from lib.utils import upper_first_letter from lib.utils import get_dir_location from lib.utils import to_camel_case from ..mappings import Mappings BLOCKS_RS_DIR = get_dir_location('../azalea-block/src/blocks.rs') # Terminology: # - Property: A property of a block, like "direction" # - Variant: A potential state of a property, like "up" # - State: A possible state of a block, a combination of variants # - Block: Has properties and states. def generate_blocks(blocks_burger: dict, blocks_report: dict, mappings: Mappings): with open(BLOCKS_RS_DIR, 'r') as f: existing_code = f.read().splitlines() new_make_block_states_macro_code = [] new_make_block_states_macro_code.append('make_block_states! {') def get_property_struct_name(property: dict, block_data_burger: dict) -> str: property_name = None for class_name in [block_data_burger['class']] + block_data_burger['super']: property_name = mappings.get_field(class_name, property['field_name']) if property_name: break assert property_name property_name = to_camel_case(property_name.lower()) if property['type'] == 'int': property_name = to_camel_case(block_data_burger['text_id']) + property_name return property_name # Find properties properties = {} for block_id, block_data_burger in blocks_burger.items(): block_data_report = blocks_report[f'minecraft:{block_id}'] block_properties = {} for property_name in list(block_data_report.get('properties', {}).keys()): property_burger = None for property in block_data_burger['states']: if property['name'] == property_name: property_burger = property break if property_burger is None: print('Error: The reports have states for a block, but Burger doesn\'t!', block_data_burger) continue # assert property_burger is not None property_variants = block_data_report['properties'][property_name] property_struct_name = get_property_struct_name(property_burger, block_data_burger) block_properties[property_struct_name] = property_variants properties.update(block_properties) # Property codegen new_make_block_states_macro_code.append(' Properties => {') for property_name, property_variants in properties.items(): new_make_block_states_macro_code.append( f' {to_camel_case(property_name)} {{') for variant in property_variants: new_make_block_states_macro_code.append( f' {to_camel_case(variant)},') new_make_block_states_macro_code.append( f' }},') new_make_block_states_macro_code.append(' },') # Block codegen new_make_block_states_macro_code.append(' Blocks => {') for block_id, block_data_burger in blocks_burger.items(): block_data_report = blocks_report['minecraft:' + block_id] block_properties_burger = block_data_burger['states'] default_property_variants: dict[str, str] = {} for property in block_data_report['states']: if property.get('default'): default_property_variants = property.get('properties', {}) # TODO: use burger to generate the blockbehavior new_make_block_states_macro_code.append( f' {block_id} => BlockBehavior::default(), {{') for property in block_properties_burger: property_default = default_property_variants.get(property['name']) property_struct_name = get_property_struct_name(property, block_data_burger) assert property_default is not None new_make_block_states_macro_code.append( f' {property_struct_name}={to_camel_case(property_default)},') # new_make_block_states_macro_code.append( # f' {to_camel_case(state)}=TODO,') new_make_block_states_macro_code.append(' },') new_make_block_states_macro_code.append(' }') new_make_block_states_macro_code.append('}') new_code = [] in_macro = False for line in existing_code: if line == 'make_block_states! {': in_macro = True elif line == '}': if in_macro: in_macro = False new_code.extend(new_make_block_states_macro_code) continue if in_macro: continue new_code.append(line) with open(BLOCKS_RS_DIR, 'w') as f: f.write('\n'.join(new_code))