//! Minecraft calls it a "friendly byte buffer". use byteorder::{BigEndian, WriteBytesExt}; // use std::io::Write; const MAX_VARINT_SIZE: u32 = 5; const MAX_VARLONG_SIZE: u32 = 10; const DEFAULT_NBT_QUOTA: u32 = 2097152; const MAX_STRING_LENGTH: u16 = 32767; const MAX_COMPONENT_STRING_LENGTH: u32 = 262144; pub struct FriendlyByteBuf<'a> { source: &'a mut Vec, } impl FriendlyByteBuf<'_> { pub fn write_byte(&mut self, n: u8) { self.source.write_u8(n).unwrap(); println!("write_byte: {}", n); } pub fn write_bytes(&mut self, bytes: &[u8]) { self.source.extend_from_slice(bytes); } pub fn write_varint(&mut self, mut n: u32) { loop { if (n & 0xFFFFFF80) == 0 { self.write_byte(n as u8); return (); } self.write_byte((n & 0x7F | 0x80) as u8); n >>= 7; } } pub fn write_utf_with_len(&mut self, string: &String, len: usize) { if string.len() > len { panic!( "String too big (was {} bytes encoded, max {})", string.len(), len ); } self.write_varint(string.len() as u32); self.write_bytes(string.as_bytes()); } pub fn write_utf(&mut self, string: &String) { self.write_utf_with_len(string, MAX_STRING_LENGTH as usize); } pub fn write_short(&mut self, n: u16) { self.source.write_u16::(n).unwrap(); } }