use std::collections::HashMap; use serde_json::Value; #[derive(Clone, PartialEq, Debug)] pub struct TextColor { pub value: u32, pub name: Option, } impl TextColor { // hopefully rust/llvm optimizes this so it's just calculated once fn calculate_legacy_format_to_color() -> HashMap<&'static ChatFormatting<'static>, TextColor> { let mut legacy_format_to_color = HashMap::new(); for formatter in &ChatFormatting::FORMATTERS { if !formatter.is_format && *formatter != ChatFormatting::RESET { legacy_format_to_color.insert( formatter, TextColor { value: formatter.color.unwrap(), name: Some(formatter.name.to_string()), }, ); } } legacy_format_to_color } fn calculate_named_colors() -> HashMap { let legacy_format_to_color = Self::calculate_legacy_format_to_color(); let mut named_colors = HashMap::new(); for color in legacy_format_to_color.values() { named_colors.insert(color.name.clone().unwrap(), color.clone()); } named_colors } pub fn parse(value: String) -> Result { if value.starts_with("#") { let n = value.chars().skip(1).collect::(); let n = u32::from_str_radix(&n, 16).unwrap(); return Ok(TextColor::from_rgb(n)); } let named_colors = Self::calculate_named_colors(); let color = named_colors.get(&value.to_ascii_uppercase()); if color.is_some() { return Ok(color.unwrap().clone()); } Err(format!("Invalid color {}", value)) } fn from_rgb(value: u32) -> TextColor { TextColor { value, name: None } } } /// The weird S character Minecraft used to use for chat formatting const PREFIX_CODE: char = '\u{00a7}'; #[derive(Clone, PartialEq, Eq, Hash, Debug)] pub struct ChatFormatting<'a> { pub name: &'a str, pub code: char, pub is_format: bool, pub id: i32, pub color: Option, } pub struct Ansi {} impl Ansi { pub const BOLD: &'static str = "\x1b[1m"; pub const ITALIC: &'static str = "\x1b[3m"; pub const UNDERLINED: &'static str = "\x1b[4m"; pub const STRIKETHROUGH: &'static str = "\x1b[9m"; pub const OBFUSCATED: &'static str = "\x1b[8m"; pub const RESET: &'static str = "\x1b[m"; pub fn rgb(value: u32) -> String { format!( "\x1b[38;2;{};{};{}m", (value >> 16) & 0xFF, (value >> 8) & 0xFF, value & 0xFF ) } } impl<'a> ChatFormatting<'a> { pub const BLACK: ChatFormatting<'a> = ChatFormatting::new("BLACK", '0', false, 0, Some(0)); pub const DARK_BLUE: ChatFormatting<'a> = ChatFormatting::new("DARK_BLUE", '1', false, 1, Some(170)); pub const DARK_GREEN: ChatFormatting<'a> = ChatFormatting::new("DARK_GREEN", '2', false, 2, Some(43520)); pub const DARK_AQUA: ChatFormatting<'a> = ChatFormatting::new("DARK_AQUA", '3', false, 3, Some(43690)); pub const DARK_RED: ChatFormatting<'a> = ChatFormatting::new("DARK_RED", '4', false, 4, Some(1114112)); pub const DARK_PURPLE: ChatFormatting<'a> = ChatFormatting::new("DARK_PURPLE", '5', false, 5, Some(11141290)); pub const GOLD: ChatFormatting<'a> = ChatFormatting::new("GOLD", '6', false, 6, Some(16755200)); pub const GRAY: ChatFormatting<'a> = ChatFormatting::new("GRAY", '7', false, 7, Some(11184810)); pub const DARK_GRAY: ChatFormatting<'a> = ChatFormatting::new("DARK_GRAY", '8', false, 8, Some(5592405)); pub const BLUE: ChatFormatting<'a> = ChatFormatting::new("BLUE", '9', false, 9, Some(5592575)); pub const GREEN: ChatFormatting<'a> = ChatFormatting::new("GREEN", 'a', false, 10, Some(5635925)); pub const AQUA: ChatFormatting<'a> = ChatFormatting::new("AQUA", 'b', false, 11, Some(5636095)); pub const RED: ChatFormatting<'a> = ChatFormatting::new("RED", 'c', false, 12, Some(16733525)); pub const LIGHT_PURPLE: ChatFormatting<'a> = ChatFormatting::new("LIGHT_PURPLE", 'd', false, 13, Some(16733695)); pub const YELLOW: ChatFormatting<'a> = ChatFormatting::new("YELLOW", 'e', false, 14, Some(16777045)); pub const WHITE: ChatFormatting<'a> = ChatFormatting::new("WHITE", 'f', false, 15, Some(16777215)); pub const OBFUSCATED: ChatFormatting<'a> = ChatFormatting::new("OBFUSCATED", 