use azalea_client::{Account, Event}; use azalea_core::{BlockPos, ChunkPos}; #[tokio::main] async fn main() { println!("Hello, world!"); // let address = "95.111.249.143:10000"; let address = "172.23.192.1:61385"; // let response = azalea_client::ping::ping_server(&address.try_into().unwrap()) // .await // .unwrap(); // println!("{}", response.description.to_ansi(None)); let account = Account::offline("bot"); let mut client = account.join(&address.try_into().unwrap()).await.unwrap(); println!("connected"); while let Some(e) = client.next().await { match e { // TODO: have a "loaded" or "ready" event that fires when all chunks are loaded Event::Login => {} Event::Chat(p) => { println!("{}", p.message.to_ansi(None)); if p.message.to_ansi(None) == " ok" { let state = client.state.lock().await; let world = state.world.as_ref().unwrap(); // let c = world[&BlockPos::new(5, 78, -2)] // .as_ref() // .unwrap() // .lock() // .unwrap(); // println!("{:?}", c); } } } } println!("done"); }