPipelineShaderStageCreateInfo));
+ pPipeline->active_shaders |= VK_SHADER_STAGE_FRAGMENT_BIT;
break;
- case VK_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO:
- pPrev->pNext = &pPipeline->dsStateCI;
- pPrev = (GENERIC_HEADER*)&pPipeline->dsStateCI;
- memcpy((void*)&pPipeline->dsStateCI, pTrav, sizeof(VkPipelineDsStateCreateInfo));
+ case VK_SHADER_STAGE_COMPUTE:
+ // TODO : Flag error, CS is specified through VkComputePipelineCreateInfo
+ pPipeline->active_shaders |= VK_SHADER_STAGE_COMPUTE_BIT;
break;
default:
- assert(0);
+ // TODO : Flag error
break;
}
- pTrav = (GENERIC_HEADER*)pTrav->pNext;
}
+
+ if (pCreateInfo->pVertexInputState != NULL) {
+ memcpy((void*)&pPipeline->vertexInputCI, pCreateInfo->pVertexInputState , sizeof(VkPipelineVertexInputStateCreateInfo));
+ // Copy embedded ptrs
+ pVICI = pCreateInfo->pVertexInputState;
+ pPipeline->vtxBindingCount = pVICI->bindingCount;
+ if (pPipeline->vtxBindingCount) {
+ pPipeline->pVertexBindingDescriptions = new VkVertexInputBindingDescription[pPipeline->vtxBindingCount];
+ bufferSize = pPipeline->vtxBindingCount * sizeof(VkVertexInputBindingDescription);
+ memcpy((void*)pPipeline->pVertexBindingDescriptions, pVICI->pVertexBindingDescriptions, bufferSize);
+ }
+ pPipeline->vtxAttributeCount = pVICI->attributeCount;
+ if (pPipeline->vtxAttributeCount) {
+ pPipeline->pVertexAttributeDescriptions = new VkVertexInputAttributeDescription[pPipeline->vtxAttributeCount];
+ bufferSize = pPipeline->vtxAttributeCount * sizeof(VkVertexInputAttributeDescription);
+ memcpy((void*)pPipeline->pVertexAttributeDescriptions, pVICI->pVertexAttributeDescriptions, bufferSize);
+ }
+ pPipeline->graphicsPipelineCI.pVertexInputState = &pPipeline->vertexInputCI;
+ }
+ if (pCreateInfo->pIaState != NULL) {
+ memcpy((void*)&pPipeline->iaStateCI, pCreateInfo->pIaState, sizeof(VkPipelineIaStateCreateInfo));
+ pPipeline->graphicsPipelineCI.pIaState = &pPipeline->iaStateCI;
+ }
+ if (pCreateInfo->pTessState != NULL) {
+ memcpy((void*)&pPipeline->tessStateCI, pCreateInfo->pTessState, sizeof(VkPipelineTessStateCreateInfo));
+ pPipeline->graphicsPipelineCI.pTessState = &pPipeline->tessStateCI;
+ }
+ if (pCreateInfo->pVpState != NULL) {
+ memcpy((void*)&pPipeline->vpStateCI, pCreateInfo->pVpState, sizeof(VkPipelineVpStateCreateInfo));
+ pPipeline->graphicsPipelineCI.pVpState = &pPipeline->vpStateCI;
+ }
+ if (pCreateInfo->pRsState != NULL) {
+ memcpy((void*)&pPipeline->rsStateCI, pCreateInfo->pRsState, sizeof(VkPipelineRsStateCreateInfo));
+ pPipeline->graphicsPipelineCI.pRsState = &pPipeline->rsStateCI;
+ }
+ if (pCreateInfo->pMsState != NULL) {
+ memcpy((void*)&pPipeline->msStateCI, pCreateInfo->pMsState, sizeof(VkPipelineMsStateCreateInfo));
+ pPipeline->graphicsPipelineCI.pMsState = &pPipeline->msStateCI;
+ }
+ if (pCreateInfo->pCbState != NULL) {
+ memcpy((void*)&pPipeline->cbStateCI, pCreateInfo->pCbState, sizeof(VkPipelineCbStateCreateInfo));
+ // Copy embedded ptrs
+ pCBCI = pCreateInfo->pCbState;
+ pPipeline->attachmentCount = pCBCI->attachmentCount;
+ if (pPipeline->attachmentCount) {
+ pPipeline->pAttachments = new VkPipelineCbAttachmentState[pPipeline->attachmentCount];
+ bufferSize = pPipeline->attachmentCount * sizeof(VkPipelineCbAttachmentState);
+ memcpy((void*)pPipeline->pAttachments, pCBCI->pAttachments, bufferSize);
+ }