'k', true, -1, None); pub const STRIKETHROUGH: ChatFormatting<'a> = ChatFormatting::new("STRIKETHROUGH", 'm', true, -1, None); pub const BOLD: ChatFormatting<'a> = ChatFormatting::new("BOLD", 'l', true, -1, None); pub const UNDERLINE: ChatFormatting<'a> = ChatFormatting::new("UNDERLINE", 'n', true, -1, None); pub const ITALIC: ChatFormatting<'a> = ChatFormatting::new("ITALIC", 'o', true, -1, None); pub const RESET: ChatFormatting<'a> = ChatFormatting::new("RESET", 'r', true, -1, None); pub const FORMATTERS: [ChatFormatting<'a>; 22] = [ ChatFormatting::BLACK, ChatFormatting::DARK_BLUE, ChatFormatting::DARK_GREEN, ChatFormatting::DARK_AQUA, ChatFormatting::DARK_RED, ChatFormatting::DARK_PURPLE, ChatFormatting::GOLD, ChatFormatting::GRAY, ChatFormatting::DARK_GRAY, ChatFormatting::BLUE, ChatFormatting::GREEN, ChatFormatting::AQUA, ChatFormatting::RED, ChatFormatting::LIGHT_PURPLE, ChatFormatting::YELLOW, ChatFormatting::WHITE, ChatFormatting::OBFUSCATED, ChatFormatting::STRIKETHROUGH, ChatFormatting::BOLD, ChatFormatting::UNDERLINE, ChatFormatting::ITALIC, ChatFormatting::RESET, ]; const fn new( name: &str, code: char, is_format: bool, id: i32, color: Option, ) -> ChatFormatting { ChatFormatting { name: name, code, is_format, id, color, } } } impl TextColor { fn new(value: u32, name: Option) -> Self { Self { value, name } } pub fn format(&self) -> String { format!("#{:06X}", self.value) } pub fn to_string(&self) -> String { if let Some(name) = &self.name { name.clone() } else { self.format() } } } #[derive(Clone, Debug)] pub struct Style { // @Nullable // final TextColor color; // @Nullable // final Boolean bold; // @Nullable // final Boolean italic; // @Nullable // final Boolean underlined; // @Nullable // final Boolean strikethrough; // @Nullable // final Boolean obfuscated; // @Nullable // final ClickEvent clickEvent; // @Nullable // final HoverEvent hoverEvent; // @Nullable // final String insertion; // @Nullable // final ResourceLocation font; // these are options instead of just bools because None is different than false in this case pub color: Option, pub bold: Option, pub italic: Option, pub underlined: Option, pub strikethrough: Option, pub obfuscated: Option, } impl Style { pub fn new() -> Style { Style { color: None, bold: None, italic: None, underlined: None, strikethrough: None, obfuscated: None, } } pub fn deserialize(json: &Value) -> Style { return if json.is_object() { let json_object = json.as_object().unwrap(); let bold = json_object.get("bold").and_then(|v| v.as_bool()); let italic = json_object.get("italic").and_then(|v| v.as_bool()); let underlined = json_object.get("underlined").and_then(|v| v.as_bool()); let strikethrough = json_object.get("strikethrough").and_then(|v| v.as_bool()); let obfuscated = json_object.get("obfuscated").and_then(|v| v.as_bool()); let color: Option = json_object .get("color") .and_then(|v| v.as_str()) .and_then(|v| TextColor::parse(v.to_string()).ok()); Style { color, bold, italic, underlined, strikethrough, obfuscated, } } else { Style::new() }; } /// Check if a style has no attributes set pub fn is_empty(&self) -> bool { self.color.is_none() && self.bold.is_none() && self.italic.is_none() && self.underlined.is_none() && self.strikethrough.is_none() && self.obfuscated.is_none() } /// find the necessary ansi code to get from this style to another pub fn compare_ansi(&self, after: &Style) -> String { let should_reset = { // if it used to be bold and now it's not, reset if self.bold.unwrap_or(false) && !after.bold.unwrap_or(true) { true } // if it used to be italic and now it's not, reset else if self.italic.unwrap_or(false) && !after.italic.unwrap_or(true) { true // if it used to be underlined and now it's not, reset } else if self.underlined.unwrap_or(false) && !after.underlined.unwrap_or(true) { true // if it used to be strikethrough and now it's not, reset } else if self.strikethrough.unwrap_or(false) && !after.strikethrough.unwrap_or(true) { true // if it used to be obfuscated and now it's not, reset } else if self.obfuscated.unwrap_or(false) && !after.obfuscated.unwrap_or(true) { true } else { false } }; let mut ansi_codes = String::new(); let (before, after) = if should_reset { // if it's true before and none after, make it true after // if it's false before and none after, make it false after // we should apply after into before and use that as after ansi_codes.push_str(Ansi::RESET); let mut updated_after = self.clone(); updated_after.apply(&after); (Style::new(), updated_after) } else { (self.clone(), after.clone()) }; println!("should_reset {:?}", should_reset); // if bold used to be false/default and now it's true, set bold if !before.bold.unwrap_or(false) && after.bold.unwrap_or(false) { ansi_codes.push_str(Ansi::BOLD); } // if italic used to be false/default and now it's true, set italic if !before.italic.unwrap_or(false) && after.italic.unwrap_or(false) { ansi_codes.push_str(Ansi::ITALIC); } // if underlined used to be false/default and now it's true, set underlined if !before.underlined.unwrap_or(false) && after.underlined.unwrap_or(false) { ansi_codes.push_str(Ansi::UNDERLINED); } // if strikethrough used to be false/default and now it's true, set strikethrough if !before.strikethrough.unwrap_or(false) && after.strikethrough.unwrap_or(false) { ansi_codes.push_str(Ansi::STRIKETHROUGH); } // if obfuscated used to be false/default and now it's true, set obfuscated if !before.obfuscated.unwrap_or(false) && after.obfuscated.unwrap_or(false) { ansi_codes.push_str(Ansi::OBFUSCATED); } // if the new color is different and not none, set color let color_changed = { if before.color.is_none() && after.color.is_some() { true } else if before.color.is_some() && after.color.is_some() { before.color.unwrap().value != after.color.as_ref().unwrap().value } else { false } }; if color_changed { let after_color = after.color.as_ref().unwrap(); ansi_codes.push_str(&Ansi::rgb(after_color.value)); } ansi_codes } /// Apply another style to this one pub fn apply(&mut self, style: &Style) { if let Some(color) = &style.color { self.color = Some(color.clone()); } if let Some(bold) = &style.bold { self.bold = Some(*bold); } if let Some(italic) = &style.italic { self.italic = Some(*italic); } if let Some(underlined) = &style.underlined { self.underlined = Some(*underlined); } if let Some(strikethrough) = &style.strikethrough { self.strikethrough = Some(*strikethrough); } if let Some(obfuscated) = &style.obfuscated { self.obfuscated = Some(*obfuscated); } } } #[cfg(test)] mod tests { use super::*; #[test] fn text_color_named_colors() { assert_eq!(TextColor::parse("red".to_string()).unwrap().value, 16733525); } #[test] fn text_color_hex_colors() { assert_eq!( TextColor::parse("#a1b2c3".to_string()).unwrap().value, 10597059 ); } #[test] fn ansi_difference_should_reset() { let style_a = Style { color: None, bold: Some(true), italic: Some(true), underlined: None, strikethrough: None, obfuscated: None, }; let style_b = Style { color: None, bold: Some(false), italic: None, underlined: None, strikethrough: None, obfuscated: None, }; let ansi_difference = style_a.compare_ansi(&style_b); assert_eq!( ansi_difference, format!( "{reset}{italic}", reset = Ansi::RESET, italic = Ansi::ITALIC ) ) } #[test] fn ansi_difference_shouldnt_reset() { let style_a = Style { color: None, bold: Some(true), italic: None, underlined: None, strikethrough: None, obfuscated: None, }; let style_b = Style { color: None, bold: None, italic: Some(true), underlined: None, strikethrough: None, obfuscated: None, }; let ansi_difference = style_a.compare_ansi(&style_b); assert_eq!(ansi_difference, Ansi::ITALIC) } }