import lib.code.inventory import lib.code.registry import lib.code.version import lib.code.utils import lib.code.tags import lib.extract def generate(version_id: str): builtin_registries = lib.extract.get_builtin_registries_report(version_id) data_registries = lib.extract.get_data_registries(version_id) lib.code.registry.generate_builtin_registries(builtin_registries) lib.code.registry.generate_data_registries(data_registries) lib.code.inventory.update_menus(builtin_registries["minecraft:menu"]["entries"]) block_tags = lib.extract.get_registry_tags(version_id, "block") item_tags = lib.extract.get_registry_tags(version_id, "item") fluid_tags = lib.extract.get_registry_tags(version_id, "fluid") entity_tags = lib.extract.get_registry_tags(version_id, "entity_type") lib.code.tags.generate_tags(builtin_registries, block_tags, "blocks", "block") lib.code.tags.generate_tags(builtin_registries, item_tags, "items", "item") lib.code.tags.generate_tags(builtin_registries, fluid_tags, "fluids", "fluid") lib.code.tags.generate_tags( builtin_registries, entity_tags, "entities", "entity_type" ) lib.code.utils.fmt() print("Done!") if __name__ == "__main__": version_id = lib.code.version.get_version_id() generate(version_id)