+ pPipeline->graphicsPipelineCI.pCbState = &pPipeline->cbStateCI;
+ }
+ if (pCreateInfo->pDsState != NULL) {
+ memcpy((void*)&pPipeline->dsStateCI, pCreateInfo->pDsState, sizeof(VkPipelineDsStateCreateInfo));
+ pPipeline->graphicsPipelineCI.pDsState = &pPipeline->dsStateCI;
+ }
+
+ // Copy over GraphicsPipelineCreateInfo structure embedded pointers
+ if (pCreateInfo->stageCount != 0) {
+ pPipeline->graphicsPipelineCI.pStages = new VkPipelineShaderStageCreateInfo[pCreateInfo->stageCount];
+ bufferSize = pCreateInfo->stageCount * sizeof(VkPipelineShaderStageCreateInfo);
+ memcpy((void*)pPipeline->graphicsPipelineCI.pStages, pCreateInfo->pStages, bufferSize);
+ }
+
return pPipeline;
}
+
// Free the Pipeline nodes
static void deletePipelines()
{
if (pipelineMap.size() <= 0)
return;
for (unordered_map<VkPipeline, PIPELINE_NODE*>::iterator ii=pipelineMap.begin(); ii!=pipelineMap.end(); ++ii) {
+ if ((*ii).second->graphicsPipelineCI.stageCount != 0) {
+ delete[] (*ii).second->graphicsPipelineCI.pStages;
+ }
if ((*ii).second->pVertexBindingDescriptions) {
delete[] (*ii).second->pVertexBindingDescriptions;
}
diff --git a/layers/draw_state.h b/layers/draw_state.h
index 668d644a..40f7f9d1 100644
--- a/layers/draw_state.h
+++ b/layers/draw_state.h
@@ -79,33 +79,33 @@ typedef struct _GENERIC_HEADER {
} GENERIC_HEADER;
typedef struct _PIPELINE_NODE {
- VkPipeline pipeline;
- VkGraphicsPipelineCreateInfo graphicsPipelineCI;
- VkPipelineVertexInputCreateInfo vertexInputCI;
- VkPipelineIaStateCreateInfo iaStateCI;
- VkPipelineTessStateCreateInfo tessStateCI;
- VkPipelineVpStateCreateInfo vpStateCI;
- VkPipelineRsStateCreateInfo rsStateCI;
- VkPipelineMsStateCreateInfo msStateCI;
- VkPipelineCbStateCreateInfo cbStateCI;
- VkPipelineDsStateCreateInfo dsStateCI;
- VkPipelineShaderStageCreateInfo vsCI;
- VkPipelineShaderStageCreateInfo tcsCI;
- VkPipelineShaderStageCreateInfo tesCI;
- VkPipelineShaderStageCreateInfo gsCI;
- VkPipelineShaderStageCreateInfo fsCI;
+ VkPipeline pipeline;
+ VkGraphicsPipelineCreateInfo graphicsPipelineCI;
+ VkPipelineVertexInputStateCreateInfo vertexInputCI;
+ VkPipelineIaStateCreateInfo iaStateCI;
+ VkPipelineTessStateCreateInfo tessStateCI;
+ VkPipelineVpStateCreateInfo vpStateCI;
+ VkPipelineRsStateCreateInfo rsStateCI;
+ VkPipelineMsStateCreateInfo msStateCI;
+ VkPipelineCbStateCreateInfo cbStateCI;
+ VkPipelineDsStateCreateInfo dsStateCI;
+ VkPipelineShaderStageCreateInfo vsCI;
+ VkPipelineShaderStageCreateInfo tcsCI;
+ VkPipelineShaderStageCreateInfo tesCI;
+ VkPipelineShaderStageCreateInfo gsCI;
+ VkPipelineShaderStageCreateInfo fsCI;
// Compute shader is include in VkComputePipelineCreateInfo
- VkComputePipelineCreateInfo computePipelineCI;
+ VkComputePipelineCreateInfo computePipelineCI;
// Flag of which shader stages are active for this pipeline
- uint32_t active_shaders;
- VkGraphicsPipelineCreateInfo* pCreateTree; // Ptr to shadow of data in create tree
+ uint32_t active_shaders;
+ VkGraphicsPipelineCreateInfo* pCreateTree; // Ptr to shadow of data in create tree
// Vtx input info (if any)
- uint32_t vtxBindingCount; // number of bindings
- VkVertexInputBindingDescription* pVertexBindingDescriptions;
- uint32_t vtxAttributeCount; // number of attributes
- VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
- uint32_t attachmentCount; // number of CB attachments
