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use azalea_buf::McBuf;
use azalea_core::BitSet;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundLightUpdatePacket {
#[var]
pub x: i32,
#[var]
pub z: i32,
pub light_data: ClientboundLightUpdatePacketData,
}
#[derive(Clone, Debug, McBuf)]
pub struct ClientboundLightUpdatePacketData {
trust_edges: bool,
sky_y_mask: BitSet,
block_y_mask: BitSet,
empty_sky_y_mask: BitSet,
empty_block_y_mask: BitSet,
sky_updates: Vec<Vec<u8>>,
block_updates: Vec<Vec<u8>>,
}
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