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| author | Courtney Goeltzenleuchter <courtney@LunarG.com> | 2015-01-07 10:17:44 -0700 |
|---|---|---|
| committer | Courtney Goeltzenleuchter <courtney@LunarG.com> | 2015-02-04 17:58:04 -0700 |
| commit | 13689628bdc61bb5b72f58fefa6f41b14ecf9dd3 (patch) | |
| tree | 15459059b0bc81310cc2407963d1d6c7b7d4718d | |
| parent | 52f6a5793f677e50036d78db0d814eccec5d88a2 (diff) | |
| download | usermoji-13689628bdc61bb5b72f58fefa6f41b14ecf9dd3.tar.xz | |
loader: Include layers specified in environment
If application specified layer_info in the CreateDevice call
the code would only look for layers the app specified. However,
we want to include layers specified in the environment in addition
to any specified by the application.
| -rw-r--r-- | loader/loader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/loader/loader.c b/loader/loader.c index c6582796..c4e8a148 100644 --- a/loader/loader.c +++ b/loader/loader.c @@ -642,7 +642,7 @@ static XGL_UINT loader_get_layer_libs(struct loader_icd *icd, XGL_UINT gpu_index layerNames[i].layer_name[len] = '\0'; layerNames[i].lib_name = lib_name; } - return pCi->layerCount; + return pCi->layerCount + loader_get_layer_env(icd, gpu_index, layerNames); } pCi = pCi->pNext; } |
