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use std::{
collections::HashMap,
sync::{Arc, Weak},
};
use azalea_core::{registry_holder::RegistryHolder, resource_location::ResourceLocation};
use bevy_ecs::{component::Component, resource::Resource};
use derive_more::{Deref, DerefMut};
use nohash_hasher::IntMap;
use parking_lot::RwLock;
use rustc_hash::FxHashMap;
use tracing::{debug, error};
use crate::{ChunkStorage, Instance};
/// A container of [`Instance`]s (aka worlds). Instances are stored as a Weak
/// pointer here, so if no clients are using an instance it will be forgotten.
#[derive(Default, Resource)]
pub struct InstanceContainer {
// We just refer to the chunks here and don't include entities because there's not that many
// cases where we'd want to get every entity in the world (just getting the entities in chunks
// should work fine).
// Entities are garbage collected (by manual reference counting in EntityUuidIndex) so we don't
// need to worry about them here.
// If it looks like we're relying on the server giving us unique world names, that's because we
// are. An evil server could give us two worlds with the same name and then we'd have no way of
// telling them apart. We hope most servers are nice and don't do that though. It's only an
// issue when there's multiple clients with the same WorldContainer in different worlds
// anyways.
pub instances: FxHashMap<ResourceLocation, Weak<RwLock<Instance>>>,
}
impl InstanceContainer {
pub fn new() -> Self {
InstanceContainer::default()
}
/// Get a world from the container. Returns `None` if none of the clients
/// are in this world.
pub fn get(&self, name: &InstanceName) -> Option<Arc<RwLock<Instance>>> {
self.instances.get(name).and_then(|world| world.upgrade())
}
/// Add an empty world to the container (unless it already exists) and
/// returns a strong reference to the world.
#[must_use = "the world will be immediately forgotten if unused"]
pub fn get_or_insert(
&mut self,
name: ResourceLocation,
height: u32,
min_y: i32,
default_registries: &RegistryHolder,
) -> Arc<RwLock<Instance>> {
match self.instances.get(&name).and_then(|world| world.upgrade()) {
Some(existing_lock) => {
let existing = existing_lock.read();
if existing.chunks.height != height {
error!(
"Shared world height mismatch: {} != {height}",
existing.chunks.height
);
}
if existing.chunks.min_y != min_y {
error!(
"Shared world min_y mismatch: {} != {min_y}",
existing.chunks.min_y
);
}
existing_lock.clone()
}
_ => {
let world = Arc::new(RwLock::new(Instance {
chunks: ChunkStorage::new(height, min_y),
entities_by_chunk: HashMap::new(),
entity_by_id: IntMap::default(),
registries: default_registries.clone(),
}));
debug!("Added new instance {name}");
self.instances.insert(name, Arc::downgrade(&world));
world
}
}
}
}
/// The name of the [`Instance`](crate::Instance) (world) the entity is
/// in. If two entities share the same instance name, we assume they're in the
/// same instance.
#[derive(Component, Clone, Debug, PartialEq, Deref, DerefMut)]
#[doc(alias("worldname", "world name"))]
pub struct InstanceName(pub ResourceLocation);
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