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| author | GregF <greg@LunarG.com> | 2016-01-22 17:55:49 -0700 |
|---|---|---|
| committer | GregF <greg@LunarG.com> | 2016-01-22 18:02:10 -0700 |
| commit | 04f4f6e132c0f8a5d3675b9617401a8b19a71e5f (patch) | |
| tree | 1c8e18e667b148a4f6709453b7123fa8b1df5fe0 | |
| parent | 514b8cbb051b02cf24ad3893e0c1d0922e184b2e (diff) | |
| download | usermoji-04f4f6e132c0f8a5d3675b9617401a8b19a71e5f.tar.xz | |
shader compiler: map VertexIndex to VertexID
This is not a perfect implementation of VertexIndex. It assumes a base of zero.
Also pickup latest LunarGLASS that (truly) supports VertexIndex
Also re-enable ir_validate for undeclared variables
| -rw-r--r-- | LunarGLASS_revision_R32 | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/LunarGLASS_revision_R32 b/LunarGLASS_revision_R32 index 444efaf7..22271c85 100644 --- a/LunarGLASS_revision_R32 +++ b/LunarGLASS_revision_R32 @@ -1 +1 @@ -32371 +32385 |
