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authorCourtney Goeltzenleuchter <courtney@LunarG.com>2014-10-30 10:07:20 -0600
committerCourtney Goeltzenleuchter <courtney@LunarG.com>2014-10-31 15:29:20 -0600
commit279ee0eb86b63f728a9c5e3d687b6de017d7f82f (patch)
tree8e32e0cdbb7deb86bc0edd3f21d84448d83d0aab
parente08bf339ee688016628db06096bbb3545d093f9e (diff)
downloadusermoji-279ee0eb86b63f728a9c5e3d687b6de017d7f82f.tar.xz
demos: Add shader source files for cube demo
-rw-r--r--demos/cube.frag12
-rw-r--r--demos/cube.vert18
2 files changed, 30 insertions, 0 deletions
diff --git a/demos/cube.frag b/demos/cube.frag
new file mode 100644
index 00000000..2b68dc77
--- /dev/null
+++ b/demos/cube.frag
@@ -0,0 +1,12 @@
+/*
+ * Fragment shader for cube demo
+ */
+#version 140
+#extension GL_ARB_separate_shader_objects : enable
+#extension GL_ARB_shading_language_420pack : enable
+layout (binding = 0) uniform sampler2D tex;
+
+layout (location = 0) in vec4 texcoord;
+void main() {
+ gl_FragColor = texture(tex, texcoord.xy);
+}
diff --git a/demos/cube.vert b/demos/cube.vert
new file mode 100644
index 00000000..5898c1fd
--- /dev/null
+++ b/demos/cube.vert
@@ -0,0 +1,18 @@
+/*
+ * Vertex shader used by Cube demo.
+ */
+#version 140
+#extension GL_ARB_separate_shader_objects : enable
+#extension GL_ARB_shading_language_420pack : enable
+layout(binding = 0) uniform buf {
+ mat4 MVP;
+ vec4 position[12*3];
+ vec4 attr[12*3];
+} ubuf;
+
+layout (location = 0) out vec4 texcoord;
+void main()
+{
+ texcoord = ubuf.attr[gl_VertexID];
+ gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];
+}