- VkPipelineCbAttachmentState* pAttachments;
+ uint32_t vtxBindingCount; // number of bindings
+ VkVertexInputBindingDescription* pVertexBindingDescriptions;
+ uint32_t vtxAttributeCount; // number of attributes
+ VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
+ uint32_t attachmentCount; // number of CB attachments
+ VkPipelineCbAttachmentState* pAttachments;
} PIPELINE_NODE;
typedef struct _SAMPLER_NODE {
diff --git a/layers/shader_checker.cpp b/layers/shader_checker.cpp
index e0ab544f..4ab46c3c 100644
--- a/layers/shader_checker.cpp
+++ b/layers/shader_checker.cpp
@@ -628,7 +628,7 @@ get_fundamental_type(shader_source const *src, unsigned type)
static bool
-validate_vi_consistency(VkPipelineVertexInputCreateInfo const *vi)
+validate_vi_consistency(VkPipelineVertexInputStateCreateInfo const *vi)
{
/* walk the binding descriptions, which describe the step rate and stride of each vertex buffer.
* each binding should be specified only once.
@@ -655,7 +655,7 @@ validate_vi_consistency(VkPipelineVertexInputCreateInfo const *vi)
static bool
-validate_vi_against_vs_inputs(VkPipelineVertexInputCreateInfo const *vi, shader_source const *vs)
+validate_vi_against_vs_inputs(VkPipelineVertexInputStateCreateInfo const *vi, shader_source const *vs)
{
std::map<uint32_t, interface_var> inputs;
/* we collect builtin inputs, but they will never appear in the VI state --
@@ -819,32 +819,29 @@ validate_graphics_pipeline(VkGraphicsPipelineCreateInfo const *pCreateInfo)
shader_source const *shaders[VK_SHADER_STAGE_FRAGMENT + 1]; /* exclude CS */
memset(shaders, 0, sizeof(shaders));
VkPipelineCbStateCreateInfo const *cb = 0;
- VkPipelineVertexInputCreateInfo const *vi = 0;
+ VkPipelineVertexInputStateCreateInfo const *vi = 0;
char str[1024];
bool pass = true;
loader_platform_thread_lock_mutex(&globalLock);
- for (auto stage = pCreateInfo; stage; stage = (decltype(stage))stage->pNext) {
- if (stage->sType == VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO) {
- auto shader_stage = (VkPipelineShaderStageCreateInfo const *)stage;
+ for (auto i = 0; i < pCreateInfo->stageCount; i++) {
+ VkPipelineShaderStageCreateInfo const *pStage = &pCreateInfo->pStages[i];
+ if (pStage->sType == VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO) {
- if (shader_stage->shader.stage < VK_SHADER_STAGE_VERTEX || shader_stage->shader.stage > VK_SHADER_STAGE_FRAGMENT) {
- sprintf(str, "Unknown shader stage %d\n", shader_stage->shader.stage);
+ if (pStage->stage < VK_SHADER_STAGE_VERTEX || pStage->stage > VK_SHADER_STAGE_FRAGMENT) {
+ sprintf(str, "Unknown shader stage %d\n", pStage->stage);
layerCbMsg(VK_DBG_REPORT_WARN_BIT, (VkObjectType) 0, NULL, 0, SHADER_CHECKER_UNKNOWN_STAGE, "SC", str);
}
else {
- shaders[shader_stage->shader.stage] = shader_map[(void *)(shader_stage->shader.shader)];
+ shaders[pStage->stage] = shader_map[(void *)(pStage->shader)];
}
}
- else if (stage->sType == VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO) {
- cb = (VkPipelineCbStateCreateInfo const *)stage;
- }
- else if (stage->sType == VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO) {
- vi = (VkPipelineVertexInputCreateInfo const *)stage;
- }
}
+ cb = pCreateInfo->pCbState;
+ vi = pCreateInfo->pVertexInputState;
+
if (vi) {
pass = validate_vi_consistency(vi) && pass;
}