import lib.code.inventory import lib.code.registry import lib.code.version import lib.code.utils import lib.code.tags import lib.extract def generate(version_id: str): registries = lib.extract.get_registries_report(version_id) lib.code.registry.generate_registries(registries) lib.code.inventory.update_menus(registries["minecraft:menu"]["entries"]) block_tags = lib.extract.get_registry_tags(version_id, "block") item_tags = lib.extract.get_registry_tags(version_id, "item") fluid_tags = lib.extract.get_registry_tags(version_id, "fluid") entity_tags = lib.extract.get_registry_tags(version_id, "entity_type") lib.code.tags.generate_tags(block_tags, "blocks", "Block") lib.code.tags.generate_tags(item_tags, "items", "Item") lib.code.tags.generate_tags(fluid_tags, "fluids", "Fluid") lib.code.tags.generate_tags(entity_tags, "entities", "EntityKind") lib.code.utils.fmt() print("Done!") if __name__ == "__main__": version_id = lib.code.version.get_version_id() generate(version_id)